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<blockquote data-quote="Sarelth" data-source="post: 995285" data-attributes="member: 13038"><p>Here is another movie monster that I started and have not entirely fleshed out yet. Opinons and pointers welcome.</p><p></p><p><strong>----------</strong></p><p></p><p><strong><u>Basilisk Wyrm</u></strong></p><p><strong>Huge Dragon (Water)</strong></p><p><strong>Hit Dice:</strong> 19d12+95 (215 hp)</p><p><strong>Initiative:</strong> +7 (+3 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 60 ft., Climb 20 ft., Swim 60 ft.</p><p><strong>AC:</strong> 31 (–2 size, +3 Dex, +20 natural)</p><p><strong>Attacks:</strong> Bite +26 melee or Tail Slap +25 melee</p><p><strong>Damage:</strong> Bite 2d8+8 or Tail Slap 2d6+12</p><p><strong>Face/Reach:</strong> 10 ft. by 20 ft./10 ft.</p><p><strong>Special Attacks:</strong> Improved Grab, Petrifying Gaze, Poison, Swallow Whole</p><p><strong>Special Qualities:</strong> Immunities, Blind Sight, Damage Resistance 5/+1, Keen Senses, Spell Resistance</p><p><strong>Saves:</strong> Fort +16, Ref +14, Will +12</p><p><strong>Abilities:</strong> Str 26 [+8], Dex 16 [+3], Con 21 [+5], Int 14 [+2], Wis 12 [+1], Cha 16 [+3]</p><p><strong>Skills:</strong> Bluff +11, Climb +21, Concentration +24, Jump +16, Knowledge (arcana) +14, Knowledge (local) +10, Listen +20, Scry +17, Search +21, Sense Motive +16, Spot +20, Swim +18</p><p><strong>Feats:</strong> Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (Bite)</p><p><strong>Climate/Terrain:</strong> Any Aquatic or Semi-Aquatic</p><p><strong>Organization:</strong> Solitary or Pair</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> Double Standard</p><p><strong>Alignment:</strong> Always neutral evil</p><p><strong>Advancement:</strong> Special</p><p></p><p><strong>Improved Grab (Ex):</strong> The Basilisk Wyrm can attempt to grab a foe or size Large or smaller in it's jaws. If successful the Basilisk Wyrm can attemp to Swallow the Opponent.</p><p><strong>Petrifying Gaze (Su):</strong> The Basilisk Wyrm has a gaze attack, unlike other dragons. This attack has a range of 125 feet and carries over to the Ethereal plane an equal distance. When this attack is used, the Basilisk Wyrm's eyes glow a sickly yellow, Intelligent creatures revived or who survive the attack describe the feeling as being deathly cold. The Petrifying gaze transforms any target that fails a Fortitude Save (DC 22), into a stone statue. If the target knows before hand that he is facing a Basilisk Wyrm, the creature can attempt to avoid eye contact with the Wyrm, this requires a Reflex save (DC 15) every round however as one has to be constantly on their guard to avoid the every moving gaze.</p><p><strong>Poison (Ex):</strong> The teeth of the Basilisk Wyrm carry a virulent poison that quickly saps away the strength of the victim. A Fortitude save (DC 24) or take 1d6 Temporary Strength Damage, the secondary damage is 2d6 temporary strength damage.</p><p><strong>Swallow Whole (Ex):</strong> Due to it's size, the Basilisk Wyrm can attempt to swallow a grabbed opponent of Large size or smaller, by making a successful grapple check. Once inside the creature takes1d6+8 points of crushing damage and 1d6 points of acid damage a round, from the Digestive Juices and the Basilisk Wyrms Movement. A trapped creature can attempt o cut its way out of the stomach, but may only do so with a size small weapon or smaller and must deal 25 points of damage (AC 19). </p><p></p><p><strong>Immunities (Ex):</strong> Immune to Sleep and Paralysis effects. Immune to Acid and Poison.</p><p><strong>Blind Sight (Ex):</strong> 180 feet. By scent and sound.</p><p><strong>Damage Resistance (Ex):</strong> 5/+1</p><p><strong>Keen Senses (Ex):</strong> Low Light and 600 foot Darkvision.</p><p><strong>Spell Resistance (Ex):</strong> 25</p><p></p><p> The Basilisk wyrm is a massive snake-like dragon. It's crested head sports many spines and a row of horn-like protrusions along the sides. While it's massive mouth has many dagger sized teeth. the shape of the wyrm's head attracts ones attention towards the eyes with the patterns around them as well as the distinct color.</p><p></p><p>Unlike other dragons, the Basilisk Wyrm possess no legs or wings, instead moving like a snake. Their serpentine bodies make them excellent swimmer though, which many a adventurer has found out to late. The wyrm does not rely entirely on it's gaze attack, as it seems to like to play with it's meal a bit first. </p><p></p><p> The Wyrm is able to digest almost anything, though metallic object seem the most resilient. The lair of one of these creatures is usually littered with the metal remains of many victims. Though very few items of any other nature, beyond gems, are noted. </p><p></p><p>Note: The petrifying gaze only effect the target, not his or her equipment.</p></blockquote><p></p>
