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<blockquote data-quote="Wippit Guud" data-source="post: 760610" data-attributes="member: 720"><p>Milden Book Emporium</p><p>Bookseller</p><p></p><p>Row upon row upon row of books. With a dry musty smell hanging in the air. Welcome to Milden's Book Emporium, run by the venerable Erhan Milden. On the shelves out front are more modern books of the time, and include literature, reference, newspapers, and the like. But behind the counter, in a room curtained off from the general public, is a room with far more wealth. Old musty tomes, maps of long-forgotten cities, encyclopdeisas of mystical items and mythical monsters. If knowledge was treaure, this place would be a dragon's lair.</p><p></p><p>Erhan, however, strictly controls who has access to the library, and the cost of simply reading a book is steep. Very rarely he will sell something from his collection, but the price is incredible, and he won't sell to someone who he believes will mistreat the purchase. Books are works of art to him.</p><p></p><p>Plot hooks</p><p>PCs need access to very obscure knowledge, and have to find a way to let Erhan allow them access to the library. </p><p></p><p>Erhan has found a scroll even his considerable skills can't decipher. He manages to translate one small phrase denoting a place he's never heard of. He hires the PC to investigate where this place is, and what the scroll may denote.</p><p></p><p>The Emporium is on fire! And Erhan is trapped inside. The PCs must help extinguish the fire and save Erhan before he dies.</p><p></p><p>Erhan Milden, male half-elf Ari2/Exp1: CR 2; ECL 3; Medium-size Humanoid (elf); HD 1d6+2d8-3; hp 14; Init -1; Spd 30 ft; AC 9 (-1 Dex); Melee unarmed strike -1 (1d3-1); SQ half-elven traits; AL LN; SV Fort +1, Ref -1, Will +8; Str 9, Dex 9, Con 8, Int 15, Wis 16, Cha 14.</p><p></p><p>Skills and Feats: Appraise +7, Decipher Script +9, Diplomacy +5, Forgery +7, Gather Information +7, Knowledge(literature) +9, Knowledge(history) +8, Sense Motive +6, Speak Language +3; Skill Focus(Decipher Script), Great Fortitude.</p><p></p><p>SQ–Half-Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, elven blood.</p><p></p><p>Equipment: Helm of Comprehending Languages and Reading Magic.</p></blockquote><p></p>
[QUOTE="Wippit Guud, post: 760610, member: 720"] Milden Book Emporium Bookseller Row upon row upon row of books. With a dry musty smell hanging in the air. Welcome to Milden's Book Emporium, run by the venerable Erhan Milden. On the shelves out front are more modern books of the time, and include literature, reference, newspapers, and the like. But behind the counter, in a room curtained off from the general public, is a room with far more wealth. Old musty tomes, maps of long-forgotten cities, encyclopdeisas of mystical items and mythical monsters. If knowledge was treaure, this place would be a dragon's lair. Erhan, however, strictly controls who has access to the library, and the cost of simply reading a book is steep. Very rarely he will sell something from his collection, but the price is incredible, and he won't sell to someone who he believes will mistreat the purchase. Books are works of art to him. Plot hooks PCs need access to very obscure knowledge, and have to find a way to let Erhan allow them access to the library. Erhan has found a scroll even his considerable skills can't decipher. He manages to translate one small phrase denoting a place he's never heard of. He hires the PC to investigate where this place is, and what the scroll may denote. The Emporium is on fire! And Erhan is trapped inside. The PCs must help extinguish the fire and save Erhan before he dies. Erhan Milden, male half-elf Ari2/Exp1: CR 2; ECL 3; Medium-size Humanoid (elf); HD 1d6+2d8-3; hp 14; Init -1; Spd 30 ft; AC 9 (-1 Dex); Melee unarmed strike -1 (1d3-1); SQ half-elven traits; AL LN; SV Fort +1, Ref -1, Will +8; Str 9, Dex 9, Con 8, Int 15, Wis 16, Cha 14. Skills and Feats: Appraise +7, Decipher Script +9, Diplomacy +5, Forgery +7, Gather Information +7, Knowledge(literature) +9, Knowledge(history) +8, Sense Motive +6, Speak Language +3; Skill Focus(Decipher Script), Great Fortitude. SQ–Half-Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, elven blood. Equipment: Helm of Comprehending Languages and Reading Magic. [/QUOTE]
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