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Move a (willing?) (able?) ally
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<blockquote data-quote="deleteme123456" data-source="post: 4422147" data-attributes="member: 65832"><p>How would you handle pushing or pulling a willing & able ally? One could rule that it's like a bull rush (standard action str vs fort), or that you have to first grab the ally (s. act: str vs reflex) and then succeed on a str vs fort check to move them (up to half your speed).</p><p></p><p>I'm leaning toward just str. vs fort, move up to half your speed, because if they're willing, they're not really resisting the grab. Should the willing & able PCs give a small bonus on the str vs fort check, on the assumption that they cooperate? Maybe there is no check, you can drag an adjacent ally up to half your move speed at any time?</p><p></p><p></p><p>A more interesting version is the willing but unable (immobilized, for example) ally. Say the paladin fell victim to a gluepot from a Kobold Slinger. Forced movement is still allowed, but now there's an effect to overcome. I think I would say here that if the condition is immobilized (etc): until escape, that you use the fort of the condition OR the PC, whichever is higher. If the condition is save ends, then you just use the fort of the PC.</p><p></p><p></p><p>Now there's the third case of unwilling & unable (e.g., helpless). PHB says "these are treated like objects, you just pick them up and move them." Of course, the rules for moving objects (PHB 222) are really terrible. Basically it seems like you can carry a helpless ally freely, with no penalty, unless the ally is too heavy compared with the rest of your load. And since there's really no advantage to weighing more, all PCs might as well design themselves with the minimum weight for their race. Perhaps the intent here was to say that helpless allies can be freely dragged up to half your movement speed, with no check, which I would certainly allow.</p><p></p><p>Anyone with thoughts or better citations from RAW to support a ruling one way or another?</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4422147, member: 65832"] How would you handle pushing or pulling a willing & able ally? One could rule that it's like a bull rush (standard action str vs fort), or that you have to first grab the ally (s. act: str vs reflex) and then succeed on a str vs fort check to move them (up to half your speed). I'm leaning toward just str. vs fort, move up to half your speed, because if they're willing, they're not really resisting the grab. Should the willing & able PCs give a small bonus on the str vs fort check, on the assumption that they cooperate? Maybe there is no check, you can drag an adjacent ally up to half your move speed at any time? A more interesting version is the willing but unable (immobilized, for example) ally. Say the paladin fell victim to a gluepot from a Kobold Slinger. Forced movement is still allowed, but now there's an effect to overcome. I think I would say here that if the condition is immobilized (etc): until escape, that you use the fort of the condition OR the PC, whichever is higher. If the condition is save ends, then you just use the fort of the PC. Now there's the third case of unwilling & unable (e.g., helpless). PHB says "these are treated like objects, you just pick them up and move them." Of course, the rules for moving objects (PHB 222) are really terrible. Basically it seems like you can carry a helpless ally freely, with no penalty, unless the ally is too heavy compared with the rest of your load. And since there's really no advantage to weighing more, all PCs might as well design themselves with the minimum weight for their race. Perhaps the intent here was to say that helpless allies can be freely dragged up to half your movement speed, with no check, which I would certainly allow. Anyone with thoughts or better citations from RAW to support a ruling one way or another? [/QUOTE]
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