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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="Mrpereira" data-source="post: 6998961" data-attributes="member: 6781484"><p><strong>The party</strong></p><p><strong></strong></p><p><strong>Galion – Elf ranger lvl. 5 / Rogue 2 / Assasin 8</strong></p><p><strong>Shaith – Fire elf Wizard 1(with precocious apprentice feat)/Druid 5/Arcane Hierophant 9</strong></p><p><strong>Killian – Human Wizard 1(with precocious apprentice feat)/priest of Heironious lvl. 3 / Mystic theurge 10 / frost mage 1</strong></p><p><strong></strong></p><p><strong>NPC</strong></p><p><strong>Lieutenant Waxillian Ricky – Paladin 15</strong></p><p><strong>Torrent, Cleric 14, fight 1</strong></p><p><strong>Crystin, Sorcerer 6/monk 2/ enlightened fist 7</strong></p><p><strong></strong></p><p><strong>July 17 - continued</strong></p><p>After the fight the party use the magical trinkets they got from Seaquen to turn invisible and to able to fly, and they head out towards the prison, continuously making the signs warding them against the Forbiddance spell. </p><p></p><p>After some time they fly above a little rise on the ground and see a gnome waving at them and calling out to them, even though they are invisible.</p><p></p><p><em>DM Note: They looked like they were expecting an ambush for some reason </em></p><p></p><p>They notice that the gnome is somewhat transparent and that he is completely oblivious to the fact that he is quite clearly dead. After spending a few seconds in his company they quickly realize that nothing will stop him speaking, and settle for listening to his story.</p><p></p><p><em>DM note: They got a resigned looks in their faces quite fast. It kinda translated to: Get on with it, dude. They did however take notice of his descriptions of torture and fight to stay “alive”.</em></p><p></p><p>The gnome has quite the tale to tell. He was guilty of helping and hiding a mage that the Ragesians wanted to apprehend, and was caught. He was then tortured, first by some inexperienced guys, whom he taunted a in a stubborn and somewhat childish way. Later he was tortured by a real expert, who even had a pet ghoul to gnaw at his fingers.</p><p>He also had quite a few anecdotes related to his mother.</p><p></p><p><em>DM Note: In pure Monty Python style he changed his voice to a highpitch whenever he quoted his mom, and he did quite a few times. Like my dear old ma always said… </em><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Suddenly he stops talking, saying he heard something. Three creatures arrive, nullifiers like the ones from the eye, and suddenly the gnome starts bleeding and then he drops dead - again.</p><p>The party decide to save their resources and energy and fly away in a hurry, leaving the blind nullifiers behind them.</p><p></p><p>Soon thereafter they arrive at the prison fortress, which is heavily fortified with lots of barracks and soldiers on alert. On top of that, the entrance is blocked off by a gigantic prismatic sphere, a lot bigger than if it was cast as an ordinary spell. There is no doubt in their minds that it is the result of a spell cast through the obelisk. </p><p></p><p>The mask suddenly speaks to them; it is Pilus who tells them that he will take care of the sphere. Out of the sky an enormous flying ship appears. The ship has a very large eye in the middle and they realize that they have seen it before; in the sky above Pilus’ secret laboratory. </p><p></p><p>A white light appears and blinds everyone, knocking them flat. When they are able to see and hear again they see that all the barracks, the soldiers and the prismatic sphere are gone. All there is left is a single guard tower, that was under the sphere. The entrance to the prison now lies open to them.</p><p></p><p>They noticed a cloud giant and several Ragesian soldiers around the tower and decided not to waste their time on taking those out now, even though it meant leaving behind obstacles to take care of on the way out. As the players were still hidden by invisibility and flying it made it easy to move past the guards without being noticed.</p><p></p><p>They manage to open the door to the prison facility without any problems and close the door behind them. Just as the door closes they hear Kreven’s voice. He tells them that he will kill them and enjoy doing so. He is rather busy right now, but urges them to run and hide. It won’t help them though, as he will find them and kill them.</p><p></p><p>Shaith had planned the trip well in advance, and had memorized spells like passwall and stone shape to ensure that the party wasted as little time and resources in getting to the Obelisk. He was rather annoyed with the architect of the dungeon, who had foreseen such moves.</p><p></p><p><em>DM Note: At first they were sure that it was something I had made up to keep them on track. I decided to read the description in English to them from the book, just to prove my innocence (for once <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />). That led to a few minutes out of character discussion. They settled on the fact, that most likely one of the playtest groups had come up with the same idea and ruined the setting for the author, and he had installed those annoying defenses just to make sure it never happened in a campaign. </em></p><p><em></em></p><p><em>The question is, Ryan…, were they right? </em></p><p></p><p>They accept the fact that they have to take the long way round and set to it, fighting enemies along the way, almost passing by the heavily locked armory in favor of saving time and getting to the Obelisk fast. However they decide to force the door open and look inside, which they did not regret, as the room held treasures valuing above 250.000 gp in total.