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<blockquote data-quote="morepurplemorebetter" data-source="post: 7086382" data-attributes="member: 6788192"><p>Having overlapping headers is easy to reproduce. The menu in the front says how many rows a header takes up. You have to take make sure yourself that there is enough space.</p><p></p><p>The code would be something like this</p><p></p><p>[CODE]</p><p>CurrentSpells['magic items'] = {</p><p> name : 'Magic Items', //this is the name as it will appear in the header on the spell sheet</p><p> ability : 6, //you need to pick something (Str=1, Dex=2, Con=3, Int=4, Wis=5, Cha=6)</p><p> typeSp : "feat", //we will use the 'feat' way of presenting</p><p> bonus : {</p><p> "item1" : { // you will have to make an unique entry for each item // the rest of the object works the same as the spellcastingBonus object</p><p> name : "Dragon Fire Rod Thingy", //this is the name as it will appear in the 'origin of entry' in the spell selection dialogue</p><p> spells : ["fireball"],</p><p> selection : ["fireball"],</p><p> atwill : true</p><p> }, </p><p> "item2" : { // you will have to make an unique entry for each item</p><p> name : "Stormy-Looking Orb",</p><p> spells : ["lightning bolt"],</p><p> selection : ["lightning bolt"],</p><p> oncelr : true</p><p> },</p><p> }</p><p>};</p><p>[/CODE]<a href="https://github.com/morepurplemorebetter/MPMBs-Character-Record-Sheet/blob/master/additional%20content%20syntax/Homebrew%20Syntax%20-%20ClassList.js#L193-L220" target="_blank">You can find more options for the 'spellcastingBonus' object here</a>.</p><p></p><p>Note that these aren't actual magic items, I made them up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 7086382, member: 6788192"] Having overlapping headers is easy to reproduce. The menu in the front says how many rows a header takes up. You have to take make sure yourself that there is enough space. The code would be something like this [CODE] CurrentSpells['magic items'] = { name : 'Magic Items', //this is the name as it will appear in the header on the spell sheet ability : 6, //you need to pick something (Str=1, Dex=2, Con=3, Int=4, Wis=5, Cha=6) typeSp : "feat", //we will use the 'feat' way of presenting bonus : { "item1" : { // you will have to make an unique entry for each item // the rest of the object works the same as the spellcastingBonus object name : "Dragon Fire Rod Thingy", //this is the name as it will appear in the 'origin of entry' in the spell selection dialogue spells : ["fireball"], selection : ["fireball"], atwill : true }, "item2" : { // you will have to make an unique entry for each item name : "Stormy-Looking Orb", spells : ["lightning bolt"], selection : ["lightning bolt"], oncelr : true }, } }; [/CODE][URL="https://github.com/morepurplemorebetter/MPMBs-Character-Record-Sheet/blob/master/additional%20content%20syntax/Homebrew%20Syntax%20-%20ClassList.js#L193-L220"]You can find more options for the 'spellcastingBonus' object here[/URL]. Note that these aren't actual magic items, I made them up :P [/QUOTE]
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