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Mounted Beastmaster
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<blockquote data-quote="Adb0782" data-source="post: 8257748" data-attributes="member: 6945705"><p>ok, but than an uncontrolled mount companion have 2 possible scenaries:</p><p></p><p>1) it act before the ranger, so it can simply move and do nothing else, than in the ranger turn, with the ranger's bonus action and action, it can perform the help action or attack action being not controlled anymore. But if it use the help action first turn is kinda lost, so i suppose when it act before the ranger its action will mostly be attack much more than help.</p><p></p><p>2) it act after the ranger. Here we have the real problem i suppose, because the ranger cant move without dismounting, but he can simply dismount (5ft movement with mounted combat), verbally ask the companion to move in range for an attack (and it have 10 ft reach so shouldnt be a huge problem), move near the companion, let the snake attack with his action, than end its movement mounting the snake again (5 ft movement). If this is correct its probably a false problem (probably my Dm would rule it just assuming no dismounting but a -10 ft movement), do you think it work in this way?</p><p></p><p>Ps other thing i was noticing is that thrown weapon fighting deal very few damage, 2d4 + 4 + 2 its around 10 damage even considering favored foe (13/14 till when he can use a bonus action for hunter's mark), even with things with poison resistance would be better use the snake lol (1d4 + 4 + 3d6 (or half on a successful save) + proficiency bonus x2)...this make me think that maybe use nets with the ranger for utilities to party and just easnaring strikes (some minis later on, summon beast 2nd lv and conjure animals for 8 swarm meatshields for 3rd lv spell), leaving the damage part to the snake when targets are not resistant/immune to poison can be a better idea, even with defense fighting style, because i see no way for boost the ranger damage (except poison lol), while the snake deal a not bad 20/24 per attack.</p><p></p><p>There are some tactics i should know in combat?</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8257748, member: 6945705"] ok, but than an uncontrolled mount companion have 2 possible scenaries: 1) it act before the ranger, so it can simply move and do nothing else, than in the ranger turn, with the ranger's bonus action and action, it can perform the help action or attack action being not controlled anymore. But if it use the help action first turn is kinda lost, so i suppose when it act before the ranger its action will mostly be attack much more than help. 2) it act after the ranger. Here we have the real problem i suppose, because the ranger cant move without dismounting, but he can simply dismount (5ft movement with mounted combat), verbally ask the companion to move in range for an attack (and it have 10 ft reach so shouldnt be a huge problem), move near the companion, let the snake attack with his action, than end its movement mounting the snake again (5 ft movement). If this is correct its probably a false problem (probably my Dm would rule it just assuming no dismounting but a -10 ft movement), do you think it work in this way? Ps other thing i was noticing is that thrown weapon fighting deal very few damage, 2d4 + 4 + 2 its around 10 damage even considering favored foe (13/14 till when he can use a bonus action for hunter's mark), even with things with poison resistance would be better use the snake lol (1d4 + 4 + 3d6 (or half on a successful save) + proficiency bonus x2)...this make me think that maybe use nets with the ranger for utilities to party and just easnaring strikes (some minis later on, summon beast 2nd lv and conjure animals for 8 swarm meatshields for 3rd lv spell), leaving the damage part to the snake when targets are not resistant/immune to poison can be a better idea, even with defense fighting style, because i see no way for boost the ranger damage (except poison lol), while the snake deal a not bad 20/24 per attack. There are some tactics i should know in combat? [/QUOTE]
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