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(Mostly) Uncontroversial Quirks of 5E
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7552228"><p>Actually, that thread showed (by my reckoning anyway <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) that variant human was towards the middle (not among the weakest by any means) with Dwarf, Elf, and Half-Elf above it and all the rest below it. At any rate, the house-ruled changes have leveled the field nicely and everyone in our group is pleased by the results.</p><p></p><p>But to the point of this thread:</p><p></p><p>1. Haven't used the index much, but usually can find what I need if I know what it is called.</p><p>2. Weapons and armor are lack-luster, but there is not enough variation in ACs or damage dice to have too much. If you don't want a "Longsword" you can have a "Viking Sword" or "Knightly Sword", but they would have the same stats for the most part.</p><p>3. DEFINITELY would like PDFs. I have purchased eight books, and I think I pdf download should have been included. I know why they didn't since otherwise you could just copy the pdfs to everyone. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Add:</p><p></p><p>4. A better spell section. I know it saved space to have them all alphabetical, but it is frustrating not knowing which spell is available to which class. I would list them by level and included class availability in the spell stat block. Having it by level first IMO always works better because at first level you are only browsing through descriptions of spells you might actually get instead of the entire list where most of them you won't.</p><p></p><p>I miss a lot of the rules that were removed for simplicity's sake. It is nice as that different games will rule various processes differently, but once I establish a method to accomplish something I have to add it to the house-rules for later use anyway...</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7552228"] Actually, that thread showed (by my reckoning anyway :) ) that variant human was towards the middle (not among the weakest by any means) with Dwarf, Elf, and Half-Elf above it and all the rest below it. At any rate, the house-ruled changes have leveled the field nicely and everyone in our group is pleased by the results. But to the point of this thread: 1. Haven't used the index much, but usually can find what I need if I know what it is called. 2. Weapons and armor are lack-luster, but there is not enough variation in ACs or damage dice to have too much. If you don't want a "Longsword" you can have a "Viking Sword" or "Knightly Sword", but they would have the same stats for the most part. 3. DEFINITELY would like PDFs. I have purchased eight books, and I think I pdf download should have been included. I know why they didn't since otherwise you could just copy the pdfs to everyone. :( Add: 4. A better spell section. I know it saved space to have them all alphabetical, but it is frustrating not knowing which spell is available to which class. I would list them by level and included class availability in the spell stat block. Having it by level first IMO always works better because at first level you are only browsing through descriptions of spells you might actually get instead of the entire list where most of them you won't. I miss a lot of the rules that were removed for simplicity's sake. It is nice as that different games will rule various processes differently, but once I establish a method to accomplish something I have to add it to the house-rules for later use anyway... [/QUOTE]
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