</p><p></p><p><em>DM note: I simply couldn’t let them pass it by, not without at least having given them a hint the size of the Koren Obelisk that they might want to check that room out. See… I can be nice… sometimes </em><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><em>. I am sure they never would have forgiven me for missing out on that treasure, and honestly I thought they needed it bad for this adventure. </em></p><p><em></em></p><p>On the way to the Obelisk they investigate a room, which is filled with child warriors and some nullifiers. The children attack them and Galion shows no remorse in slaughtering them, which really makes Killian wonder if Galion really is a good guy.</p><p></p><p><em>DM Note: He isn’t by the way </em><img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Galion, as usual, manages to miss a will save and is thrown into one of the cages, but the fight ends pretty fast and nothing happened to him besides hurting his pride a bit.</p><p></p><p>The fight with the Elder Black Ooze was rather uneventful and the party went down the stairs into a room, that turned out to be antimagic.</p><p></p><p><em>DM Note: I decided that the Obelisk could make antimagic area that suppresses even artifacts, since the Obelisk is an artifact as well, at least in my opinion.</em></p><p></p><p>The giveaway was that the torch suddenly did not shed any light, and suddenly there was a fight on. The party, however, were cautious and did not get far enough into the room to be surrounded and Clark the clerk was unfortunately enough to try and sneak attack the only person in the room, that was a higher level sneak attacker then himself, so his attacks were pretty harmless.</p><p></p><p>In the end the fight ended in a stand still. The party and Clark negotiated a truce, and the party were allowed to pass through unhindered, if they let the soldiers live. They agreed to that and went on.</p><p></p><p>As they enter the hallway they once again hear Kreven, who is getting annoyed with them. Once again he tells them that he will kill them, but this time he also adds that he will raise them and have them lead the Ragesian army against the pitiful little rebellion. When he is done talking, the water shoots out of the cylinders in the hallway. Shaith tries to cast a wall of force to hold off the water the current is too strong and breaks his concentration sweeping the party with it down the hole in the antimagic room.</p><p></p><p><em>DM Note: Since they would have to go down there anyway to finish the adventure, it just felt more right to have them end the chapter with the fight with Kreven, so I made the concentration check pretty high. Not impossible, but very hard.</em></p><p><em></em></p><p>The flood deposits them in the prison, in a very long hallway with a golem walking towards them, and the past them without noticing them. Behind it comes a prisoner, who introduces himself as Harry. He invites them to a party, but midsentence he falls to his knees screaming in pain. Half the party does as well.</p><p></p><p><em>DM Note: One major issue I have in this adventure is the differences in saves. Shaith and Killian can barely miss a DC 30 will save, as their saves are around +25 - +27 atm., while Galion has will save around +15. As it is they were both immune to the effect in the prison.</em></p><p><em></em></p><p>After visiting Harry’s party they are led to the leader of the resistance, as they called it, in the prison, a Pelor paladin by the name of Theren. He tells them about the prison and about the other notable guest they had not so long ago, Guthwulf, the Minister of Pain. Guthwulf apparently feels betrayed by Ragesia and came down here on his own accord. He has no real interest in the other prisoners and stays by himself, with his pet ghoul.</p><p></p><p><em>DM Note: The name Guthwulf stirs some memories, and Shaith recalls that he has an autographed book on torture written by him. The mention of a pet ghoul also brings the story of Ander the gnome to the front of their minds.</em></p><p><em></em></p><p>They decide to pay him a visit, and mostly manage to escape the traps on the way. Torrent did not and was unable to pass through the repulsion field.</p><p></p><p>Guthwulf turns out to be charming, well behaved and honest about having tried to kill the party and about his own evil deeds. He laughs heartily about the fact that it is his lack of funds that led to using low quality devils in dealing with the players, which led to his failure, which led to him being down here. And he does not blame the players, he is actually rather impressed by them.</p><p></p><p>One thing Guthwulf will not stand for is betrayal. One stays loyal to friends and allies at all times. And Kreven/Ragesia did not and decided that he had to die. That means that he is now looking for allies, and hopefully in time also friends, to kill Kreven kick the masked bitch’s bony ass.