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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="Mrpereira" data-source="post: 7214008" data-attributes="member: 6781484"><p><strong>The party</strong></p><p><strong></strong></p><p><strong>Neferitt – Seela Paragon lvl. 2 / Paladin 15</strong></p><p><strong>Shaith – Fire elf Wizard 1(with precocious apprentice feat)/Druid 6/Arcane Hierophant 10</strong></p><p><strong>Killian – Human Wizard 1(with precocious apprentice feat)/priest of Heironious lvl. 3 / Mystic theurge 10 / frost mage 3</strong></p><p><strong></strong></p><p><strong>NPCs </strong></p><p><strong></strong></p><p><strong>Wax – Paladin lvl 17</strong></p><p><strong>Guard Captain Tintra Stargazer – Fighter 8/Rogue 4/Wizard 5/</strong></p><p></p><p>It takes a while after the fight before everything is calm again. There is still fighting in the city, but the threat from Trillith is over and the survivors head to the tent, they have been given. It is time to mourn their fallen comrade, and to lay plans for the next step of the journey.</p><p></p><p><em>DM Note: I always hate it when you have to introduce new characters into an existing group – it often tends to be a bit awkward, as the players want to include their friend, but the PCs ingame don’t often know the new person and as such shouldn’t have the same acceptance of a new teammate that just happens to walk by.</em></p><p><em></em><em></em></p><p><em>To make it a bit more annoying this time, was the fact that Wax is a Paladin, the same as Neferitt, the new Galion (Henceforth called Neferitt). Having two paladins, where one is an NPC, wouldn’t allow Neferitt to shine with her powers as much as the others as Wax would be able to do many of the same things. With that in mind, I decided that once Neferitt joined the party, then Wax would leave it, which in turn meant that I also had to make a new NPC and make up an excuse for yet another addition to the party.</em></p><p><em></em></p><p><em>So… I decided to mix things up a bit. I talked with Neferitt and asked if she (now this gets confusing to write as the player is male and the PC is female) was up to helping me out a bit with my problem, and she was. What I came up with was that Neferitt would take the role of Guard Captain Tintra Stargazer – the new NPC – and play that character until Neferitt arrives, and Wax leaves. It worked nicely as to get the new faces integrated, but it was a bit confusing when Neferitt became Neferitt instead of Tintra </em></p><p></p><p>In the tent the mood is somber, while in the city the celebrations are starting to warm up again. The group spend a while remembering Galion, although Shaith is pretty silent and upset. He spends most of the time looking at The Stick a.k.a. the formerly known as the living blade.</p><p></p><p>After a while they all turn in and the day ends.</p><p></p><p><strong>July 22</strong></p><p></p><p>The next morning the party is woken up by a soldier standing guard outside their tent. He says that a messenger from Seaquen has arrived and that he wishes to speak with the party.</p><p></p><p>The messenger tells them that Sequen intelligence has reported that Pilus has allied with Leska and is taking his airship to Seaquen. The intelligence is not very accurate in terms of how long they have until the ship arrives. Most likely they will have about a week or two.</p><p></p><p>The party discusses the situation and agrees that they need to end the Trillith threat once and for all and if possible they need to do it before Pilus arrives in Seaquen, so they don’t have to fight a war on two fronts. </p><p></p><p>Vigilance spent the night in their tent and is present for the discussion. He tells them that what he knows of ways cannot help them without the help of Lyceum. He knows that there are some rituals that ought to help them get to the dreamworld, but he does not know them. His best advice is that they will have to travel to Seaquen and study the books at Lyceum. He does tell them that no matter what, they will have to be able to fly in some way in the dreamworld to get to where they need to go. </p><p></p><p><em>DM note: I added the amount of days to give them some kind of time pressure, even though it will never be relevant – thanks to the dreamworld logic I will make sure that they get back in time to handle Pilus, no matter how long they take getting there.</em></p><p><em></em></p><p>Vigilance will remain in Gate Pass to ensure that the seal holds. </p><p></p><p>The party gathers their belongings, including Galions. Rantle arrives at the tent, clearly not in the best of moods, but he doesn’t elaborate. He gives the party a gift from Gate Pass as a reward for their help.</p><p></p><p><em>DM Note: This made sure that they had wealth they ought to have at level 17.</em></p><p></p><p>Rantle leaves again without saying much else. Before the party really has time to digest the situation, they have another visitor. This time it is Shalosh, who has clearly spent some time crying recently.</p><p></p><p><em>DM note: Rantle and Shalosh haven’t really made up yet over the “minor” detail of Shalosha killing Katrina – which the PCs rather quicky deduce.