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Moving everything to skills -- BaB, saves, and armor class
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<blockquote data-quote="kenjib" data-source="post: 740748" data-attributes="member: 530"><p>Has anyone considered making the system more streamlined by turning BaB, saves, and armor class into skills?</p><p></p><p>If you wanted you could have a few categories:</p><p></p><p>Combat Skills</p><p>-----------------</p><p>Blades (str)</p><p>Axes (str)</p><p>Bludgeoning Weapons (str)</p><p>Reach Weapons (str)</p><p>Thrown Weapons (str)</p><p>Unarmed (str)</p><p>Bows (dex)</p><p>Crossbow (dex)</p><p>Exotic Melee/Thrown Weapons (str, one skill per weapon ala craft or profession skills)</p><p>Exotic Ranged Weapons (dex, one skill per weapon ala craft or profession skills)</p><p></p><p>Defensive Skills</p><p>-------------------</p><p>Defense</p><p>Will</p><p>Reflex</p><p>Fortitude</p><p></p><p>Shields grant a bonus to defense and armor provides DR. Attacks are opposed rolls with an offensive roll opposed by defensive roll.</p><p></p><p>You could also have a skill for each school of magic that is used as an opposed roll against people's appropriate save skill.</p><p></p><p>Of course, these skills will probably be seen to have more utility than the standard skills, so perhaps different classes should get a different number of skill points per category.</p><p></p><p>Example:</p><p></p><p>Fighters</p><p>----------</p><p>Combat Skills: 4 per level</p><p>All skills are class skills</p><p>Defensive Skills: 4 per level</p><p>Defense and Fortitude are class skills</p><p>Spellcasting Skills: 0 per level</p><p>No class skills</p><p></p><p>Monks</p><p>--------</p><p>Combat Skills: 4 per level</p><p>Unarmed, Exotic Melee/Thrown, and Exotic Ranged are class skills</p><p>Defensive Skills: 4 per level</p><p>All are class skills</p><p>Spellcasting Skills: 0 per level</p><p>No class skills</p><p></p><p>Okay, it becomes apparent with the monk that there needs to be something between class skills and cross-class skills to capture the medium progression of things like the rogue/monk/cleric BaB. Any ideas on how to make a third tier like that for skills?</p><p></p><p>Anyway, this is just a rough, hair-brained idea. It's not intended to be complete but just to present the basic idea. Any thoughts?</p></blockquote><p></p>
[QUOTE="kenjib, post: 740748, member: 530"] Has anyone considered making the system more streamlined by turning BaB, saves, and armor class into skills? If you wanted you could have a few categories: Combat Skills ----------------- Blades (str) Axes (str) Bludgeoning Weapons (str) Reach Weapons (str) Thrown Weapons (str) Unarmed (str) Bows (dex) Crossbow (dex) Exotic Melee/Thrown Weapons (str, one skill per weapon ala craft or profession skills) Exotic Ranged Weapons (dex, one skill per weapon ala craft or profession skills) Defensive Skills ------------------- Defense Will Reflex Fortitude Shields grant a bonus to defense and armor provides DR. Attacks are opposed rolls with an offensive roll opposed by defensive roll. You could also have a skill for each school of magic that is used as an opposed roll against people's appropriate save skill. Of course, these skills will probably be seen to have more utility than the standard skills, so perhaps different classes should get a different number of skill points per category. Example: Fighters ---------- Combat Skills: 4 per level All skills are class skills Defensive Skills: 4 per level Defense and Fortitude are class skills Spellcasting Skills: 0 per level No class skills Monks -------- Combat Skills: 4 per level Unarmed, Exotic Melee/Thrown, and Exotic Ranged are class skills Defensive Skills: 4 per level All are class skills Spellcasting Skills: 0 per level No class skills Okay, it becomes apparent with the monk that there needs to be something between class skills and cross-class skills to capture the medium progression of things like the rogue/monk/cleric BaB. Any ideas on how to make a third tier like that for skills? Anyway, this is just a rough, hair-brained idea. It's not intended to be complete but just to present the basic idea. Any thoughts? [/QUOTE]
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Moving everything to skills -- BaB, saves, and armor class
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