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Movement, falling damage, Dim Door
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<blockquote data-quote="Infiniti2000" data-source="post: 3162252" data-attributes="member: 31734"><p>That's correct: "The basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6."</p><p></p><p> If you've fallen that distance, the fall is over . . .? Let's assume that you mean after you've fallen far enough to reach Terminal Velocity but have not yet reached the ground. Fwiw, I'd require a concentration check DC=20+SL to complete the spell (extraordinarily violent motion).</p><p></p><p> Presuming that your alignment is <em>above the opponent</em>, you will fall the distance from the d-door to your opponent. Whether you hit him or not is a totally different question.</p><p></p><p> <em>If you hit the opponent</em>, you deal damage per the falling objects chart (which I think is unreasonable, but that's not part of your question). Also, you'll take falling damage. I believe the FAQ says you maintain your Terminal Velocity, but I don't agree.</p><p></p><p> Immaterial. You are not attacking with your sword, particularly after casting d-door.</p><p></p><p> You have none: "After using this spell, you can’t take any other actions until your next turn."</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3162252, member: 31734"] That's correct: "The basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6." If you've fallen that distance, the fall is over . . .? Let's assume that you mean after you've fallen far enough to reach Terminal Velocity but have not yet reached the ground. Fwiw, I'd require a concentration check DC=20+SL to complete the spell (extraordinarily violent motion). Presuming that your alignment is [I]above the opponent[/I], you will fall the distance from the d-door to your opponent. Whether you hit him or not is a totally different question. [I]If you hit the opponent[/I], you deal damage per the falling objects chart (which I think is unreasonable, but that's not part of your question). Also, you'll take falling damage. I believe the FAQ says you maintain your Terminal Velocity, but I don't agree. Immaterial. You are not attacking with your sword, particularly after casting d-door. You have none: "After using this spell, you can’t take any other actions until your next turn." [/QUOTE]
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Community
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Movement, falling damage, Dim Door
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