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Move a (willing?) (able?) ally
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<blockquote data-quote="deleteme123456" data-source="post: 4423889" data-attributes="member: 65832"><p>Well, RAW Immobilized does not prevent forced movement (nor teleporting). "Forced movement" as far as I know includes Push, Pull, and Slide, and perhaps baleful teleports (swordmage).</p><p></p><p>So there already is an at-will universally available to make a Push 1, and that's Bull Rush, which written as a power would read something like</p><p></p><p>Bull Rush * Universal Attack 1</p><p>At-Will * (no keywords)</p><p>Standard Action * Melee 1</p><p>Target: One creature</p><p>Attack: Strength vs. Fortitude</p><p>Hit: Push the target 1 square and shift into the vacated square.</p><p>Special: You may charge as part of this attack. If you do, gain a +1 bonus to the attack roll.</p><p></p><p>So RAW, I see no problem with allowing that. If you were immobilized, you still are, you're just not in the same place you were. Remember that immobilized != restrained. The former is more of a "my legs don't work right" and the latter is more "I'm being held against my will by some object or force" (restrained prevents even forced movement). Compared to Get Over Here, a Fighter Utility 2, which is a Move action, Melee 1, slides the target 2 without any sort of check, the Fighter power is certainly more powerful. </p><p></p><p>The rules for carrying and dragging are terrible because they don't cover combat. Most PCs probably couldn't tell you how much they're carrying, or their DM has told them not to worry about it unless they're trying to carry a LOT of stuff. </p><p></p><p>Let's go back to RAW. Grab (290) says you have to grab with Str vs Reflex (standard action) and then you can move with Str vs Fort (standard action) up to half your speed. The target of grab is "a creature that is [no more than 1 size category] larger than you." So that should include your PC allies unless you somehow got a large PC and you're a halfling. Now if you assume that the Reflex defense in the grab is wanting to avoid the grab... and a willing ally wouldn't be wanting to avoid it, you could arguably skip that check, although it should still take some time to grab the PC, maybe a minor action, like drawing a weapon. Clearly, however you work grabbing another PC, you could move him or her once grabbed with a succesful str vs fort check as a standard action.</p><p></p><p>So I propose:</p><p>Grab a Willing Ally * Universal Utility 1</p><p>At-will * (no keywords)</p><p>Minor Action * Melee 1</p><p>Target: One willing ally</p><p>Effect: You grab the ally. </p><p></p><p>Move! * Universal Attack 1</p><p>At-will * (no keywords)</p><p>Standard Action * Special</p><p>Target: One creature you're grabbing</p><p>Attack: Strength vs. Fortitude</p><p>Hit: Move up to have your speed, pulling the target with you. </p><p>Special: This movement does not provoke OAs for your target. You do not provoke OAs from your target, but you do from other enemies.</p><p></p><p></p><p>Except for "Grab an Ally" that seems like RAW to me.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4423889, member: 65832"] Well, RAW Immobilized does not prevent forced movement (nor teleporting). "Forced movement" as far as I know includes Push, Pull, and Slide, and perhaps baleful teleports (swordmage). So there already is an at-will universally available to make a Push 1, and that's Bull Rush, which written as a power would read something like Bull Rush * Universal Attack 1 At-Will * (no keywords) Standard Action * Melee 1 Target: One creature Attack: Strength vs. Fortitude Hit: Push the target 1 square and shift into the vacated square. Special: You may charge as part of this attack. If you do, gain a +1 bonus to the attack roll. So RAW, I see no problem with allowing that. If you were immobilized, you still are, you're just not in the same place you were. Remember that immobilized != restrained. The former is more of a "my legs don't work right" and the latter is more "I'm being held against my will by some object or force" (restrained prevents even forced movement). Compared to Get Over Here, a Fighter Utility 2, which is a Move action, Melee 1, slides the target 2 without any sort of check, the Fighter power is certainly more powerful. The rules for carrying and dragging are terrible because they don't cover combat. Most PCs probably couldn't tell you how much they're carrying, or their DM has told them not to worry about it unless they're trying to carry a LOT of stuff. Let's go back to RAW. Grab (290) says you have to grab with Str vs Reflex (standard action) and then you can move with Str vs Fort (standard action) up to half your speed. The target of grab is "a creature that is [no more than 1 size category] larger than you." So that should include your PC allies unless you somehow got a large PC and you're a halfling. Now if you assume that the Reflex defense in the grab is wanting to avoid the grab... and a willing ally wouldn't be wanting to avoid it, you could arguably skip that check, although it should still take some time to grab the PC, maybe a minor action, like drawing a weapon. Clearly, however you work grabbing another PC, you could move him or her once grabbed with a succesful str vs fort check as a standard action. So I propose: Grab a Willing Ally * Universal Utility 1 At-will * (no keywords) Minor Action * Melee 1 Target: One willing ally Effect: You grab the ally. Move! * Universal Attack 1 At-will * (no keywords) Standard Action * Special Target: One creature you're grabbing Attack: Strength vs. Fortitude Hit: Move up to have your speed, pulling the target with you. Special: This movement does not provoke OAs for your target. You do not provoke OAs from your target, but you do from other enemies. Except for "Grab an Ally" that seems like RAW to me. [/QUOTE]
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