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General Tabletop Discussion
Character Builds & Optimization
Mounted Combat build
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<blockquote data-quote="billd91" data-source="post: 4704228" data-attributes="member: 3400"><p>If you're not playing in a heavily min-maxed game or that happens to be what you rolled, then don't sweat how high your stats are. That's the luck of the draw sometimes. But I would seriously consider moving them around a bit. Charisma is very important to paladins. Put the 15 there, the 14 in Str, and the 13 in Con or Wis. I think I'd go with Wis so that a single level upgrade at 12th or 16th level puts you into your highest spell levels.</p><p></p><p>As far as feats and all that goes: what does the DM say about them? More than a lot of other builds, a mounted build depends on the DM having opportunities to use the powers. Dungeons... they just aren't great places to have mounted warriors and paladins don't get tons of feats. The mounted build works better for a fighter in those cases. They have more feats to spend so that if circumstances nerf a few feats, they aren't suffering as much of a loss.</p><p>But if the campaign will be primarily out on the surface and places where riding a horse works fine? Then spiff. The feats are fine.</p><p></p><p>I too wonder about the dip into ranger. I'd suggest fighter dipping would be a better payoff because you get to pick up more fighting feats. I'd even suggest bard (I've seen a bard/paladin player work quite well) more than ranger because then you get to build off your high charisma and pick up the skill points as well as help inspire your companions. The feat for that one is devoted performer.</p></blockquote><p></p>
[QUOTE="billd91, post: 4704228, member: 3400"] If you're not playing in a heavily min-maxed game or that happens to be what you rolled, then don't sweat how high your stats are. That's the luck of the draw sometimes. But I would seriously consider moving them around a bit. Charisma is very important to paladins. Put the 15 there, the 14 in Str, and the 13 in Con or Wis. I think I'd go with Wis so that a single level upgrade at 12th or 16th level puts you into your highest spell levels. As far as feats and all that goes: what does the DM say about them? More than a lot of other builds, a mounted build depends on the DM having opportunities to use the powers. Dungeons... they just aren't great places to have mounted warriors and paladins don't get tons of feats. The mounted build works better for a fighter in those cases. They have more feats to spend so that if circumstances nerf a few feats, they aren't suffering as much of a loss. But if the campaign will be primarily out on the surface and places where riding a horse works fine? Then spiff. The feats are fine. I too wonder about the dip into ranger. I'd suggest fighter dipping would be a better payoff because you get to pick up more fighting feats. I'd even suggest bard (I've seen a bard/paladin player work quite well) more than ranger because then you get to build off your high charisma and pick up the skill points as well as help inspire your companions. The feat for that one is devoted performer. [/QUOTE]
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