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<blockquote data-quote="Eccles" data-source="post: 3359641" data-attributes="member: 5675"><p>Evan: Male Human Brd8</p><p></p><p>Medium Humanoid (Human)</p><p></p><p>HD 8d6+8; hp 43</p><p></p><p>Init +6; Spd 30 ft/x4</p><p></p><p>AC 19 (+5 armor, +2 dex, +1 deflection, +1 Natural), touch 13, flat-footed 16;</p><p></p><p>Base Atk/Grapple +6/+6</p><p></p><p>Full Atk +6/+1 One-handed (1d6;18-20/x2, Rapier), +9 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +10 Two-handed, Within 30' (1d8+1;19-20/x2, Masterwork light crossbow), +6/+1 One-handed (1d4;19-20/x2, Dagger), +8/+3 Thrown (1d4;19-20/x2, Dagger(Thrown)), +9/+4 Thrown, Within 30' (1d4+1;19-20/x2, Dagger(Thrown));</p><p></p><p>SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp);</p><p></p><p>SV Fort +4, Ref +9, Will +8;</p><p></p><p>Str 10(+0), Dex 14(+2), Con 12(+1), Int 14(+2), Wis 12(+1), Cha 20(+5);</p><p></p><p>Skills: Bluff +16, Diplomacy +20, Disguise +18, Gather Information +13, Knowledge (local) +3, Perform (Oratory) +16, Perform (String Instruments) +18, Perform (Singing) +16, Perform (Strings & Song) +20, Sense Motive +9, Sleight of Hand +15, Tumble +13, Use Magic Device +11.</p><p></p><p>Feats: Improved Initiative, Point Blank Shot, Craft Wondrous Item, Versatile Performer.</p><p></p><p>• You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.</p><p></p><p>• Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+10</p><p></p><p>• Bardic Music: Performances can create varied magical effects 8 times per day.</p><p> ¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.</p><p> ¤ Fascinate(Sp): You can fascinate 3 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 8 round(s).</p><p> ¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects, and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds.</p><p> ¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.</p><p> ¤ Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 19 negates).</p><p></p><p>Items:</p><p>Mithril Light Chain +1</p><p>Masterwork Lute</p><p>Handy Haversack</p><p>Wand of Cure Light Wounds</p><p>Cloak of Charisma +2</p><p>Vest of Resistance +1</p><p>Hat of Disguise</p><p>Ring of Protection +1</p><p>Necklace of Natural Armour +1</p><p>Trinkets (various small magical items I can't remember, but includes a feather token: tree)</p><p></p><p>Spells:</p><p>Level 0 (3/day, DC 15) -</p><p>Detect Magic</p><p>Ghost Sound</p><p>Mending</p><p>Prestidigitation</p><p>Read Magic</p><p>Resistance</p><p></p><p>Level 1 (5/day, DC 16) -</p><p>Alarm</p><p>Cure Light Wounds</p><p>Disguise Self</p><p>Distort Speech</p><p></p><p>Level 2 (4/day, DC 17) - </p><p>Detect Thoughts</p><p>Eagle's Splendour</p><p>Invisibility</p><p>Sound Burst</p><p></p><p>Level 3 (2/day, DC 18) -</p><p>Blink</p><p>Displacement</p><p>Glibness</p><p>Haste</p></blockquote><p></p>
[QUOTE="Eccles, post: 3359641, member: 5675"] Evan: Male Human Brd8 Medium Humanoid (Human) HD 8d6+8; hp 43 Init +6; Spd 30 ft/x4 AC 19 (+5 armor, +2 dex, +1 deflection, +1 Natural), touch 13, flat-footed 16; Base Atk/Grapple +6/+6 Full Atk +6/+1 One-handed (1d6;18-20/x2, Rapier), +9 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +10 Two-handed, Within 30' (1d8+1;19-20/x2, Masterwork light crossbow), +6/+1 One-handed (1d4;19-20/x2, Dagger), +8/+3 Thrown (1d4;19-20/x2, Dagger(Thrown)), +9/+4 Thrown, Within 30' (1d4+1;19-20/x2, Dagger(Thrown)); SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp); SV Fort +4, Ref +9, Will +8; Str 10(+0), Dex 14(+2), Con 12(+1), Int 14(+2), Wis 12(+1), Cha 20(+5); Skills: Bluff +16, Diplomacy +20, Disguise +18, Gather Information +13, Knowledge (local) +3, Perform (Oratory) +16, Perform (String Instruments) +18, Perform (Singing) +16, Perform (Strings & Song) +20, Sense Motive +9, Sleight of Hand +15, Tumble +13, Use Magic Device +11. Feats: Improved Initiative, Point Blank Shot, Craft Wondrous Item, Versatile Performer. • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. • Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+10 • Bardic Music: Performances can create varied magical effects 8 times per day. ¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds. ¤ Fascinate(Sp): You can fascinate 3 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 8 round(s). ¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects, and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds. ¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. ¤ Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 19 negates). Items: Mithril Light Chain +1 Masterwork Lute Handy Haversack Wand of Cure Light Wounds Cloak of Charisma +2 Vest of Resistance +1 Hat of Disguise Ring of Protection +1 Necklace of Natural Armour +1 Trinkets (various small magical items I can't remember, but includes a feather token: tree) Spells: Level 0 (3/day, DC 15) - Detect Magic Ghost Sound Mending Prestidigitation Read Magic Resistance Level 1 (5/day, DC 16) - Alarm Cure Light Wounds Disguise Self Distort Speech Level 2 (4/day, DC 17) - Detect Thoughts Eagle's Splendour Invisibility Sound Burst Level 3 (2/day, DC 18) - Blink Displacement Glibness Haste [/QUOTE]
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