</p><p></p><p>They do not really trust him at first, but they cannot help like him and end up teaming up with him, as he has the same goal.</p><p></p><p><em>DM note: Once more the campaign manages to put aside the classic good vs. evil perspective and keep the world in the shade of grey. There are friends/allies and foes, and this time the former master torturer of the Ragesian empire is one of the allies. Even if he is evil as sin, he is both smart and charming and very likable. </em></p><p><em></em></p><p><em>Well done!</em></p><p><em></em></p><p>The party decided that if they are working together, they might as well lend Guthwulf and Augustus some equipment, otherwise they would be in a tough spot. Together with Guthwulf they break through the wall into the Obliette and there they see a creature of legend, at least to the Seela. Etinifi the longwalker is chained to the floor, singing the song of forms, and only speaking in rhyme</p><p></p><p><em>DM note: I had written a lot of rhymes down in Danish for him to say regarding the things I knew he would speak of. Outside those areas he did not speak in rhyme – improvising rhymes is not one of my strong suites </em><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><em>.</em></p><p></p><p>Out of the hole they see a creature crawling out, and they instantly know that it is a trillith. Wax the paladin decides to detect evil to know if smiting would work, but gets quite a different answer from what he expected.</p><p></p><p><em>DM Note: Wax is an NPC that Galion controls, and he knew that the detect evil would mark himself as evil, but it still made sense to the NPC, as Wax is both a very good guy and had also heard of non-evil Trillith.</em></p><p></p><p>There are four evil entities in the room, but the Trillith is not one of them.</p><p></p><p><em>DM Note: Watching Killians face was fun. Guthwulf and Augustus were two of the evil people in his mind, and he knew that Wax, Crystin (as he controls her) and he himself was not evil. That left Shaith, Torrent, Galion and Etinifi – and two of them were evil. His eyes were fixed on Galion, and his dislike of him became even greater.</em></p><p><em></em></p><p>Even though the Trillith wasn’t evil they decided to kill it anyway, expecting that to be the only way to end the fueling of the Obelisk. The fight itself was not that memorable and is quickly over. </p><p></p><p><em>DM note: One of the fun things about fighting Trillith is watching the party trying to figure out the unique DR they each have. They did not manage to figure out Agony’s during the fight, but I told them afterwards.</em></p><p></p><p>After the fight is done, they free Etinifi and he tells them his story of love and betrayal. The story of how he betrayed the woman he loved, and helped turning her into a vindictive woman, who in turn betrayed him (according to him) and left him here to rot. He also tells them that he knows how to kill her.</p><p></p><p><em>DM note: I like the fact that he hates her for her betrayal, completely ignoring the fact that he did it to her first <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </em></p><p><em></em></p><p><em>Nicely done, once again.</em></p><p><em></em></p><p></p><p><strong>End of session.</strong></p><p></p><p>It was a lousy place to stop, but the hour was late, so it could not be any other way.</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 6998961, member: 6781484"] [B]The party Galion – Elf ranger lvl. 5 / Rogue 2 / Assasin 8 Shaith – Fire elf Wizard 1(with precocious apprentice feat)/Druid 5/Arcane Hierophant 9 Killian – Human Wizard 1(with precocious apprentice feat)/priest of Heironious lvl. 3 / Mystic theurge 10 / frost mage 1 NPC Lieutenant Waxillian Ricky – Paladin 15 Torrent, Cleric 14, fight 1 Crystin, Sorcerer 6/monk 2/ enlightened fist 7 July 17 - continued[/B] After the fight the party use the magical trinkets they got from Seaquen to turn invisible and to able to fly, and they head out towards the prison, continuously making the signs warding them against the Forbiddance spell. After some time they fly above a little rise on the ground and see a gnome waving at them and calling out to them, even though they are invisible. [I]DM Note: They looked like they were expecting an ambush for some reason [/I] They notice that the gnome is somewhat transparent and that he is completely oblivious to the fact that he is quite clearly dead. After spending a few seconds in his company they quickly realize that nothing will stop him speaking, and settle for listening to his story. [I]DM note: They got a resigned looks in their faces quite fast. It kinda translated to: Get on with it, dude. They did however take notice of his descriptions of torture and fight to stay “alive”.