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General Tabletop Discussion
*Pathfinder & Starfinder
Move a (willing?) (able?) ally
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<blockquote data-quote="deleteme123456" data-source="post: 4424379" data-attributes="member: 65832"><p>Well, most skills require a standard action so I think it safe to say that an ability check would as well, unless it was part of a move action (although often these get lumped into athletics or acrobatics). </p><p></p><p>My rationale for fortitude is that it nicely scales: as strength checks increase (+1/2 level modifier) so does fort defense. And fort defense represents "the inherent toughness, mass, strength, and resilience of your physique." (PHB 274). So I think it is fair to use it here as representing the mass you're trying to move. A bulky character with a high CON or STR is more muscular and should be harder to move.</p><p></p><p>I'm not that attached to requiring the minor action to grab, but it seems helpful to make this somewhat difficult. </p><p></p><p>As for WPT, remember that it doesn't require a check and this does.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4424379, member: 65832"] Well, most skills require a standard action so I think it safe to say that an ability check would as well, unless it was part of a move action (although often these get lumped into athletics or acrobatics). My rationale for fortitude is that it nicely scales: as strength checks increase (+1/2 level modifier) so does fort defense. And fort defense represents "the inherent toughness, mass, strength, and resilience of your physique." (PHB 274). So I think it is fair to use it here as representing the mass you're trying to move. A bulky character with a high CON or STR is more muscular and should be harder to move. I'm not that attached to requiring the minor action to grab, but it seems helpful to make this somewhat difficult. As for WPT, remember that it doesn't require a check and this does. [/QUOTE]
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