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Movement, falling damage, Dim Door
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<blockquote data-quote="Old Drew Id" data-source="post: 3162276" data-attributes="member: 12175"><p>Long story short, I might allow this to work just once, just for thinking creatively, but not more than once in a campaign. Here's why:</p><p></p><p>First, you would need to fall long enough to get an action. To fall for at least six seconds would take somewhere around a 700 ft. drop (estimated). </p><p></p><p>Second, you would need to cast a spell in free-fall, which would require a Concentration check. </p><p></p><p>Third, you would need to place the exit door precisely at a fixed point, while in freefall at speeds of 200 mph. That would require an attack roll with a penalty, probably something like hitting AC 5 with a -15 penalty. I think there are rules in d20 modern for traveling at high speeds and the effect on AC, but that sounds about right. </p><p></p><p>Fourth, that attack roll would determine only that you placed the door correctly to cause a likely impact. This would cause you to come barreling through your foe's square at high speed. </p><p></p><p>Fifth, use the rules from the book whenever possible. Here, after emerging from the door, you are effectively doing an Overrun, pointed straight down. You should follow the Overrun rules at this point, which allow your opponent to just step out of the way. If for some reason your opponent can not get out of the way or chooses not to, then you would make opposed rolls to see if he gets knocked prone. </p><p></p><p>Then you take the 20d6 falling damage and go prone yourself. </p><p></p><p>Assuming your opponent did not avoid you, he would take the same damage that you took, minus any hardness or damage reduction. </p><p></p><p>Fifth, there is no facing in d20, so your sword is not specifically pointed towards the enemy in a freefall. No extra damage from your sword. </p><p></p><p>Finally, the spell specifically states "After using this spell, you can't take any other actions until your next turn." So you would not be able to make an extra attack roll after exiting the door.</p></blockquote><p></p>
[QUOTE="Old Drew Id, post: 3162276, member: 12175"] Long story short, I might allow this to work just once, just for thinking creatively, but not more than once in a campaign. Here's why: First, you would need to fall long enough to get an action. To fall for at least six seconds would take somewhere around a 700 ft. drop (estimated). Second, you would need to cast a spell in free-fall, which would require a Concentration check. Third, you would need to place the exit door precisely at a fixed point, while in freefall at speeds of 200 mph. That would require an attack roll with a penalty, probably something like hitting AC 5 with a -15 penalty. I think there are rules in d20 modern for traveling at high speeds and the effect on AC, but that sounds about right. Fourth, that attack roll would determine only that you placed the door correctly to cause a likely impact. This would cause you to come barreling through your foe's square at high speed. Fifth, use the rules from the book whenever possible. Here, after emerging from the door, you are effectively doing an Overrun, pointed straight down. You should follow the Overrun rules at this point, which allow your opponent to just step out of the way. If for some reason your opponent can not get out of the way or chooses not to, then you would make opposed rolls to see if he gets knocked prone. Then you take the 20d6 falling damage and go prone yourself. Assuming your opponent did not avoid you, he would take the same damage that you took, minus any hardness or damage reduction. Fifth, there is no facing in d20, so your sword is not specifically pointed towards the enemy in a freefall. No extra damage from your sword. Finally, the spell specifically states "After using this spell, you can't take any other actions until your next turn." So you would not be able to make an extra attack roll after exiting the door. [/QUOTE]
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Movement, falling damage, Dim Door
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