[/I] The gnome has quite the tale to tell. He was guilty of helping and hiding a mage that the Ragesians wanted to apprehend, and was caught. He was then tortured, first by some inexperienced guys, whom he taunted a in a stubborn and somewhat childish way. Later he was tortured by a real expert, who even had a pet ghoul to gnaw at his fingers. He also had quite a few anecdotes related to his mother. [I]DM Note: In pure Monty Python style he changed his voice to a highpitch whenever he quoted his mom, and he did quite a few times. Like my dear old ma always said… [/I]:) Suddenly he stops talking, saying he heard something. Three creatures arrive, nullifiers like the ones from the eye, and suddenly the gnome starts bleeding and then he drops dead - again. The party decide to save their resources and energy and fly away in a hurry, leaving the blind nullifiers behind them. Soon thereafter they arrive at the prison fortress, which is heavily fortified with lots of barracks and soldiers on alert. On top of that, the entrance is blocked off by a gigantic prismatic sphere, a lot bigger than if it was cast as an ordinary spell. There is no doubt in their minds that it is the result of a spell cast through the obelisk. The mask suddenly speaks to them; it is Pilus who tells them that he will take care of the sphere. Out of the sky an enormous flying ship appears. The ship has a very large eye in the middle and they realize that they have seen it before; in the sky above Pilus’ secret laboratory. A white light appears and blinds everyone, knocking them flat. When they are able to see and hear again they see that all the barracks, the soldiers and the prismatic sphere are gone. All there is left is a single guard tower, that was under the sphere. The entrance to the prison now lies open to them. They noticed a cloud giant and several Ragesian soldiers around the tower and decided not to waste their time on taking those out now, even though it meant leaving behind obstacles to take care of on the way out. As the players were still hidden by invisibility and flying it made it easy to move past the guards without being noticed. They manage to open the door to the prison facility without any problems and close the door behind them. Just as the door closes they hear Kreven’s voice. He tells them that he will kill them and enjoy doing so. He is rather busy right now, but urges them to run and hide. It won’t help them though, as he will find them and kill them. Shaith had planned the trip well in advance, and had memorized spells like passwall and stone shape to ensure that the party wasted as little time and resources in getting to the Obelisk. He was rather annoyed with the architect of the dungeon, who had foreseen such moves. [I]DM Note: At first they were sure that it was something I had made up to keep them on track. I decided to read the description in English to them from the book, just to prove my innocence (for once :]). That led to a few minutes out of character discussion. They settled on the fact, that most likely one of the playtest groups had come up with the same idea and ruined the setting for the author, and he had installed those annoying defenses just to make sure it never happened in a campaign. The question is, Ryan…, were they right? [/I] They accept the fact that they have to take the long way round and set to it, fighting enemies along the way, almost passing by the heavily locked armory in favor of saving time and getting to the Obelisk fast. However they decide to force the door open and look inside, which they did not regret, as the room held treasures valuing above 250.000 gp in total. [I]DM note: I simply couldn’t let them pass it by, not without at least having given them a hint the size of the Koren Obelisk that they might want to check that room out. See… I can be nice… sometimes [/I]:)[I]. I am sure they never would have forgiven me for missing out on that treasure, and honestly I thought they needed it bad for this adventure. [/I] On the way to the Obelisk they investigate a room, which is filled with child warriors and some nullifiers. The children attack them and Galion shows no remorse in slaughtering them, which really makes Killian wonder if Galion really is a good guy. [I]DM Note: He isn’t by the way [/I]:] Galion, as usual, manages to miss a will save and is thrown into one of the cages, but the fight ends pretty fast and nothing happened to him besides hurting his pride a bit. The fight with the Elder Black Ooze was rather uneventful and the party went down the stairs into a room, that turned out to be antimagic. [I]DM Note: I decided that the Obelisk could make antimagic area that suppresses even artifacts, since the Obelisk is an artifact as well, at least in my opinion.[/I] The giveaway was that the torch suddenly did not shed any light, and suddenly there was a fight on. The party, however, were cautious and did not get far enough into the room to be surrounded and Clark the clerk was unfortunately enough to try and sneak attack the only person in the room, that was a higher level sneak attacker then himself, so his attacks were pretty harmless. In the end the fight ended in a stand still. The party and Clark negotiated a truce, and the party were allowed to pass through unhindered, if they let the soldiers live. They agreed to that and went on. As they enter the hallway they once again hear Kreven, who is getting annoyed with them. Once again he tells them that he will kill them, but this time he also adds that he will raise them and have them lead the Ragesian army against the pitiful little rebellion. When he is done talking, the water shoots out of the cylinders in the hallway. Shaith tries to cast a wall of force to hold off the water the current is too strong and breaks his concentration sweeping the party with it down the hole in the antimagic room. [I]DM Note: Since they would have to go down there anyway to finish the adventure, it just felt more