</em></p><p></p><p>Shalosha is not alone, she has another female elf with in the Princess’ Guards livery. She tells the party, that she knows that their journey is far from over and that she knows that where they are going, there will be a great chance of them not returning. She knows that her father won’t send anyone with them as he is focused on liberating Northern Shahalesti. Fortunately Shalosha has a small guard, which is loyal only to her. She asked her own elite guard for volunteers to go with them, and to her great pride, the entire guard volunteered. She chose their Captain – she points to the other elf – Tintra Stargazer as the one to help the PCs.</p><p></p><p><em>DM note: Neferitt/Tintra took action here and presented her as Tintra Stargazer and expressed how proud she was of being able to serve her Princess in the quest to save the world. The other two – as players do – accepted this as the new PC… which she of course wasn’t.</em></p><p><em></em></p><p>The party teleports back to Seaquen and meet with the council at Lyceum; Simeon, Kiernan and Haddin. The council informs the party that to the best of their knowledge and intelligence they have 7-10 days, depending on what route Pilus takes, how many stops he makes and how long time he takes making them. They will of course keep gathering intelligence on the approaching monk</p><p></p><p><em>DM note: I decide that wanted to outline the scope of the rest of the campaign for the part as there was no longer any reason to keep them in the dark. First end the Trillith, then handle Pilus and finally face Leska. It sounds so simple when put that way.</em></p><p><em></em></p><p>The party informs the council about the Trillith and why they believe that taking out that threat is the most pressing matter right now. The city will have a lot of people capable of building up the defenses, and the party won’t make as much difference helping with that as they will in taking out the Trillith threat. The council agree with the party (well Haddin never agrees with them, but the other two did).</p><p></p><p>Returning to their rooms after the meeting the party formulates a plan on how to move on. Suddenly they hear a knock on their door. Outside they find Tiljann, who is smiling and vibrant with energy. She is so happy that she almost cannot contain it. She tells them that she is so happy that they are here as she has a surprise for them. There is someone they need to meet, and she almost runs out of the room and pulls back another Seela with her. This is my cousin Neferitt, and she is the biggest hero I know besides you guys, and she is looking forward to meeting Galion…. Where is Galion by the way…?</p><p></p><p>After a short awkward silence the people start talking and Neferitt introduces herself as the defender of Innenotder</p><p></p><p><em>DM Note: I gave Neferitt that idea, as she was the defender for a long time. The funny part is that Shaith unofficially has been calling himself just that . </em></p><p></p><p>Luckily Shaith and Neferitt quickly created a bond centering on the Stick and a wow of bringing it back to life to save Innenotdar.</p><p></p><p><em>DM Note: And that is how Neferitt joined the group. It got a little confusing on who Neferitt really was the first few minutes as the others thought she was still Tintra. </em></p><p><em></em></p><p><em>As a side note I can tell you, that a Seela Paragon Paladin is one nasty combination. The paragon and Seela build both give Charisma bonuses, and with the right feat you have a character who adds her Charisma bonus to both Wisdom and Fortitude for saves, on top of a the paladin bonus of adding charisma bonus to saves. And as a Seela Paragon you add your Charisma to HP. Now with a start stat of 18, +4 for being Seela and Paragon, +4 for levels and +6 from Items, you now have +22 on both fortitude and will saves, +11 + dex modifier on reflex plus whatever your class gives you. And that is before we talk about adding 187 hps before rolling the dices. The build has other weaknesses, but it was fun when the others realized that giving Neferitt a 150 HP heal spell only gave her back about half her HPs…</em></p><p></p><p>Wax took this as his cue to tell the others that his heart was with Crystin and saving the town more than it was on travelling to some obscure dreamworld. He wouldn’t be able to fly anyway and his abilities would be of greater use on building the city defenses.</p><p></p><p><em>DM note: And that is how Wax left. </em></p><p></p><p><strong>July 23</strong></p><p></p><p>Tintra buys a biomantic Pegasus, while Killian is capable of casting enough overland flight spells to keep flying – at least according to himself. Neferitt has both her own wings and her loyal mount, which is a griffon. Shaith decides that he will do something a bit different. His animal companion is a direbear, and he buys a biomantic upgrade for it, so it is now a biomantically enhanced direbear with wings.</p><p></p><p><em>DM Note: A druid with a not so natural companion.