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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="Lylandra" data-source="post: 7212793" data-attributes="member: 6816692"><p>Phew, losing Galion must have been tough. He's been around since the beginning, right?</p><p></p><p>Neferitt seelms like a reasonable replacement. I'm curious to see where she's headed once she finds out more about her "hero".</p><p></p><p>Seems like our two groups are at an almost identical point in their adventures (though my own thread is lagging behind hard), so reading your stories provides a great "what-if" parallel. Especially as my group's scimitar-wielding Taranesti picked up the Living Blade as well, but the experience of being connected to the Seela and corresponding responsibility influenced him heavily. Shaalguenyaver is still in Rhuarc's hands though.</p><p></p><p>For adventure 10: We're just at the beginning and as my players were really into the whole "let's go throught the caverns", I provided a drow (or Droalesti) version of Dreamcatcher as an entry point. I'm really looking forward to the dream world as I *love* surrealistic madnesses and both my players are deeply connected to Trilla. Freedom's choice will be a dilemma for them, as my other player is connected to a Trillith and wants to "save" them. Let's just say, the adventure reads very epic and promising (and I also love staged boss fights), so I believe it will play out this way as well.</p><p></p><p>For adventure 11: Yep, the feel is totally different and I have my own problems with Pilus' motivations. I just cannot see him make a turn to Leska once again after the Rags are the only people he ever really hated. Still thinking about how to do the final break with the Resistance. And yes, disable teleport. Thanks for the tip <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It will annoy the hell out of my blinky-boy Nomad/Rogue, but I don't want Pilus to go down in one round either. I don't mind the Resident Evil part too much, as I see it kind of appropriate for a giant biomantic flying shark. I will add more solid rooms for the army though.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7212793, member: 6816692"] Phew, losing Galion must have been tough. He's been around since the beginning, right? Neferitt seelms like a reasonable replacement. I'm curious to see where she's headed once she finds out more about her "hero". Seems like our two groups are at an almost identical point in their adventures (though my own thread is lagging behind hard), so reading your stories provides a great "what-if" parallel. Especially as my group's scimitar-wielding Taranesti picked up the Living Blade as well, but the experience of being connected to the Seela and corresponding responsibility influenced him heavily. Shaalguenyaver is still in Rhuarc's hands though. For adventure 10: We're just at the beginning and as my players were really into the whole "let's go throught the caverns", I provided a drow (or Droalesti) version of Dreamcatcher as an entry point. I'm really looking forward to the dream world as I *love* surrealistic madnesses and both my players are deeply connected to Trilla. Freedom's choice will be a dilemma for them, as my other player is connected to a Trillith and wants to "save" them. Let's just say, the adventure reads very epic and promising (and I also love staged boss fights), so I believe it will play out this way as well. For adventure 11: Yep, the feel is totally different and I have my own problems with Pilus' motivations. I just cannot see him make a turn to Leska once again after the Rags are the only people he ever really hated. Still thinking about how to do the final break with the Resistance. And yes, disable teleport. Thanks for the tip :) It will annoy the hell out of my blinky-boy Nomad/Rogue, but I don't want Pilus to go down in one round either. I don't mind the Resident Evil part too much, as I see it kind of appropriate for a giant biomantic flying shark. I will add more solid rooms for the army though. [/QUOTE]
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