right to have them end the chapter with the fight with Kreven, so I made the concentration check pretty high. Not impossible, but very hard. [/I] The flood deposits them in the prison, in a very long hallway with a golem walking towards them, and the past them without noticing them. Behind it comes a prisoner, who introduces himself as Harry. He invites them to a party, but midsentence he falls to his knees screaming in pain. Half the party does as well. [I]DM Note: One major issue I have in this adventure is the differences in saves. Shaith and Killian can barely miss a DC 30 will save, as their saves are around +25 - +27 atm., while Galion has will save around +15. As it is they were both immune to the effect in the prison. [/I] After visiting Harry’s party they are led to the leader of the resistance, as they called it, in the prison, a Pelor paladin by the name of Theren. He tells them about the prison and about the other notable guest they had not so long ago, Guthwulf, the Minister of Pain. Guthwulf apparently feels betrayed by Ragesia and came down here on his own accord. He has no real interest in the other prisoners and stays by himself, with his pet ghoul. [I]DM Note: The name Guthwulf stirs some memories, and Shaith recalls that he has an autographed book on torture written by him. The mention of a pet ghoul also brings the story of Ander the gnome to the front of their minds. [/I] They decide to pay him a visit, and mostly manage to escape the traps on the way. Torrent did not and was unable to pass through the repulsion field. Guthwulf turns out to be charming, well behaved and honest about having tried to kill the party and about his own evil deeds. He laughs heartily about the fact that it is his lack of funds that led to using low quality devils in dealing with the players, which led to his failure, which led to him being down here. And he does not blame the players, he is actually rather impressed by them. One thing Guthwulf will not stand for is betrayal. One stays loyal to friends and allies at all times. And Kreven/Ragesia did not and decided that he had to die. That means that he is now looking for allies, and hopefully in time also friends, to kill Kreven kick the masked bitch’s bony ass. They do not really trust him at first, but they cannot help like him and end up teaming up with him, as he has the same goal. [I]DM note: Once more the campaign manages to put aside the classic good vs. evil perspective and keep the world in the shade of grey. There are friends/allies and foes, and this time the former master torturer of the Ragesian empire is one of the allies. Even if he is evil as sin, he is both smart and charming and very likable. Well done! [/I] The party decided that if they are working together, they might as well lend Guthwulf and Augustus some equipment, otherwise they would be in a tough spot. Together with Guthwulf they break through the wall into the Obliette and there they see a creature of legend, at least to the Seela. Etinifi the longwalker is chained to the floor, singing the song of forms, and only speaking in rhyme [I]DM note: I had written a lot of rhymes down in Danish for him to say regarding the things I knew he would speak of. Outside those areas he did not speak in rhyme – improvising rhymes is not one of my strong suites [/I]:)[I].[/I] Out of the hole they see a creature crawling out, and they instantly know that it is a trillith. Wax the paladin decides to detect evil to know if smiting would work, but gets quite a different answer from what he expected. [I]DM Note: Wax is an NPC that Galion controls, and he knew that the detect evil would mark himself as evil, but it still made sense to the NPC, as Wax is both a very good guy and had also heard of non-evil Trillith.[/I] There are four evil entities in the room, but the Trillith is not one of them. [I]DM Note: Watching Killians face was fun. Guthwulf and Augustus were two of the evil people in his mind, and he knew that Wax, Crystin (as he controls her) and he himself was not evil. That left Shaith, Torrent, Galion and Etinifi – and two of them were evil. His eyes were fixed on Galion, and his dislike of him became even greater. [/I] Even though the Trillith wasn’t evil they decided to kill it anyway, expecting that to be the only way to end the fueling of the Obelisk. The fight itself was not that memorable and is quickly over. [I]DM note: One of the fun things about fighting Trillith is watching the party trying to figure out the unique DR they each have. They did not manage to figure out Agony’s during the fight, but I told them afterwards.[/I] After the fight is done, they free Etinifi and he tells them his story of love and betrayal. The story of how he betrayed the woman he loved, and helped turning her into a vindictive woman, who in turn betrayed him (according to him) and left him here to rot. He also tells them that he knows how to kill her. [I]DM note: I like the fact that he hates her for her betrayal, completely ignoring the fact that he did it to her first :D Nicely done, once again. [/I] [B]End of session.[/B] It was a lousy place to stop, but the hour was late, so it could not be any other way. [/QUOTE]
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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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