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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="RangerWickett" data-source="post: 7212416" data-attributes="member: 63"><p>It's great to see a new post from you. Apologies for any weaknesses from the old adventure, but I'm glad it seems to have been exciting for the players. Did Metamorphosis's help feel to the players like a Rocky-style comeback? I'd worry about it being too much of a deus ex machina.</p><p></p><p>What is Galion's player going to do now?</p><p></p><p>Let me say that I had nothing to do with the writing of adventure 11. I wasn't available to work on it, so I don't really have the right to complain, and I know I'm terribly biased, but I am not a fan of how the adventure ended up. Aesthetically the airship becomes a bit too much like 'Resident Evil'-style monstrosities, rather than the more chimeric designs I had in mind, and it didn't have enough character interactions for my tastes. I was honestly hoping to do something more like the fortress of Lo Pan in Big Trouble in Little China, and Pilus would be flying around doing magic kung fu instead of being fused into a wall.</p><p></p><p>Like I said, I know I'm biased, but I want you to understand why the adventure might not feel quite the same as the rest of the campaign.</p><p></p><p>I'm exceptionally excited to see how adventure 10 worked out. So few groups get to that point, and it's hard to try to capture a surreal, dreamlike quality in a game. I really loved watching Legion earlier this year with its psychic mindscapes, so I hope adventure 10 had the right feel.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7212416, member: 63"] It's great to see a new post from you. Apologies for any weaknesses from the old adventure, but I'm glad it seems to have been exciting for the players. Did Metamorphosis's help feel to the players like a Rocky-style comeback? I'd worry about it being too much of a deus ex machina. What is Galion's player going to do now? Let me say that I had nothing to do with the writing of adventure 11. I wasn't available to work on it, so I don't really have the right to complain, and I know I'm terribly biased, but I am not a fan of how the adventure ended up. Aesthetically the airship becomes a bit too much like 'Resident Evil'-style monstrosities, rather than the more chimeric designs I had in mind, and it didn't have enough character interactions for my tastes. I was honestly hoping to do something more like the fortress of Lo Pan in Big Trouble in Little China, and Pilus would be flying around doing magic kung fu instead of being fused into a wall. Like I said, I know I'm biased, but I want you to understand why the adventure might not feel quite the same as the rest of the campaign. I'm exceptionally excited to see how adventure 10 worked out. So few groups get to that point, and it's hard to try to capture a surreal, dreamlike quality in a game. I really loved watching Legion earlier this year with its psychic mindscapes, so I hope adventure 10 had the right feel. [/QUOTE]
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