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<blockquote data-quote="WD40" data-source="post: 2688963" data-attributes="member: 37922"><p>I love Mortal Kombat, So I've converted two of the more iconic monsters into D&D stats... see what you think:</p><p></p><p>First off... my all time fave Kombatant: Baraka... his race: The Tarkata.</p><p></p><p></p><p><a href="http://img.photobucket.com/albums/v280/Kev3480/MKD_concept2.jpg" target="_blank">Tarkata</a> </p><p>Medium Monstorous Humanoid </p><p>Hit Dice: 3d8+9 (21 HP) </p><p>Initiative: +2 </p><p>Speed: 30ft (6 Squares) </p><p>Armour Class: 17 (+1 Natural, +4 Scale Mail, +2 Dex) </p><p>Touch 12, Flat Footed 15 </p><p>Base Attack/Grapple: +3/+7 </p><p>Attack: Claw +7 (1d4+4) Melee or Blade +9 Melee (1d8+4 19-20/x2) </p><p>Full Attack: 2 Claws +7 (1d4+4) Melee </p><p>or </p><p>Blade +9 (1d8+4 19-20/x2), Blade +9 (1d8+4 19- 20/x2) </p><p>Space/Reach 5ft/5ft </p><p>Special Attacks: Blades </p><p>Special Qualities: Superior Two-Weapon Fighting, </p><p>Saves: Fort 4, Ref 5, Will 3, </p><p>Abilities: Str: 18, Dex: 16, Con 17, Int 11, Wis 10 Cha 9, </p><p>Skills: Intimidate: 2, Listen 3, Spot 3, Survival 3 </p><p>Feats: Multiattack, Weapon Focus: Blades. </p><p>Environment: Outworld </p><p>Organisation: Solitary, Pair, Pack (4-7), Tribe: (12-24 Plus 10% non-combatants, (usually Newborns/infants) plus 3 Barbarians of at least 2nd level., plus 1 Fighter of at least 5th level) </p><p>Challenge Rating: 6 </p><p>Tresure: Standard </p><p>Alignment: Usually Chaotic Evil </p><p>Advancement: By Character Class </p><p>Level Adjustment: +4 </p><p></p><p><em>Standing before you is a truly terrifying human-like creature. It's jaws are overdeveloped, lined with razor-sharp, shark-like teeth. It's forearms are studded with sharp bony deposits. As you stand and watch, two of the sharp protrusions, one on each arm, grow to the size of a longswords, they even gleam as though made of metal. As you break your gaze from the creul weapon, you see a sadistic smile on the creatures face.</em> </p><p></p><p>Tarkata are a savage race of creatures bread to fight. Their savage nature, mirrors their brutal appearance. Tarkata live for Kombat. They thirst, constantly for blood, stopping only momentarily to make sadistic, evil plans about how to attack the next settlement, or ambush the next caravan. Nomadic by nature, they rarely stay in one place for too long… usually long enough for others to wise up to their presence, before they more on. </p><p></p><p>Combat </p><p></p><p>Tarkata are as cunning as they are savage… although they are not without the cowardly streak, common among evil creatures. They prefer to fight with the odds in their favor, arranging complex ambushes and traps. </p><p>In battle Tarkata are terrifying to behold, slicing swathes through their enemys with their long forearm blades. </p><p></p><p>Blades (Ex): As a move-Action that does not provoke an attack of opportunity, a Tarkata can extend a long blade from it's forearms. They are treated as though they are longswords, except that the Tarkata cannot be disarmed. Although the blades can be broken. These weapons are extentions of the tarkatas own body, and he has trained to use them almost since birth, as such they receive a +1 Racial Bonus when using their Blades </p><p></p><p>Superior Two Weapon Fighting: Tarkata are adept at using both their forearm blades in combat. They can make as many attacks with their off-hand blade as with their primary blade. With no Two-Weapon Fighting Penalties. This ability applies only to the Tarkatas Forearm Blades. </p><p></p><p>Tarkata as Characters: </p><p></p><p>Tarkata possess the following Racial Traits: </p><p>+4 Str, +2 Dex, +2 Con, -2 Cha </p><p></p><p>Medium Size, they receive no special benefits or penaltys due to size. </p><p></p><p>Tarkatas Base speed is 30ft </p><p></p><p>+1 Natural Armor </p><p></p><p>Darkvision out to 60 ft </p><p></p><p>Racial Hit Dice: Tarkata begin with 3 Monstorous Humanoid Hit Dice. These provide 3d8 HP, BAB of +3, and Base Saving Throws of Fort +1, Ref +3 and Will +3. </p><p></p><p>Racial Skills: Tarkata begin with 6x(2+int Modifier Minimum 1) It’s Class Skills are Intimidate, Listen, Spot and Survival. </p><p></p><p>Racial Feats: A Tarkatas Racial HD give it two feats. </p><p></p><p>Automatic Languages: Tarkatan, Abyssal. </p><p></p><p>Favored Class: Fighter </p><p></p><p>Level Adjustment +4 </p><p></p><p>--- The origional had an improved bite feature, and a bite attack. I removed these, because despite the Tarkatas, mouth and teeth being humoungous, I have yet to see him use them. </p><p></p><p>I'm still questioning my choice of 'Superior TWF', to apply to hib blades... Maybee I should have left them as primary natural weapons.... </p><p></p><p>Whaddya think?---</p></blockquote><p></p>
