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(Mostly) Uncontroversial Quirks of 5E
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<blockquote data-quote="ad_hoc" data-source="post: 7552203" data-attributes="member: 6748898"><p>In my experience the variant human encourages tables to have more humans which I think is important. Humans are needed to make fantastical races fantastic in comparison.</p><p></p><p>Level 4 is reached quickly as well. 1-4 is the prologue. The game gets going at level 5 where everyone has a feat.</p><p></p><p>At the tables I have played at humans are typically about 50% of PCs which I think is the right balance. Keep in mind too that the game is designed narrative first. So as long as a race feels like it demonstrates its narrative role well then the designers have succeeded in their goal. The game isn't written to have a perfect strategic balance as it is impossible anyway.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7552203, member: 6748898"] In my experience the variant human encourages tables to have more humans which I think is important. Humans are needed to make fantastical races fantastic in comparison. Level 4 is reached quickly as well. 1-4 is the prologue. The game gets going at level 5 where everyone has a feat. At the tables I have played at humans are typically about 50% of PCs which I think is the right balance. Keep in mind too that the game is designed narrative first. So as long as a race feels like it demonstrates its narrative role well then the designers have succeeded in their goal. The game isn't written to have a perfect strategic balance as it is impossible anyway. [/QUOTE]
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