</em></p><p></p><p><strong>July 23 - 25</strong></p><p></p><p>The party spend two days at the library studying the rituals. They find that they need the help of some primordeal forces, kind of demigods, who helped creating the world. They are unsure if they need all four of them or only some of them, so they decide to use the time needed to get the names of all four.</p><p></p><p><strong>July 26</strong></p><p></p><p>The first day of the summoning the party fails their diplomacy. </p><p></p><p><em>DM Note: both as a check and in roleplay.</em></p><p></p><p><strong>July 27</strong></p><p></p><p>The second day they let little miss sunshine, I-have-32-Charisma- Neferitt, do the talking. That helped and Earthsong Worm and Tidereaver Kraken send them on their way to the dreamworld. Neither the Flamebringer Dragon nor the Stormchaser Eagle came even though the party tried calling them.</p><p></p><p>After a strange vertigo-like trip the party arrives in a cave with two crystal dragons that they find they have to fight. The fight is tougher than they expected, partially because of the moving wall of forces. After defeating their enemies, the party finds a way out. </p><p></p><p><em>DM Note: And that is when the adventure became surreal. </em></p><p></p><p>They walk out through a tunnel and suddenly find themselves sanding on top of a spire in the middle of the sky, with a seemingly endless fall if they ware to jump off. They can see several places to go, but decide to start off going to the castle they can see in the distance.</p><p></p><p>The jouney doesn’t take them long and they easily take out the Varguile Swarm. The lord of the castle, Sakramar welcomes them with kindness and is a charming host.</p><p></p><p><em>DM note: He doesn’t dare do anything else.</em></p><p></p><p>The party tells him that they are looking for Trilla and that makes him happy as he loves to trade and he knows what they need to know. The talk a bit about what he wants and they learn that Sakramar has a fondness for the unique and special, including knowledge. Shaith says he has just the thing to trade with, and he hands Sakramar the Necromantic Cheese Artifact.</p><p></p><p><em>DM note: I did not see that coming, but Sakrakmar told them all he knew to get his hand on an artifact.</em></p><p></p><p>Sakramar tells what he knows of the place, the Trillith, Trilla and about how to get there. He tells them he knows a guide, but they will most likely have to play a game with him first and that he is somewhat childish. He also offers to contact the guide and arrange a meeting.</p><p></p><p>After the details are sorted, the party travels on to meet flight. The game he wants to play is a game the party has no chance of winning.</p><p></p><p><em>DM note: It only took a few rounds of playing before I realized that they had no chance really unless they set up things in an exact sequence, and I took over paraphrasing it. I had them take some damage from flight playing rough and the regroup, where they decided to breakt the rules themselves, by working as a unit and using teleports to win. </em></p><p><em></em></p><p>Flight is a little sad at having lost, but he is impressed by their tactics and promises to take them through the mural.</p><p></p><p><strong>End of session.</strong></p></blockquote><p></p>
[QUOTE="Mrpereira, post: 7214008, member: 6781484"] [B]The party Neferitt – Seela Paragon lvl. 2 / Paladin 15 Shaith – Fire elf Wizard 1(with precocious apprentice feat)/Druid 6/Arcane Hierophant 10 Killian – Human Wizard 1(with precocious apprentice feat)/priest of Heironious lvl. 3 / Mystic theurge 10 / frost mage 3 NPCs Wax – Paladin lvl 17 Guard Captain Tintra Stargazer – Fighter 8/Rogue 4/Wizard 5/[/B] It takes a while after the fight before everything is calm again. There is still fighting in the city, but the threat from Trillith is over and the survivors head to the tent, they have been given. It is time to mourn their fallen comrade, and to lay plans for the next step of the journey. [I]DM Note: I always hate it when you have to introduce new characters into an existing group – it often tends to be a bit awkward, as the players want to include their friend, but the PCs ingame don’t often know the new person and as such shouldn’t have the same acceptance of a new teammate that just happens to walk by. [/I][I] To make it a bit more annoying this time, was the fact that Wax is a Paladin, the same as Neferitt, the new Galion (Henceforth called Neferitt). Having two paladins, where one is an NPC, wouldn’t allow Neferitt to shine with her powers as much as the others as Wax would be able to do many of the same things. With that in mind, I decided that once Neferitt joined the party, then Wax would leave it, which in turn meant that I also had to make a new NPC and make up an excuse for yet another addition to the party. So… I decided to mix things up a bit. I talked with Neferitt and asked if she (now this gets confusing to write as the player is male and the PC is female) was up to helping me out a bit with my problem, and she was. What I came up with was that Neferitt would take the role of Guard Captain Tintra Stargazer – the new NPC – and play that character until Neferitt arrives, and Wax leaves. It worked nicely as to get the new faces integrated, but it was a bit confusing when Neferitt became Neferitt instead of Tintra [/I] In