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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="Mrpereira" data-source="post: 7212692" data-attributes="member: 6781484"><p>Her death had the right effect for my group as the Colossus fight was not really to their taste, so they got a chance to end it in a way they preferred. That means that in my group her presence and powers was a very good thing.</p><p></p><p>Some of the things we like to fiddle with once in a while are how much can you tweak the PCs without breaking the game. Galion - now Neferitt - has made a Female Seela Paragon/Paladin of freedom built, based around Charisma. Let's just say that he isn't going to fail many saving throws. That said, he does have other weaker spots, so his character is not breaking the game. The backstory is that his character was expelled from the village by Vuhl sometime before chapter 2, as she saw through the disguise, but Vuhl smooth-talked himself out of it. She became a defender of the forest in the capacity she was able to, and spent a lot of time with Nell - whom the party never met. That gave me the option of giving him a little more backstory about Innenotdar, that they had missed and filled a few gaps there.</p><p></p><p>After the PCs saved the Seela - Neferitt was with Nell at that point - they left the forest. Neferitt returned to the village as fast as she could after the forest stopped burning, but the PCs were gone. She was accepted back to the village, as the survivors now knew that she was right. She heard the story about the PCs and how Galion bonded with the living blade keeping the forest alive. As she is the guardian of the forest her new goal in life was to pledge her life to Galion to keep him safe, and that way keeping her home alive. She joins the game a few days after Galion's death, leaving her heartbroken.</p><p></p><p>Another fun twist is that Galion was evil, and did not really care one bit about Innenotdar. Neferitt who never met him has a completely unrealistic, somewhat teenage girl-like fascination with him, leading to a few quite fun scenes as everyone knows that he was NOT a saint, but to her Galion was the Light of Goodness in the world.</p><p></p><p>Chapter 11 has a different feel when you read it. It feels like there could have been a little more something to it. That said I don't mind the Pilus scene that much, apart from the fact that I have to make teleporting impossible, or Killian will just teleport up next to him and kill him in 2 rounds basically. What bothers me most is how little is done with the Ostalin forces. The build up in chapter 5 with the Khagan where they met him - in my campaign it had a very North Korean stereotype feeling - ends quite unsatisfying with him just being thrown into that last fight. The first part of the chapter went ok I think, and they seemed to like the meeting with Longinus.</p><p></p><p>Chapter 10 had some quite memorable scenes, specially the fight with Freedom was good I also liked the discussion about what to do with Trilla. It also had some abstract moments that I had some problems presenting as they should have, just as you wrote - it is hard to capture the surreal in a game and I am not sure how memorable the chapter was for the PCs. The fight with flight was another scene I had some troubles with, with it being completely 3-dimensional, and I basically needed to translate a map that was several hundred feet vertical as well as horizontally and that ended up being a bit of a mess, so I ended up doing it half fight and half paraphrasing. Luckily the PCs found that to be a satisfactory solution.</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 7212692, member: 6781484"] Her death had the right effect for my group as the Colossus fight was not really to their taste, so they got a chance to end it in a way they preferred. That means that in my group her presence and powers was a very good thing. Some of the things we like to fiddle with once in a while are how much can you tweak the PCs without breaking the game. Galion - now Neferitt - has made a Female Seela Paragon/Paladin of freedom built, based around Charisma. Let's just say that he isn't going to fail many saving throws. That said, he does have other weaker spots, so his character is not breaking the game. The backstory is that his character was expelled from the village by Vuhl sometime before chapter 2, as she saw through the disguise, but Vuhl smooth-talked himself out of it. She became a defender of the forest in the capacity she was able to, and spent a lot of time with Nell - whom the party never met. That gave me the option of giving him a little more backstory about Innenotdar, that they had missed and filled a few gaps there. After the PCs saved the Seela - Neferitt was with Nell at that point - they left the forest. Neferitt returned to the village as fast as she could after the forest stopped burning, but the PCs were gone. She was accepted back to the village, as the survivors now knew that she was right. She heard the story about the PCs and how Galion bonded with the living blade keeping the forest alive. As she is the guardian of the forest her new goal in life was to pledge her life to Galion to keep him safe, and that way keeping her home alive. She joins the game a few days after Galion's death, leaving her heartbroken. Another fun twist is that Galion was evil, and did not really care one bit about Innenotdar. Neferitt who never met him has a completely unrealistic, somewhat teenage girl-like fascination with him, leading to a few quite fun scenes as everyone knows that he was NOT a saint, but to her Galion was the Light of Goodness in the world. Chapter 11 has a different feel when you read it. It feels like there could have been a little more something to it. That said I don't mind the Pilus scene that much, apart from the fact that I have to make teleporting impossible, or Killian will just teleport up next to him and kill him in 2 rounds basically. What bothers me most is how little is done with the Ostalin forces. The build up in chapter 5 with the Khagan where they met him - in my campaign it had a very North Korean stereotype feeling - ends quite unsatisfying with him just being thrown into that last fight. The first part of the chapter went ok I think, and they seemed to like the meeting with Longinus. Chapter 10 had some quite memorable scenes, specially the fight with Freedom was good I also liked the discussion about what to do with Trilla. It also had some abstract moments that I had some problems presenting as they should have, just as you wrote - it is hard to capture the surreal in a game and I am not sure how memorable the chapter was for the PCs. The fight with flight was another scene I had some troubles with, with it being completely 3-dimensional, and I basically needed to translate a map that was several hundred feet vertical as well as horizontally and that ended up being a bit of a mess, so I ended up doing it half fight and half paraphrasing. Luckily the PCs found that to be a satisfactory solution. [/QUOTE]
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