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(Mostly) Uncontroversial Quirks of 5E
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<blockquote data-quote="doctorbadwolf" data-source="post: 7552208" data-attributes="member: 6704184"><p>I think 1 is the only one I really have a problem with, and 3 is pretty unavoidable for wotc unless they want to sour their own online distributor relationships. Paizo and other indies can do it because they either are the distributor (paizo, cubicle7, others), or benefit more from proliferation than from getting money from each copy, or both.</p><p></p><p>That said, I'd be happy if DnDBeyond let you scan your PHB to add it's content to your "Homebrew" collection without having to input it manually, since inputing it manually is already allowed (you just can't share it with the community, like you can with original homebrew content). </p><p></p><p>There's maybe...4 items I'd add, and a few I'd change, to the weapons and armor tables. I'd like a dueling spear style weapon (1d6, reach, finesse), I'd change studded leather to banded leather or some other less misleading name (the studs in historical armor were rivets, for the metal bands between layers of leather), I'd have Gambesons be more on par with leather, as they were historically, add a Light Shield that gives +1, and can be donned or doffed just like drawing or stowing a weapon, I'd add a rule that you can pay extra for a shield to get one that is good for bashing, or i'd just give all shields a Bash (1d4) trait. I'd make armor count as half weight when you're wearing it, because it is less encumbering than a pack of the same weight IRL...</p><p></p><p>Maybe some minor tweaks to some weapons like Tridents, darts...the historical weapons nerd in me wants to do way more, but I really like that 5e doesn't get complicated with weapons and armor. I'd actually only do like half of the above, mostly just the re-balancing of crappy weapons and armor, and instead I'd want a supplement to have a chapter that optionally does the presents the rest for groups that want it. </p><p></p><p></p><p></p><p>IMO, berserker only fits the one archetype. The others would be just as ill served by berserker as they are by barbarian. Sadly, "Primal Warrior" is a dumb class name, as is "Rager", which are the only two I can think of right now that actually conceptually fit all the subclasses. </p><p></p><p></p><p></p><p>I'd be fine with different covers giving a different die bonus to AC/penalty to hit, somewhere in the d4 to 48 range, but not double disadvantage. </p><p></p><p></p><p></p><p>Anyway, my 5e quirks that irks me would be:</p><p></p><p>A) The fear of certain things because they were potent in previous editions, or bc they bork a white room analysis of relative power, or bc people <em>feel</em> like they'd be "broken". Stuff like flying, or TWF, or familiars/beast companions. Yes, getting more attacks per round was one of the few balance straining builds of 4e that didn't require wierd combinations of multiple feats, items, powers, and a lenient DM, but in 5e that just isn't the case, and still wouldn't be if TWF just tacked an attack onto your Attack Action, and the feat for it was actually potent. For flying, I blame the fans. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite17" alt=":LOL:" title="Laugh :LOL:" loading="lazy" data-shortname=":LOL:" /></p><p>Familiars are okay, though I think they should explicitly say they can help you with stuff like scribing scrolls, adding spells to your spellbook, brewing potions, enchanting items, etc, and I don't think that letting the owl get it's 1 damage attack in is going to hurt anything. As for beast master companions...well, there are too many threads as it is. </p><p></p><p>I think that no matter what you think of my examples, almost everyone has something in the game that they think is restricted more than it needs to be in order to stay within the 5e balance bandwidth. </p><p></p><p>2) Monk weapons are too restricted, as are rogue weapons. The restrictions for balance I'm ok with, though some i disagree with, but it's the stuff like Rogues not being able to SA with clubs and staves that annoys me. And Monks...just let me use a longsword or rapier instead of having to pretend a shortsword is a dadao or whatever. Like...being able to get up to d10 isn't going to upset party balance. And there is nothing for someone who wants to use a hammer or other heavy kung fu associated weapon, or something like a rope dart (let me use a whip!). The fact that their solution is to let you get more weapons piecemeal by taking a specific subclass is...not a solution, IMO. Kensai is the most boring subclass in the game, other than Champion Fighter. </p><p>And even the Kensai can't fulfill a polearm monk concept! </p><p></p><p>iii) Changing longstanding lore in ways that change the basic nature of gods, races, etc. Mordy's Fome of Toes really went the extra mile in changing <em>who</em> some cosmic level beings are, and I don't see what was gained in the process. Corellon is...a bad guy, now. Like...the elves are cursed to racial meloncholy now because their distant ancestors briefly flirted with choosing Llolth over their completely indifferent absent father-god? Moradin is even worse, as are the ancient dwarves. Oh, your cousins got mind-<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />ed and experimented on to make better servants, and when they freed themselves and wanted to come back to Moradin and their fellow dwarves, y'all spat in their faces, called them freaks, and told them to gtfo? lol "lawful good" my hairy butt. </p><p></p><p>And the Raven Queen...why even bring her back? Literally what is the point? This is some "film adaptation that snags the name and very basic themes from the book, and makes a whole new, less interesting, story out of it for the movie" level nonsense. Not a god anymore I can live with. But now she is a malevolent interloper in the natural order of death, who steals souls to make them relive their worst moments forever for her entertainment. WTF? </p><p></p><p>None of these are more interesting stories. The most interesting stories I've ever read about Correlon were those in the Heroes of The Feywild book from the end of 4e (primarily a lore book, but some crunch ranging from great to okay, and a really fun Origin Story chapter, similar to the Xanathar's "This Is Your Life" chapter).