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<blockquote data-quote="Wippit Guud" data-source="post: 762788" data-attributes="member: 720"><p>Mother Hekba's</p><p>Apothecary</p><p></p><p>Mother Hekba is the last surviving member of the Grikkir tribe. Once a vast power in the area, they tribe was slaughtered by mercenaries about 20 years ago. Making quick her escape, she came to the city of Mor's End and set up shop as a somwhat unothodox apothecary. Not only do people come to her for more mundane remedies, she also dabbles in magical cures and fixes, and is rumored to place curses on people for the right price.</p><p></p><p>In actuality, Mother Hekba can't curse anyone outright, but she doesn't let the people who pay her know that. She's very cunning, and plays up to the idea of being a mystical, dangerous individual. People entering her shop are assaulted by strange sights and smells, most of which is pure showmanship on Hekba's part. Her cures are real, however, whethre it's ointments for poison ivy or silkfish stings, or more magican brews.</p><p></p><p>Plot hooks</p><p>Using her guise of cursing a party member, Mother Hekba forces the party to obtain some live silkfish. Given the protection these rare jellyfish have, that won't be an easy task.</p><p></p><p>Mother Hekba needs the party to deliver a satchel of potions to a group of hobgoblin mercenaries in the mountains. She can guarantee their safety, and will pay them well, although they may find themselves in trouble with the city if they're discovered.</p><p></p><p>Hekba has become the target of a curse herself. Confiding in the party that she has little knowledge about actual curses, she pleads with them to help cure her.</p><p></p><p>Mother Hekba, female hobgoblin Adp5: CR 4; ECL 5; Medium-size Humanoid (goblinoid); HD 5d6+5; hp 22; Init +1; Spd 30 ft; AC 11 (+1 Dex); Melee unarmed strike -1 (1d3-1); SA spells; SQ darkvision 60 ft, raven familiar; AL N; SV Fort +2, Ref +2, Will +7; Str 8, Dex 13, Con 12, Int 11, Wis 16, Cha 12.</p><p></p><p>Skills and Feats: Alchemy +4, Heal +6, Knowledge(arcana) +3, Scry +4, Spellcraft +4; Brew Potion, Craft Wonderous Item.</p><p></p><p>Adept Spells Prepared (3/3/2): </p><p></p><p>Equipment: 2 of every potion 300gp or less, 10 healing salves (as CLW potion).</p></blockquote><p></p>
[QUOTE="Wippit Guud, post: 762788, member: 720"] Mother Hekba's Apothecary Mother Hekba is the last surviving member of the Grikkir tribe. Once a vast power in the area, they tribe was slaughtered by mercenaries about 20 years ago. Making quick her escape, she came to the city of Mor's End and set up shop as a somwhat unothodox apothecary. Not only do people come to her for more mundane remedies, she also dabbles in magical cures and fixes, and is rumored to place curses on people for the right price. In actuality, Mother Hekba can't curse anyone outright, but she doesn't let the people who pay her know that. She's very cunning, and plays up to the idea of being a mystical, dangerous individual. People entering her shop are assaulted by strange sights and smells, most of which is pure showmanship on Hekba's part. Her cures are real, however, whethre it's ointments for poison ivy or silkfish stings, or more magican brews. Plot hooks Using her guise of cursing a party member, Mother Hekba forces the party to obtain some live silkfish. Given the protection these rare jellyfish have, that won't be an easy task. Mother Hekba needs the party to deliver a satchel of potions to a group of hobgoblin mercenaries in the mountains. She can guarantee their safety, and will pay them well, although they may find themselves in trouble with the city if they're discovered. Hekba has become the target of a curse herself. Confiding in the party that she has little knowledge about actual curses, she pleads with them to help cure her. Mother Hekba, female hobgoblin Adp5: CR 4; ECL 5; Medium-size Humanoid (goblinoid); HD 5d6+5; hp 22; Init +1; Spd 30 ft; AC 11 (+1 Dex); Melee unarmed strike -1 (1d3-1); SA spells; SQ darkvision 60 ft, raven familiar; AL N; SV Fort +2, Ref +2, Will +7; Str 8, Dex 13, Con 12, Int 11, Wis 16, Cha 12. Skills and Feats: Alchemy +4, Heal +6, Knowledge(arcana) +3, Scry +4, Spellcraft +4; Brew Potion, Craft Wonderous Item. Adept Spells Prepared (3/3/2): Equipment: 2 of every potion 300gp or less, 10 healing salves (as CLW potion). [/QUOTE]
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