the tent the mood is somber, while in the city the celebrations are starting to warm up again. The group spend a while remembering Galion, although Shaith is pretty silent and upset. He spends most of the time looking at The Stick a.k.a. the formerly known as the living blade. After a while they all turn in and the day ends. [B]July 22[/B] The next morning the party is woken up by a soldier standing guard outside their tent. He says that a messenger from Seaquen has arrived and that he wishes to speak with the party. The messenger tells them that Sequen intelligence has reported that Pilus has allied with Leska and is taking his airship to Seaquen. The intelligence is not very accurate in terms of how long they have until the ship arrives. Most likely they will have about a week or two. The party discusses the situation and agrees that they need to end the Trillith threat once and for all and if possible they need to do it before Pilus arrives in Seaquen, so they don’t have to fight a war on two fronts. Vigilance spent the night in their tent and is present for the discussion. He tells them that what he knows of ways cannot help them without the help of Lyceum. He knows that there are some rituals that ought to help them get to the dreamworld, but he does not know them. His best advice is that they will have to travel to Seaquen and study the books at Lyceum. He does tell them that no matter what, they will have to be able to fly in some way in the dreamworld to get to where they need to go. [I]DM note: I added the amount of days to give them some kind of time pressure, even though it will never be relevant – thanks to the dreamworld logic I will make sure that they get back in time to handle Pilus, no matter how long they take getting there. [/I] Vigilance will remain in Gate Pass to ensure that the seal holds. The party gathers their belongings, including Galions. Rantle arrives at the tent, clearly not in the best of moods, but he doesn’t elaborate. He gives the party a gift from Gate Pass as a reward for their help. [I]DM Note: This made sure that they had wealth they ought to have at level 17.[/I] Rantle leaves again without saying much else. Before the party really has time to digest the situation, they have another visitor. This time it is Shalosh, who has clearly spent some time crying recently. [I]DM note: Rantle and Shalosh haven’t really made up yet over the “minor” detail of Shalosha killing Katrina – which the PCs rather quicky deduce.[/I] Shalosha is not alone, she has another female elf with in the Princess’ Guards livery. She tells the party, that she knows that their journey is far from over and that she knows that where they are going, there will be a great chance of them not returning. She knows that her father won’t send anyone with them as he is focused on liberating Northern Shahalesti. Fortunately Shalosha has a small guard, which is loyal only to her. She asked her own elite guard for volunteers to go with them, and to her great pride, the entire guard volunteered. She chose their Captain – she points to the other elf – Tintra Stargazer as the one to help the PCs. [I]DM note: Neferitt/Tintra took action here and presented her as Tintra Stargazer and expressed how proud she was of being able to serve her Princess in the quest to save the world. The other two – as players do – accepted this as the new PC… which she of course wasn’t. [/I] The party teleports back to Seaquen and meet with the council at Lyceum; Simeon, Kiernan and Haddin. The council informs the party that to the best of their knowledge and intelligence they have 7-10 days, depending on what route Pilus takes, how many stops he makes and how long time he takes making them. They will of course keep gathering intelligence on the approaching monk [I]DM note: I decide that wanted to outline the scope of the rest of the campaign for the part as there was no longer any reason to keep them in the dark. First end the Trillith, then handle Pilus and finally face Leska. It sounds so simple when put that way. [/I] The party informs the council about the Trillith and why they believe that taking out that threat is the most pressing matter right now. The city will have a lot of people capable of building up the defenses, and the party won’t make as much difference helping with that as they will in taking out the Trillith threat. The council agree with the party (well Haddin never agrees with them, but the other two did). Returning to their rooms after the meeting the party formulates a plan on how to move on. Suddenly they hear a knock on their door. Outside they find Tiljann, who is smiling and vibrant with energy. She is so happy that she almost cannot contain it. She tells them that she is so happy that they are here as she has a surprise for them. There is someone they need to meet, and she almost runs out of the room and pulls back another Seela with her. This is my cousin Neferitt, and she is the biggest hero I know besides you guys, and she is looking forward to meeting Galion…. Where is Galion by the way…? After a short awkward silence the people start talking and Neferitt introduces herself as the defender of Innenotder [I]DM Note: