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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6737397" data-attributes="member: 35909"><p>I intentionally space out the travel times between places to make up for some of the time, as I'm fearful of departing from roughly the month-per-chapter time flow, unsure if it'll matter later. It's also super easy when the players ask "what time of year is it?" for me to just look at the chapter number and instantly know. The game gives downtime to do crafting, but I don't use xp (you don't either, right?) and dislike the power imbalance that item crafting causes between casters and noncasters, so I just let them buy stuff. Normal people would want to take some days off to relax after a grueling end-chapter gauntlet (most of them seem to have one), but since the characters are not the players...they of course see no issue with being on the clock every day. Giving them free time IME just leads to the players looking for stuff to do to fill the time.</p><p></p><p>As far as quick-leveling...it gets even more ridiculous in some upcoming chapters. Goes back to that end-chapter gauntlet thing again.</p><p>[sblock]Chapter 3 is the worst of both worlds... it starts off w/ literally weeks of wandering through the wilderness and facing random encounters you need to include just to keep them leveling up on schedule (and the one-sentence sidequest "hooks" offered are just pitifully unhelpful), then has a big train of encounters at the end. But, I'm getting ahead of your campaign notes now.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6737397, member: 35909"] I intentionally space out the travel times between places to make up for some of the time, as I'm fearful of departing from roughly the month-per-chapter time flow, unsure if it'll matter later. It's also super easy when the players ask "what time of year is it?" for me to just look at the chapter number and instantly know. The game gives downtime to do crafting, but I don't use xp (you don't either, right?) and dislike the power imbalance that item crafting causes between casters and noncasters, so I just let them buy stuff. Normal people would want to take some days off to relax after a grueling end-chapter gauntlet (most of them seem to have one), but since the characters are not the players...they of course see no issue with being on the clock every day. Giving them free time IME just leads to the players looking for stuff to do to fill the time. As far as quick-leveling...it gets even more ridiculous in some upcoming chapters. Goes back to that end-chapter gauntlet thing again. [sblock]Chapter 3 is the worst of both worlds... it starts off w/ literally weeks of wandering through the wilderness and facing random encounters you need to include just to keep them leveling up on schedule (and the one-sentence sidequest "hooks" offered are just pitifully unhelpful), then has a big train of encounters at the end. But, I'm getting ahead of your campaign notes now.[/sblock] [/QUOTE]
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