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<blockquote data-quote="morepurplemorebetter" data-source="post: 6987226" data-attributes="member: 6788192"><p>Awesome to hear that you like the sheet!</p><p></p><p>You can change the outcome of the calculated fields (including the weapon damage die) with the "Modifier" fields. These modifier fields are hidden by default. You can toggle their visibility with the "Mods" button in the 'JavaScript Window' and with the "Modifiers" bookmark.</p><p></p><p>If you are looking to add the firearms from the Dungeon Masters Guide, you can use the 'custom script' found in the <a href="http://I never bothered making the UA feats because I don't like them. You are, however, welcome to write the code for them yourself. It should be pretty straight forward using [URL="http://bit.ly/MPMBcoding_fanmade" target="_blank">Fan-made Additions Dropbox folder</a>. Just copy the content of the file into the "Add Custom Script" dialogue and the sheet does the rest.</p><p></p><p></p><p></p><p>Always great to have people report issues with the sheet! Well, not the fact that there are issues, but the fact that they get reported, for otherwise I would probably never notice them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>You are absolutely right about the duelling fighting style, it seems that somewhere along the line I decided to 'streamline' the code for calculating attacks and made a mistake that affected this. It will be fixed in the next version (v12.8).</p><p></p><p>However, I can't find anything wrong with the defence fighting style. Do note that it only gets added if either of the "Misc" entries in the Armour section is empty. If both of them are already filled, the sheet has no way of entering the bonus from the defence fighting style. Also, the bonus from defence fighting style only gets added when an armour is selected in the drop-down box.</p><p></p><p>Hope the sheet keeps on being useful for you and thanks (again) for the beer fund donation!</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6987226, member: 6788192"] Awesome to hear that you like the sheet! You can change the outcome of the calculated fields (including the weapon damage die) with the "Modifier" fields. These modifier fields are hidden by default. You can toggle their visibility with the "Mods" button in the 'JavaScript Window' and with the "Modifiers" bookmark. If you are looking to add the firearms from the Dungeon Masters Guide, you can use the 'custom script' found in the [URL='I never bothered making the UA feats because I don't like them. You are, however, welcome to write the code for them yourself. It should be pretty straight forward using [URL="http://bit.ly/MPMBcoding_fanmade']Fan-made Additions Dropbox folder[/URL]. Just copy the content of the file into the "Add Custom Script" dialogue and the sheet does the rest. Always great to have people report issues with the sheet! Well, not the fact that there are issues, but the fact that they get reported, for otherwise I would probably never notice them ;) You are absolutely right about the duelling fighting style, it seems that somewhere along the line I decided to 'streamline' the code for calculating attacks and made a mistake that affected this. It will be fixed in the next version (v12.8). However, I can't find anything wrong with the defence fighting style. Do note that it only gets added if either of the "Misc" entries in the Armour section is empty. If both of them are already filled, the sheet has no way of entering the bonus from the defence fighting style. Also, the bonus from defence fighting style only gets added when an armour is selected in the drop-down box. Hope the sheet keeps on being useful for you and thanks (again) for the beer fund donation! [/QUOTE]
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