[QUOTE="Sarelth, post: 995285, member: 13038"] Here is another movie monster that I started and have not entirely fleshed out yet. Opinons and pointers welcome. [b]----------[/b] [b][u]Basilisk Wyrm[/u][/b][u][/u] [b]Huge Dragon (Water)[/b] [b]Hit Dice:[/b] 19d12+95 (215 hp) [b]Initiative:[/b] +7 (+3 Dex, +4 Improved Initiative) [b]Speed:[/b] 60 ft., Climb 20 ft., Swim 60 ft. [b]AC:[/b] 31 (–2 size, +3 Dex, +20 natural) [b]Attacks:[/b] Bite +26 melee or Tail Slap +25 melee [b]Damage:[/b] Bite 2d8+8 or Tail Slap 2d6+12 [b]Face/Reach:[/b] 10 ft. by 20 ft./10 ft. [b]Special Attacks:[/b] Improved Grab, Petrifying Gaze, Poison, Swallow Whole [b]Special Qualities:[/b] Immunities, Blind Sight, Damage Resistance 5/+1, Keen Senses, Spell Resistance [b]Saves:[/b] Fort +16, Ref +14, Will +12 [b]Abilities:[/b] Str 26 [+8], Dex 16 [+3], Con 21 [+5], Int 14 [+2], Wis 12 [+1], Cha 16 [+3] [b]Skills:[/b] Bluff +11, Climb +21, Concentration +24, Jump +16, Knowledge (arcana) +14, Knowledge (local) +10, Listen +20, Scry +17, Search +21, Sense Motive +16, Spot +20, Swim +18 [b]Feats:[/b] Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (Bite) [b]Climate/Terrain:[/b] Any Aquatic or Semi-Aquatic [b]Organization:[/b] Solitary or Pair [b]Challenge Rating:[/b] 14 [b]Treasure:[/b] Double Standard [b]Alignment:[/b] Always neutral evil [b]Advancement:[/b] Special [b]Improved Grab (Ex):[/b] The Basilisk Wyrm can attempt to grab a foe or size Large or smaller in it's jaws. If successful the Basilisk Wyrm can attemp to Swallow the Opponent. [b]Petrifying Gaze (Su):[/b] The Basilisk Wyrm has a gaze attack, unlike other dragons. This attack has a range of 125 feet and carries over to the Ethereal plane an equal distance. When this attack is used, the Basilisk Wyrm's eyes glow a sickly yellow, Intelligent creatures revived or who survive the attack describe the feeling as being deathly cold. The Petrifying gaze transforms any target that fails a Fortitude Save (DC 22), into a stone statue. If the target knows before hand that he is facing a Basilisk Wyrm, the creature can attempt to avoid eye contact with the Wyrm, this requires a Reflex save (DC 15) every round however as one has to be constantly on their guard to avoid the every moving gaze. [b]Poison (Ex):[/b] The teeth of the Basilisk Wyrm carry a virulent poison that quickly saps away the strength of the victim. A Fortitude save (DC 24) or take 1d6 Temporary Strength Damage, the secondary damage is 2d6 temporary strength damage. [b]Swallow Whole (Ex):[/b] Due to it's size, the Basilisk Wyrm can attempt to swallow a grabbed opponent of Large size or smaller, by making a successful grapple check. Once inside the creature takes1d6+8 points of crushing damage and 1d6 points of acid damage a round, from the Digestive Juices and the Basilisk Wyrms Movement. A trapped creature can attempt o cut its way out of the stomach, but may only do so with a size small weapon or smaller and must deal 25 points of damage (AC 19). [b]Immunities (Ex):[/b] Immune to Sleep and Paralysis effects. Immune to Acid and Poison. [b]Blind Sight (Ex):[/b] 180 feet. By scent and sound. [b]Damage Resistance (Ex):[/b] 5/+1 [b]Keen Senses (Ex):[/b] Low Light and 600 foot Darkvision. [b]Spell Resistance (Ex):[/b] 25 The Basilisk wyrm is a massive snake-like dragon. It's crested head sports many spines and a row of horn-like protrusions along the sides. While it's massive mouth has many dagger sized teeth. the shape of the wyrm's head attracts ones attention towards the eyes with the patterns around them as well as the distinct color. Unlike other dragons, the Basilisk Wyrm possess no legs or wings, instead moving like a snake. Their serpentine bodies make them excellent swimmer though, which many a adventurer has found out to late. The wyrm does not rely entirely on it's gaze attack, as it seems to like to play with it's meal a bit first. The Wyrm is able to digest almost anything, though metallic object seem the most resilient. The lair of one of these creatures is usually littered with the metal remains of many victims. Though very few items of any other nature, beyond gems, are noted. Note: The petrifying gaze only effect the target, not his or her equipment. [/QUOTE]
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