Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mrpereira" data-source="post: 6753577" data-attributes="member: 6781484"><p>You are welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> LEt me know if you can use it for anything</p><p></p><p>Sorry for the long break in updates, but here is the next installment. Not sure when I will find the time for the next one, but don't worry I will find the time.</p><p></p><p><strong>Chapter 4</strong></p><p><strong></strong></p><p><strong>The party</strong></p><p><strong>Galion – Elf ranger lvl. 7</strong></p><p><strong>Shaith – Fire elf fire domain wizard lvl. 5 / Incantatrix 2</strong></p><p><strong>Killian – Human priest of Heironious lvl. 3 / Church Inquisitor 1 / Ordained champion 3</strong></p><p><strong></strong></p><p><strong>NPC</strong></p><p><strong>Faquaniel Fighter 2 / Rogue 3</strong></p><p><strong></strong></p><p><strong>March 15 </strong></p><p>After a week of relaxation and recuperation the party was called up to Lyceum for a meeting. In the week that went by, they had recruited Faquaniel to supplement the party. She had a skillset that they were missing.</p><p><em></em></p><p><em>DM Note: At this point I decided that it was time for them to have a NPC to join the group. I asked them a bit about what they were seeking to add to the group. They wanted a fighter/Rogue, so I decided to level up Faquaniel to level 5 and she became the party NPC. </em></p><p></p><p>They knew she was a Shahalesti spy, or used to be, and that she was partial to their views. She did, however, feel abandoned by her people when left to rot in the dungeon. So she decided to quit her spying career </p><p></p><p><em>DM note: At least that is what she told the players <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></em></p><p></p><p>When the party arrived at Lyceum they had to wait 10 minuttes since Simeon already had visitors. The group that left the meeting before the players entered were all extremely good looking and had a haughty demeanor.</p><p></p><p><em>DM Note: I have planned at some point to play the bonus adventures. These guys are the party they will play if/when we ever get around to it.</em></p><p></p><p>At the meeting the party is introduced to a diplomat called Balan Bastom. He was to travel with the group to Steppengard, the capital of Dassen. Their mission was to plead Seaquen’s case in front of the king and his ruling council to get them to put up a fight against Ragesia. The latest rumors had it that Dassen were partial to plead neutrality and let the Ragesian army march straight through Dassen. After leaving the meeting they are met by a young man who wants them to deliver a letter to his father.</p><p></p><p><em>DM Note: Present at the meeting were Simeon, Kiernan, Katrina and Haddin – what I have dubbed The Council.</em></p><p></p><p>The party started travelling the next day, and spent a couple of days getting through the swamp, just like when they arrived. In Vidor they hired some dogsleds to help them travel towards Steppengard. It seemed like the best means of travel, considering the amount of snow, despite the time of year</p><p></p><p><em>DM note: It should have been april if one chapter was supposed to happen each month, but they were ahead of schedule, and I should have forced a longer break than I did. </em></p><p></p><p><strong>March 18</strong></p><p>During the travels they suddenly hear screams of panic ahead of them and encounter a running group of fugitives followed by a Behir, which they end up killing and thereby saving several innocent people.</p><p></p><p><em>DM Note: Their compassion at this point was very high</em></p><p></p><p>The next day went by without incident</p><p></p><p><strong>March 20</strong></p><p></p><p>They come by a scene where some kind of fighting had taken place. They find some hanged people in the livery of one of the ruling ladies in Dassen. They decide to follow the trail and soon after happen upon a scene of Dassen soldiers accosting and brutalizing some halflings. They are sure that the trail leads to the soldiers.</p><p>They decide that they do not want to make enemies with the king, so decide to leave it all be and ride by, leaving the halflings to their fate</p><p></p><p><em>DM Note: And then the compassion was all gone again</em></p><p></p><p>The soldiers, however, notice them and decide to inspect them, which in the end results in the death of the soldiers, as they really did not behave nicely to the plauyers.</p><p></p><p><em>DM note: I had the soldiers pick a fight based on the party having the letter from the young man. I felt the party really ought to save the halflings <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</em></p><p></p><p>The haflings that ended up being saved by the party give them some information about the current state of affairs and that the king has become paranoid after the death of his family.</p><p></p><p><strong>March 21</strong></p><p>The party spent the first day in Bresk gathering information about the council and how to approach the coming audience. They also spent a lot of time discussing what to say and what to point out in their speech</p><p></p><p><em>DM Note: Even though it would be Balan doing the talking, I told the players, that one of them would be playing Balan at the presentation, so they had to prepare the speech and highlight the points that were important.</em></p><p></p><p><strong>March 22</strong></p><p>They witnessed Nina interrogating a prisoner, and were starting to suspect some kind of spell manipulation, when she turned to the king confirming exactly that suspicion.</p><p></p><p><em>DM Note: They hated her at first glance, but were surprised by her mentioning the mind affecting spells. They suspected her of being a Ragesian lackey, nothing else.