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<blockquote data-quote="Eccles" data-source="post: 3182272" data-attributes="member: 5675"><p>Evan: Male Human Brd5; CR 5;</p><p>Medium Humanoid (Human);</p><p>HD 5d6+5; hp 29;</p><p>Init +6; Spd 30 ft/x4;</p><p>AC 17 (+5 armor, +2 dex), touch 12, flat-footed 15;</p><p>Base Atk/Grapple +3/+3;</p><p>Full Atk +3 One-handed (1d6;18-20/x2, Rapier), +5 Two-handed (1d6;20/x3,</p><p> Shortbow);</p><p>SA&SQ • You can cast bard spells while wearing light armor without incurring</p><p> the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic</p><p> Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire</p><p> Competence(Su);</p><p>AL N; SV Fort +2, Ref +6, Will +5;</p><p>Str 10(+0), Dex 14(+2), Con 12(+1), Int 14(+2), Wis 12(+1), Cha 17(+3);</p><p>Skills: Bluff¹ +11, Diplomacy¹ +15, Disguise¹ +13, Gather Information¹ +11,</p><p> Knowledge (local) +3, Perform (Oratory) +11, Perform (String</p><p> Instruments) +11, Perform (Singing) +11, Perform (Strings & Song) +13,</p><p> Sense Motive¹ +9, Sleight of Hand +12, Tumble +10.</p><p>Feats: Improved Initiative, Point Blank Shot, Versatile Performer (hence </p><p> additional perform skills listed above).</p><p>• You can cast bard spells while wearing light armor without incurring</p><p> the normal arcane spell failure chance.</p><p>• Bardic Knowledge(Ex): You possess a special Knowledge skill for stray</p><p> bits of trivia. This Knowledge check is 1d20+7</p><p>• Bardic Music: Performances can create varied magical effects 5 times</p><p> per day.</p><p> ¤ Countersong(Su): You can counter any sonic or language-dependent</p><p> magical effect. Anyone within 30 feet can use your Perform check in</p><p> place of their saving throw. You can maintain a countersong for 10</p><p> rounds.</p><p> ¤ Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you</p><p> beat their Will save with a Perform check, they will listen quietly for up to</p><p> 5 round(s).</p><p> ¤ Inspire Courage(Su): While singing, all allies who can hear you gain a</p><p> +1 morale bonus to saving throws against charm and fear effects, and a</p><p> +1 morale bonus to attack and weapon damage rolls. The effect lasts as</p><p> long as you sing plus 5 rounds.</p><p> ¤ Inspire Competence(Su): You can help an ally succeed at a task. They</p><p> get a +2 competence bonus to skill checks as long as they are able to</p><p> see and hear you and are within 30 feet. This can be maintained for 2</p><p> minutes.</p><p>Notable equipment:</p><ul> <li data-xf-list-type="ul">Heward's Handy Haversack</li> <li data-xf-list-type="ul">+1 Mithral Chain Shirt</li> <li data-xf-list-type="ul">Masterwork Lute</li> <li data-xf-list-type="ul">Disguise Kit</li> <li data-xf-list-type="ul">Several outfits & holy symbols</li> <li data-xf-list-type="ul">Wand of Cure Light Wounds (10 charges remaining after Erythnull temple)</li> </ul></blockquote><p></p>
[QUOTE="Eccles, post: 3182272, member: 5675"] Evan: Male Human Brd5; CR 5; Medium Humanoid (Human); HD 5d6+5; hp 29; Init +6; Spd 30 ft/x4; AC 17 (+5 armor, +2 dex), touch 12, flat-footed 15; Base Atk/Grapple +3/+3; Full Atk +3 One-handed (1d6;18-20/x2, Rapier), +5 Two-handed (1d6;20/x3, Shortbow); SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su); AL N; SV Fort +2, Ref +6, Will +5; Str 10(+0), Dex 14(+2), Con 12(+1), Int 14(+2), Wis 12(+1), Cha 17(+3); Skills: Bluff¹ +11, Diplomacy¹ +15, Disguise¹ +13, Gather Information¹ +11, Knowledge (local) +3, Perform (Oratory) +11, Perform (String Instruments) +11, Perform (Singing) +11, Perform (Strings & Song) +13, Sense Motive¹ +9, Sleight of Hand +12, Tumble +10. Feats: Improved Initiative, Point Blank Shot, Versatile Performer (hence additional perform skills listed above). • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. • Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+7 • Bardic Music: Performances can create varied magical effects 5 times per day. ¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds. ¤ Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 5 round(s). ¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +1 morale bonus to saving throws against charm and fear effects, and a +1 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds. ¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. Notable equipment: [list] [*]Heward's Handy Haversack [*]+1 Mithral Chain Shirt [*]Masterwork Lute [*]Disguise Kit [*]Several outfits & holy symbols [*]Wand of Cure Light Wounds (10 charges remaining after Erythnull temple) [/list] [/QUOTE]
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