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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="Mrpereira" data-source="post: 7034749" data-attributes="member: 6781484"><p>Phew. Up to date again, barely, as we are playing again on Saturday.</p><p></p><p>A few questions came to my mind while preparing and I wanted to hear if anyone had any insight to them.</p><p></p><p>First of all about the Waking Nightmare:</p><p>The description states the following: A creature whose physical body is damaged by something outside the nightmare gets a new save to wake up and exit the dream. If I read the correctly it means that anyone who makes the safe exits the dream. However I read the description earlier in the text as players who make the safe enter the dream together with those who miss the safe, but they automatically disbelieve and can choose to move either the dream character or the real life character. It is a bit confusing, so did anyone make any rulings about this?</p><p></p><p>Second of all about dispel magic. It only works as targeted as I read it. Why would an area dispel not work, if the Waking nightmare was the highest level spell?</p><p></p><p>Second Question is about Vigilance:</p><p>One place it states that Vigilance has stretched his power wide over the city, weakening himself such that he is not useful as a combatant yet later it states Vigilance changes to his stag form to fight them. It can mean that he gets stronger and can fight later, but it does seem a bit odd.</p><p></p><p>One question I had a long time ago was what to do with Madness. In the end I decided to throw her in at the big fight with the colossus. I might keep her in the distance, or add her, if the fight is too easy for them. I have boosted her to 16 HD making her a bit stronger.</p><p></p><p>I hope you enjoyed the updates - and sorry for taking so long <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mrpereira, post: 7034749, member: 6781484"] Phew. Up to date again, barely, as we are playing again on Saturday. A few questions came to my mind while preparing and I wanted to hear if anyone had any insight to them. First of all about the Waking Nightmare: The description states the following: A creature whose physical body is damaged by something outside the nightmare gets a new save to wake up and exit the dream. If I read the correctly it means that anyone who makes the safe exits the dream. However I read the description earlier in the text as players who make the safe enter the dream together with those who miss the safe, but they automatically disbelieve and can choose to move either the dream character or the real life character. It is a bit confusing, so did anyone make any rulings about this? Second of all about dispel magic. It only works as targeted as I read it. Why would an area dispel not work, if the Waking nightmare was the highest level spell? Second Question is about Vigilance: One place it states that Vigilance has stretched his power wide over the city, weakening himself such that he is not useful as a combatant yet later it states Vigilance changes to his stag form to fight them. It can mean that he gets stronger and can fight later, but it does seem a bit odd. One question I had a long time ago was what to do with Madness. In the end I decided to throw her in at the big fight with the colossus. I might keep her in the distance, or add her, if the fight is too easy for them. I have boosted her to 16 HD making her a bit stronger. I hope you enjoyed the updates - and sorry for taking so long :) [/QUOTE]
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