</em></p><p></p><p>Balan (played by Galion) delivered a very good speech, clearly moving some of the audience. One that was not moved was the king, who was beside himself in anger and told them to pack up and be out of the city in three days, or their lives would be forfeit. Anyone helping them would also be found guilty in collaborating with potential traitors.</p><p></p><p>Their first thought is that the King is also under some kind of mental domination, but Shaith shoots down that possibility referencing to the Book. That let them to believe that there were only two real possibilities left, either the King had lost his mind after losing his family, or he was afraid for his own life because of what had happened. They decided to find someone trustworthy to give the king a secret letter, where they told him that they would find the murderers and bring them to justice. They also stressed that they were allies of the king and Dassen, not the enemies.</p><p></p><p><em>DM Note: At this point they were sure that the goal of this mission was to solve the murder mystery.</em></p><p></p><p>In the evening they are warned by an anonymous man, whom they recall seeing at the audience. He tells them to leave town soon and to go to Lord Gallo. They decide to leave in the morning. </p><p></p><p>They spend the night, with different people keeping watch. It was not good enough to save Balan, who is gone when they wake in the morning. To make matters worse, they find the inn surrounded and after a few minutes they decide to surrender instead of fighting their way out.</p><p></p><p><strong>March 24</strong></p><p>They wake in some cells, bruised and thoroughly beaten, especially Kilian, as he had some spells that made it quite dangerous to knock him out. The guards took their revenge on him afterwards by beating him within an inch of his life.</p><p></p><p>In one cell they see the man from the other night, completely and utterly insane. The other cell held the man whom they had a letter for.</p><p>They surprise the guards and escape the prison. They find all their items, and despite finding Balan dead and releasing a Morgh the escape goes quite well.</p><p></p><p><em>DM Note: They never did question the fact that all their items were handy close by.</em></p><p></p><p>Just outside they find a guard tower, with no guards in them. They find some winter clothing and soon after come to a tiny village, where they pay overprice to get some horses. They then ride north towards Gallo’s fend.</p><p></p><p><strong>March 27</strong></p><p>After three long days of travel they arrive late afternoon at Gallos’ Fend and are received with open arms by Duke Gallo. He is very happy that they brought his envoy with them as well. He invites them for dinner and learn about their travels and their dislike for the Ragesians, something he shared with them.</p><p></p><p>After dinner Duke Gallo asked to be excused as he had some things to handle, but told the party to return in the morning</p><p></p><p><strong>March 28</strong></p><p>The party returned after a good night’s sleep and were greeted by the Duke. He started by awarding them 4.000 Gp as a thank you for their service and for returning his envoy alive.</p><p></p><p>Duke Gallo then proceeds to tell them about the current situation. The king is mustering an army preparing to march it north towards Gallo’s Fend. The Duke is not intimidated by this, but he is worried about the Ragesians at the other side of the Alydi Gap. If they were to arrive at the same time, then the situation would become dire.</p><p></p><p>He asks the party to check up on the 6 watch posts along the gap, and give them some wands of cure light wounds so they can ride their horses to the brink of death, and keep them alive still.</p><p><em></em></p><p><em>DM Note: I had them play through the approach to the first tower as if that was the tower with the encounter. After they had reached the top, I told them that I expected that this would be how they would approach all the towers unless something happened that was different. </em></p><p></p><p>At the sixth tower the party was a little more than half way up the path when they were attacked by a wyvern rider. They found that the tower had been taken by Ragesian forces and after a tough fight, where the environment was on the side of the defenders, they are finally victorious.</p><p></p><p>They spend the night at the tower.</p><p></p><p><strong>March 29</strong></p><p>They return along the same route and with the same usage of spells to keep the horses alive. At each tower they send the guards one tower further along, so that only the nearest tower needs reinforcements when they arrive at Gallo’s Fend.</p><p></p><p>The Duke is obviously upset about the Ragesian attack. He asks the party to travel to his two closest allies, Lord Dashgoban and Lady Timor to ask for their aid in the defense against the king. With the new information and proof of the Ragesian’s plans they ought to be willing to help.</p><p></p><p>The party agrees to help the Duke</p><p></p><p><em>DM Note: Despite having a lot of go there and do this mission’s the players had a lot of fun. It was a nice change after the city adventure in chapter 3. </em></p><p></p><p><strong>March 30 – april 3</strong></p><p>The next days they spend with travelling around and getting allies. The Pitchlings were quite easy to convince. They loved fire and archery, which meant the Shaith got to show off his fire spells and Galion got to show off how good an archer he was. </p><p></p><p>Both Lord Dashgoban and Lady Timor agreed to help and would both arrive in good time for them battle</p><p></p><p><em>DM Note: I Had read the victory points a little wrong, meaning that I ended up costing them a decisive victory later in the chapter. I decided to let most of the catapults arrive at the battle to give the night mission a lot more urgency. I am should have been more attentive to the victory points table.</em></p><p></p><p>End of the session </p><p></p><p><em>DM note: The session took just as long real time as the other session did, but they really didn’t get as far as I had thought they would. I had expected us to end after the big battle, but that would have to be on the schedule for the next session. </em></p></blockquote><p></p>