[QUOTE="WD40, post: 2688963, member: 37922"] I love Mortal Kombat, So I've converted two of the more iconic monsters into D&D stats... see what you think: First off... my all time fave Kombatant: Baraka... his race: The Tarkata. [URL=http://img.photobucket.com/albums/v280/Kev3480/MKD_concept2.jpg]Tarkata[/URL] Medium Monstorous Humanoid Hit Dice: 3d8+9 (21 HP) Initiative: +2 Speed: 30ft (6 Squares) Armour Class: 17 (+1 Natural, +4 Scale Mail, +2 Dex) Touch 12, Flat Footed 15 Base Attack/Grapple: +3/+7 Attack: Claw +7 (1d4+4) Melee or Blade +9 Melee (1d8+4 19-20/x2) Full Attack: 2 Claws +7 (1d4+4) Melee or Blade +9 (1d8+4 19-20/x2), Blade +9 (1d8+4 19- 20/x2) Space/Reach 5ft/5ft Special Attacks: Blades Special Qualities: Superior Two-Weapon Fighting, Saves: Fort 4, Ref 5, Will 3, Abilities: Str: 18, Dex: 16, Con 17, Int 11, Wis 10 Cha 9, Skills: Intimidate: 2, Listen 3, Spot 3, Survival 3 Feats: Multiattack, Weapon Focus: Blades. Environment: Outworld Organisation: Solitary, Pair, Pack (4-7), Tribe: (12-24 Plus 10% non-combatants, (usually Newborns/infants) plus 3 Barbarians of at least 2nd level., plus 1 Fighter of at least 5th level) Challenge Rating: 6 Tresure: Standard Alignment: Usually Chaotic Evil Advancement: By Character Class Level Adjustment: +4 [I]Standing before you is a truly terrifying human-like creature. It's jaws are overdeveloped, lined with razor-sharp, shark-like teeth. It's forearms are studded with sharp bony deposits. As you stand and watch, two of the sharp protrusions, one on each arm, grow to the size of a longswords, they even gleam as though made of metal. As you break your gaze from the creul weapon, you see a sadistic smile on the creatures face.[/I] Tarkata are a savage race of creatures bread to fight. Their savage nature, mirrors their brutal appearance. Tarkata live for Kombat. They thirst, constantly for blood, stopping only momentarily to make sadistic, evil plans about how to attack the next settlement, or ambush the next caravan. Nomadic by nature, they rarely stay in one place for too long… usually long enough for others to wise up to their presence, before they more on. Combat Tarkata are as cunning as they are savage… although they are not without the cowardly streak, common among evil creatures. They prefer to fight with the odds in their favor, arranging complex ambushes and traps. In battle Tarkata are terrifying to behold, slicing swathes through their enemys with their long forearm blades. Blades (Ex): As a move-Action that does not provoke an attack of opportunity, a Tarkata can extend a long blade from it's forearms. They are treated as though they are longswords, except that the Tarkata cannot be disarmed. Although the blades can be broken. These weapons are extentions of the tarkatas own body, and he has trained to use them almost since birth, as such they receive a +1 Racial Bonus when using their Blades Superior Two Weapon Fighting: Tarkata are adept at using both their forearm blades in combat. They can make as many attacks with their off-hand blade as with their primary blade. With no Two-Weapon Fighting Penalties. This ability applies only to the Tarkatas Forearm Blades. Tarkata as Characters: Tarkata possess the following Racial Traits: +4 Str, +2 Dex, +2 Con, -2 Cha Medium Size, they receive no special benefits or penaltys due to size. Tarkatas Base speed is 30ft +1 Natural Armor Darkvision out to 60 ft Racial Hit Dice: Tarkata begin with 3 Monstorous Humanoid Hit Dice. These provide 3d8 HP, BAB of +3, and Base Saving Throws of Fort +1, Ref +3 and Will +3. Racial Skills: Tarkata begin with 6x(2+int Modifier Minimum 1) It’s Class Skills are Intimidate, Listen, Spot and Survival. Racial Feats: A Tarkatas Racial HD give it two feats. Automatic Languages: Tarkatan, Abyssal. Favored Class: Fighter Level Adjustment +4 --- The origional had an improved bite feature, and a bite attack. I removed these, because despite the Tarkatas, mouth and teeth being humoungous, I have yet to see him use them. I'm still questioning my choice of 'Superior TWF', to apply to hib blades... Maybee I should have left them as primary natural weapons.... Whaddya think?--- [/QUOTE]
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