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<blockquote data-quote="Astromath" data-source="post: 7090512" data-attributes="member: 78315"><p>Just found a bug. How to reproduce:</p><p>Choose any type of elf. (I found this bug using wood elf).</p><p>Choose a background that has Perception for a bonus skill.</p><p>Now, you change your mind and choose a different background (one that does not have Perception as a bonus skill).</p><p>Result: Perception is no longer marked as a trained skill.</p><p></p><p>The skill gained by choosing a race should never be lost when changing backgrounds that also include that skill to backgrounds that don't.</p><p></p><p>Does that make sense?</p><p></p><p>According to PH page 125 under proficiencies third paragraph: If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead. (P.S. This is one of those overlooked rules when creating characters. Even I didn't know about it until recently.)</p><p></p><p>In other words, there should be code that allows the choice of a different skill if that skill is duplicated.</p><p>Example: Elf gives proficiency in Perception, Sailor also gives proficiency in Perception. This means the character can choose a different skill other than Perception.</p><p>Since that is the case, there should be some way of "unchoosing" the new skill when a different background is chosen.</p><p></p><p>This still gives rise to my suggestion from an earlier post (I forget which one) of when a class is chosen, there should be some pop up to show which skills are allowed for that class. This should also allow for skills already gained by race and background.</p></blockquote><p></p>
[QUOTE="Astromath, post: 7090512, member: 78315"] Just found a bug. How to reproduce: Choose any type of elf. (I found this bug using wood elf). Choose a background that has Perception for a bonus skill. Now, you change your mind and choose a different background (one that does not have Perception as a bonus skill). Result: Perception is no longer marked as a trained skill. The skill gained by choosing a race should never be lost when changing backgrounds that also include that skill to backgrounds that don't. Does that make sense? According to PH page 125 under proficiencies third paragraph: If a character would gain the same proficiency from two different sources, he or she can choose a different proficiency of the same kind (skill or tool) instead. (P.S. This is one of those overlooked rules when creating characters. Even I didn't know about it until recently.) In other words, there should be code that allows the choice of a different skill if that skill is duplicated. Example: Elf gives proficiency in Perception, Sailor also gives proficiency in Perception. This means the character can choose a different skill other than Perception. Since that is the case, there should be some way of "unchoosing" the new skill when a different background is chosen. This still gives rise to my suggestion from an earlier post (I forget which one) of when a class is chosen, there should be some pop up to show which skills are allowed for that class. This should also allow for skills already gained by race and background. [/QUOTE]
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