[QUOTE="Mrpereira, post: 6753577, member: 6781484"] You are welcome :D LEt me know if you can use it for anything Sorry for the long break in updates, but here is the next installment. Not sure when I will find the time for the next one, but don't worry I will find the time. [B]Chapter 4 The party Galion – Elf ranger lvl. 7 Shaith – Fire elf fire domain wizard lvl. 5 / Incantatrix 2 Killian – Human priest of Heironious lvl. 3 / Church Inquisitor 1 / Ordained champion 3 NPC Faquaniel Fighter 2 / Rogue 3 March 15 [/B] After a week of relaxation and recuperation the party was called up to Lyceum for a meeting. In the week that went by, they had recruited Faquaniel to supplement the party. She had a skillset that they were missing. [I] DM Note: At this point I decided that it was time for them to have a NPC to join the group. I asked them a bit about what they were seeking to add to the group. They wanted a fighter/Rogue, so I decided to level up Faquaniel to level 5 and she became the party NPC. [/I] They knew she was a Shahalesti spy, or used to be, and that she was partial to their views. She did, however, feel abandoned by her people when left to rot in the dungeon. So she decided to quit her spying career [I]DM note: At least that is what she told the players :cool:[/I] When the party arrived at Lyceum they had to wait 10 minuttes since Simeon already had visitors. The group that left the meeting before the players entered were all extremely good looking and had a haughty demeanor. [I]DM Note: I have planned at some point to play the bonus adventures. These guys are the party they will play if/when we ever get around to it.[/I] At the meeting the party is introduced to a diplomat called Balan Bastom. He was to travel with the group to Steppengard, the capital of Dassen. Their mission was to plead Seaquen’s case in front of the king and his ruling council to get them to put up a fight against Ragesia. The latest rumors had it that Dassen were partial to plead neutrality and let the Ragesian army march straight through Dassen. After leaving the meeting they are met by a young man who wants them to deliver a letter to his father. [I]DM Note: Present at the meeting were Simeon, Kiernan, Katrina and Haddin – what I have dubbed The Council.[/I] The party started travelling the next day, and spent a couple of days getting through the swamp, just like when they arrived. In Vidor they hired some dogsleds to help them travel towards Steppengard. It seemed like the best means of travel, considering the amount of snow, despite the time of year [I]DM note: It should have been april if one chapter was supposed to happen each month, but they were ahead of schedule, and I should have forced a longer break than I did. [/I] [B]March 18[/B] During the travels they suddenly hear screams of panic ahead of them and encounter a running group of fugitives followed by a Behir, which they end up killing and thereby saving several innocent people. [I]DM Note: Their compassion at this point was very high[/I] The next day went by without incident [B]March 20[/B] They come by a scene where some kind of fighting had taken place. They find some hanged people in the livery of one of the ruling ladies in Dassen. They decide to follow the trail and soon after happen upon a scene of Dassen soldiers accosting and brutalizing some halflings. They are sure that the trail leads to the soldiers. They decide that they do not want to make enemies with the king, so decide to leave it all be and ride by, leaving the halflings to their fate [I]DM Note: And then the compassion was all gone again[/I] The soldiers, however, notice them and decide to inspect them, which in the end results in the death of the soldiers, as they really did not behave nicely to the plauyers. [I]DM note: I had the soldiers pick a fight based on the party having the letter from the young man. I felt the party really ought to save the halflings :).[/I] The haflings that ended up being saved by the party give them some information about the current state of affairs and that the king has become paranoid after the death of his family. [B]March 21[/B] The party spent the first day in Bresk gathering information about the council and how to approach the coming audience. They also spent a lot of time discussing what to say and what to point out in their speech [I]DM Note: Even though it would be Balan doing the talking, I told the players, that one of them would be playing Balan at the presentation, so they had to prepare the speech and highlight the points that were important.[/I] [B]March 22[/B] They witnessed Nina interrogating a prisoner, and were starting to suspect some kind of spell manipulation, when she turned to the king confirming exactly that suspicion. [I]DM Note: They hated her at first glance, but were surprised by her mentioning the mind affecting spells. They suspected her of being a Ragesian lackey, nothing else.