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[MotP] Zone of Respite: Overpowered?
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<blockquote data-quote="Pielorinho" data-source="post: 835122" data-attributes="member: 259"><p>It's a good defense spell, but it's a great offense spell.</p><p></p><p>Take a critter like an osyluth, which will present an insignificant challenge to a seventh-level party in a head-to-head fight. Play it smart, and it'll be teleporting in and out of combat, sneaking up on people, separating them with ice walls, charming them, planting suggestions in their heads, and so forth, and it becomes a force to be reckoned with. As soon as it takes significant damage, all it has to do is teleport away, find a low-level cleric, charm the cleric into healing its wounds, and teleport back.</p><p></p><p>Lay down a Zone of Respite when it returns, however, and you remove its single greatest advantage.</p><p></p><p>The spell is great against any creature that can teleport to safety: such creatures should never choose to fight to the death, but this spell can take away their alternative.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 835122, member: 259"] It's a good defense spell, but it's a great offense spell. Take a critter like an osyluth, which will present an insignificant challenge to a seventh-level party in a head-to-head fight. Play it smart, and it'll be teleporting in and out of combat, sneaking up on people, separating them with ice walls, charming them, planting suggestions in their heads, and so forth, and it becomes a force to be reckoned with. As soon as it takes significant damage, all it has to do is teleport away, find a low-level cleric, charm the cleric into healing its wounds, and teleport back. Lay down a Zone of Respite when it returns, however, and you remove its single greatest advantage. The spell is great against any creature that can teleport to safety: such creatures should never choose to fight to the death, but this spell can take away their alternative. Daniel [/QUOTE]
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[MotP] Zone of Respite: Overpowered?
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