</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7552208, member: 6704184"] I think 1 is the only one I really have a problem with, and 3 is pretty unavoidable for wotc unless they want to sour their own online distributor relationships. Paizo and other indies can do it because they either are the distributor (paizo, cubicle7, others), or benefit more from proliferation than from getting money from each copy, or both. That said, I'd be happy if DnDBeyond let you scan your PHB to add it's content to your "Homebrew" collection without having to input it manually, since inputing it manually is already allowed (you just can't share it with the community, like you can with original homebrew content). There's maybe...4 items I'd add, and a few I'd change, to the weapons and armor tables. I'd like a dueling spear style weapon (1d6, reach, finesse), I'd change studded leather to banded leather or some other less misleading name (the studs in historical armor were rivets, for the metal bands between layers of leather), I'd have Gambesons be more on par with leather, as they were historically, add a Light Shield that gives +1, and can be donned or doffed just like drawing or stowing a weapon, I'd add a rule that you can pay extra for a shield to get one that is good for bashing, or i'd just give all shields a Bash (1d4) trait. I'd make armor count as half weight when you're wearing it, because it is less encumbering than a pack of the same weight IRL... Maybe some minor tweaks to some weapons like Tridents, darts...the historical weapons nerd in me wants to do way more, but I really like that 5e doesn't get complicated with weapons and armor. I'd actually only do like half of the above, mostly just the re-balancing of crappy weapons and armor, and instead I'd want a supplement to have a chapter that optionally does the presents the rest for groups that want it. IMO, berserker only fits the one archetype. The others would be just as ill served by berserker as they are by barbarian. Sadly, "Primal Warrior" is a dumb class name, as is "Rager", which are the only two I can think of right now that actually conceptually fit all the subclasses. I'd be fine with different covers giving a different die bonus to AC/penalty to hit, somewhere in the d4 to 48 range, but not double disadvantage. Anyway, my 5e quirks that irks me would be: A) The fear of certain things because they were potent in previous editions, or bc they bork a white room analysis of relative power, or bc people [I]feel[/I] like they'd be "broken". Stuff like flying, or TWF, or familiars/beast companions. Yes, getting more attacks per round was one of the few balance straining builds of 4e that didn't require wierd combinations of multiple feats, items, powers, and a lenient DM, but in 5e that just isn't the case, and still wouldn't be if TWF just tacked an attack onto your Attack Action, and the feat for it was actually potent. For flying, I blame the fans. :LOL: Familiars are okay, though I think they should explicitly say they can help you with stuff like scribing scrolls, adding spells to your spellbook, brewing potions, enchanting items, etc, and I don't think that letting the owl get it's 1 damage attack in is going to hurt anything. As for beast master companions...well, there are too many threads as it is. I think that no matter what you think of my examples, almost everyone has something in the game that they think is restricted more than it needs to be in order to stay within the 5e balance bandwidth. 2) Monk weapons are too restricted, as are rogue weapons. The restrictions for balance I'm ok with, though some i disagree with, but it's the stuff like Rogues not being able to SA with clubs and staves that annoys me. And Monks...just let me use a longsword or rapier instead of having to pretend a shortsword is a dadao or whatever. Like...being able to get up to d10 isn't going to upset party balance. And there is nothing for someone who wants to use a hammer or other heavy kung fu associated weapon, or something like a rope dart (let me use a whip!). The fact that their solution is to let you get more weapons piecemeal by taking a specific subclass is...not a solution, IMO. Kensai is the most boring subclass in the game, other than Champion Fighter. And even the Kensai can't fulfill a polearm monk concept! iii) Changing longstanding lore in ways that change the basic nature of gods, races, etc. Mordy's Fome of Toes really went the extra mile in changing [I]who[/I] some cosmic level beings are, and I don't see what was gained in the process. Corellon is...a bad guy, now. Like...the elves are cursed to racial meloncholy now because their distant ancestors briefly flirted with choosing Llolth over their completely indifferent absent father-god? Moradin is even worse, as are the ancient dwarves. Oh, your cousins got mind-:(:(:(:(ed and experimented on to make better servants, and when they freed themselves and wanted to come back to Moradin and their fellow dwarves, y'all spat in their faces, called them freaks, and told them to gtfo? lol "lawful good" my hairy butt. And the Raven Queen...why even bring her back? Literally what is the point? This is some "film adaptation that snags the name and very basic themes from the book, and makes a whole new, less interesting, story out of it for the movie" level nonsense. Not a god anymore I can live with. But now she is a malevolent interloper in the natural order of death, who steals souls to make them relive their worst moments forever for her entertainment. WTF? None of these are more interesting stories. The most interesting stories I've ever read about Correlon were those in the Heroes of The Feywild book from the end of 4e (primarily a lore book, but some crunch ranging from great to okay, and a really fun Origin Story chapter, similar to the Xanathar's "This Is Your Life" chapter). [/QUOTE]
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