[/I] Balan (played by Galion) delivered a very good speech, clearly moving some of the audience. One that was not moved was the king, who was beside himself in anger and told them to pack up and be out of the city in three days, or their lives would be forfeit. Anyone helping them would also be found guilty in collaborating with potential traitors. Their first thought is that the King is also under some kind of mental domination, but Shaith shoots down that possibility referencing to the Book. That let them to believe that there were only two real possibilities left, either the King had lost his mind after losing his family, or he was afraid for his own life because of what had happened. They decided to find someone trustworthy to give the king a secret letter, where they told him that they would find the murderers and bring them to justice. They also stressed that they were allies of the king and Dassen, not the enemies. [I]DM Note: At this point they were sure that the goal of this mission was to solve the murder mystery.[/I] In the evening they are warned by an anonymous man, whom they recall seeing at the audience. He tells them to leave town soon and to go to Lord Gallo. They decide to leave in the morning. They spend the night, with different people keeping watch. It was not good enough to save Balan, who is gone when they wake in the morning. To make matters worse, they find the inn surrounded and after a few minutes they decide to surrender instead of fighting their way out. [B]March 24[/B] They wake in some cells, bruised and thoroughly beaten, especially Kilian, as he had some spells that made it quite dangerous to knock him out. The guards took their revenge on him afterwards by beating him within an inch of his life. In one cell they see the man from the other night, completely and utterly insane. The other cell held the man whom they had a letter for. They surprise the guards and escape the prison. They find all their items, and despite finding Balan dead and releasing a Morgh the escape goes quite well. [I]DM Note: They never did question the fact that all their items were handy close by.[/I] Just outside they find a guard tower, with no guards in them. They find some winter clothing and soon after come to a tiny village, where they pay overprice to get some horses. They then ride north towards Gallo’s fend. [B]March 27[/B] After three long days of travel they arrive late afternoon at Gallos’ Fend and are received with open arms by Duke Gallo. He is very happy that they brought his envoy with them as well. He invites them for dinner and learn about their travels and their dislike for the Ragesians, something he shared with them. After dinner Duke Gallo asked to be excused as he had some things to handle, but told the party to return in the morning [B]March 28[/B] The party returned after a good night’s sleep and were greeted by the Duke. He started by awarding them 4.000 Gp as a thank you for their service and for returning his envoy alive. Duke Gallo then proceeds to tell them about the current situation. The king is mustering an army preparing to march it north towards Gallo’s Fend. The Duke is not intimidated by this, but he is worried about the Ragesians at the other side of the Alydi Gap. If they were to arrive at the same time, then the situation would become dire. He asks the party to check up on the 6 watch posts along the gap, and give them some wands of cure light wounds so they can ride their horses to the brink of death, and keep them alive still. [I] DM Note: I had them play through the approach to the first tower as if that was the tower with the encounter. After they had reached the top, I told them that I expected that this would be how they would approach all the towers unless something happened that was different. [/I] At the sixth tower the party was a little more than half way up the path when they were attacked by a wyvern rider. They found that the tower had been taken by Ragesian forces and after a tough fight, where the environment was on the side of the defenders, they are finally victorious. They spend the night at the tower. [B]March 29[/B] They return along the same route and with the same usage of spells to keep the horses alive. At each tower they send the guards one tower further along, so that only the nearest tower needs reinforcements when they arrive at Gallo’s Fend. The Duke is obviously upset about the Ragesian attack. He asks the party to travel to his two closest allies, Lord Dashgoban and Lady Timor to ask for their aid in the defense against the king. With the new information and proof of the Ragesian’s plans they ought to be willing to help. The party agrees to help the Duke [I]DM Note: Despite having a lot of go there and do this mission’s the players had a lot of fun. It was a nice change after the city adventure in chapter 3. [/I] [B]March 30 – april 3[/B] The next days they spend with travelling around and getting allies. The Pitchlings were quite easy to convince. They loved fire and archery, which meant the Shaith got to show off his fire spells and Galion got to show off how good an archer he was. Both Lord Dashgoban and Lady Timor agreed to help and would both arrive in good time for them battle [I]DM Note: I Had read the victory points a little wrong, meaning that I ended up costing them a decisive victory later in the chapter. I decided to let most of the catapults arrive at the battle to give the night mission a lot more urgency. I am should have been more attentive to the victory points table.[/I] End of the session [I]DM note: The session took just as long real time as the other session did, but they really didn’t get as far as I had thought they would. I had expected us to end after the big battle, but that would have to be on the schedule for the next session. [/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
Top