I gave Neferitt that idea, as she was the defender for a long time. The funny part is that Shaith unofficially has been calling himself just that . [/I] Luckily Shaith and Neferitt quickly created a bond centering on the Stick and a wow of bringing it back to life to save Innenotdar. [I]DM Note: And that is how Neferitt joined the group. It got a little confusing on who Neferitt really was the first few minutes as the others thought she was still Tintra. As a side note I can tell you, that a Seela Paragon Paladin is one nasty combination. The paragon and Seela build both give Charisma bonuses, and with the right feat you have a character who adds her Charisma bonus to both Wisdom and Fortitude for saves, on top of a the paladin bonus of adding charisma bonus to saves. And as a Seela Paragon you add your Charisma to HP. Now with a start stat of 18, +4 for being Seela and Paragon, +4 for levels and +6 from Items, you now have +22 on both fortitude and will saves, +11 + dex modifier on reflex plus whatever your class gives you. And that is before we talk about adding 187 hps before rolling the dices. The build has other weaknesses, but it was fun when the others realized that giving Neferitt a 150 HP heal spell only gave her back about half her HPs…[/I] Wax took this as his cue to tell the others that his heart was with Crystin and saving the town more than it was on travelling to some obscure dreamworld. He wouldn’t be able to fly anyway and his abilities would be of greater use on building the city defenses. [I]DM note: And that is how Wax left. [/I] [B]July 23[/B] Tintra buys a biomantic Pegasus, while Killian is capable of casting enough overland flight spells to keep flying – at least according to himself. Neferitt has both her own wings and her loyal mount, which is a griffon. Shaith decides that he will do something a bit different. His animal companion is a direbear, and he buys a biomantic upgrade for it, so it is now a biomantically enhanced direbear with wings. [I]DM Note: A druid with a not so natural companion.[/I] [B]July 23 - 25[/B] The party spend two days at the library studying the rituals. They find that they need the help of some primordeal forces, kind of demigods, who helped creating the world. They are unsure if they need all four of them or only some of them, so they decide to use the time needed to get the names of all four. [B]July 26[/B] The first day of the summoning the party fails their diplomacy. [I]DM Note: both as a check and in roleplay.[/I] [B]July 27[/B] The second day they let little miss sunshine, I-have-32-Charisma- Neferitt, do the talking. That helped and Earthsong Worm and Tidereaver Kraken send them on their way to the dreamworld. Neither the Flamebringer Dragon nor the Stormchaser Eagle came even though the party tried calling them. After a strange vertigo-like trip the party arrives in a cave with two crystal dragons that they find they have to fight. The fight is tougher than they expected, partially because of the moving wall of forces. After defeating their enemies, the party finds a way out. [I]DM Note: And that is when the adventure became surreal. [/I] They walk out through a tunnel and suddenly find themselves sanding on top of a spire in the middle of the sky, with a seemingly endless fall if they ware to jump off. They can see several places to go, but decide to start off going to the castle they can see in the distance. The jouney doesn’t take them long and they easily take out the Varguile Swarm. The lord of the castle, Sakramar welcomes them with kindness and is a charming host. [I]DM note: He doesn’t dare do anything else.[/I] The party tells him that they are looking for Trilla and that makes him happy as he loves to trade and he knows what they need to know. The talk a bit about what he wants and they learn that Sakramar has a fondness for the unique and special, including knowledge. Shaith says he has just the thing to trade with, and he hands Sakramar the Necromantic Cheese Artifact. [I]DM note: I did not see that coming, but Sakrakmar told them all he knew to get his hand on an artifact.[/I] Sakramar tells what he knows of the place, the Trillith, Trilla and about how to get there. He tells them he knows a guide, but they will most likely have to play a game with him first and that he is somewhat childish. He also offers to contact the guide and arrange a meeting. After the details are sorted, the party travels on to meet flight. The game he wants to play is a game the party has no chance of winning. [I]DM note: It only took a few rounds of playing before I realized that they had no chance really unless they set up things in an exact sequence, and I took over paraphrasing it. I had them take some damage from flight playing rough and the regroup, where they decided to breakt the rules themselves, by working as a unit and using teleports to win. [/I] Flight is a little sad at having lost, but he is impressed by their tactics and promises to take them through the mural. [B]End of session.[/B] [/QUOTE]
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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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