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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="Mrpereira" data-source="post: 7273864" data-attributes="member: 6781484"><p>And I finally got around to writing a few things up. This update is the rest of chapter 10.</p><p></p><p><strong>July 27 continued</strong></p><p>After the taking them through the mural Flight wishes them a fond farewell and tells them that they are welcome to come and play anytime they want to.</p><p></p><p>After he leaves them, the players notice that it has become evening and they go to sleep</p><p></p><p><strong>July 28</strong></p><p>The next day is a somewhat surreal experience for the players, who see a lot of strange sights, including a half-eaten gigantic cow. Time flows in a strange way in the dreamworld, so it is hard for the party to orient themselves timewise. During the day they are attacked by a bunch of Nightmare Trillith led by a Fire Giant Vampire. They are given early warning by the sound of a trumpet, and the fight is almost over before it began.</p><p></p><p><em>DM Note: They never realized she was a Vampire, until after she was killed. She lasted all of 3 seconds (½ round).</em></p><p></p><p>They spend some time looking for the horn that warned them, but find nothing. The party travels on and at some point as it becomes evening again, they reach the Abyssal Pillars. </p><p></p><p>The area is filled with trillith, and the party decides to travel along them as silently as possible. Out of the blue the pillars start to shatter, alerting a bunch of Nightmare Trillith to their presence. The fight commences and the party is quickly on top of things, when suddenly they hear the same horn as earlier. This time the horn blower shows herself, turning out to be a creature they have seen before. They recall the visions they had in the Temple of lost souls, where they saw the forging of the torch. The trumpet archon from that vision is the same being that they are facing now, except for the fact that she is now a fallen angel.</p><p></p><p>The Angel, Jeffa, is accompanied by a host of wraiths and dreadwraiths, turning the battle into a somewhat trickier one than before. It is quickly apparent that they Trillith are not allied with the newcomers, so the fight is actually three-wayed.</p><p></p><p>The fight ends up with the party being victorious, but Jeffa got away. She was outmatched and more or less neutralized and decided to use her high flying speed to get away.</p><p></p><p><em>DM Note: I am considering adding her to chapter 12 during the fight with Leska if either side is doing too well. I figure that she can be used as a wild card, as she can be seen helping both sides. She could be against the party as they defeated her and have the torch, or against Leska as she could be seeking redemption in helping to destroy Leska and the torch. Either way, she can be used if needed, and to tie up a loose end.</em></p><p></p><p>After the fight, the party keeps flying along the abyssal pillars until they reach a cozy shore, just as dawn breaks. They know that they have to follow the red trail during nighttime, so they decide to make camp and get some sleep.</p><p></p><p><strong>July 29</strong></p><p>When the moon rises the red trail appears in the water, and the party follow it along the way until they reach a tiny island in the middle of the ocean. The trail end at the island and they land on it. As soon as they land a lout clanking noise is heard, and they realize that they need to move, as the sound is getting louder by the second. </p><p></p><p>They fly out of the way in the last instance, just as the end of a bridge strikes the tiny island. At the other end of the bridge they see a palace. All around the palace they seem a huge amount of Trilliths flying but they seem to be unable to enter it. </p><p></p><p>After a short moment’s hesitation, they cross the bridge and head over to the palace. Standing before the doors, they hear a voice welcoming them and inviting them inside. They enter the palace and in the first room they meet Freedom, who is standing on top of one of the staircases. She invites them to sit down, and engage them in conversation.</p><p></p><p>She presents her view of the world, and how both the party and Trillith wants the same things, albeit with some significant differences in their approach. She believes that the party has misunderstood what the Trillith want. They do not want to destroy all life; they want to set everyone free from the restraining bonds of physicality. It is all about the free will and free choices of the souls.</p><p></p><p>Fredom offers the party to be the first physical entities to embrace the transformation, and she even offers to hold off the Trillith for a period of time, in case the party feels the need to prepare themselves to the shedding of the physical forms. </p><p></p><p>Eventhough they have a long philosophical discussion, in the end, the party is not swayed, and Shaith tries to take her by surprise by initiating an attack. Freedom however is ready for it, and a long drawn fight breaks out.</p><p></p><p>The first many rounds the party chases Freedom around in the first room, as she had a tendency to leave the room and return through one of the other doors the following round</p><p></p><p><em>DM Note: I managed to keep them from leaving the first room for several rounds, and thereby from finding out how the rooms worked.</em></p><p></p><p>After some rounds, it dawns on the players that she happened to appear near the exit furthest from where they were, as if to try and keep them in the room. From this point on they take the fight to her through the many rooms. </p><p></p><p><em>DM note: The logic defying layout did not really have much of an impact on them. They were too focused on the fight, which took hours to finish.</em></p><p></p><p>At one point they manage to capture Freedom behind some wall of forces, trapping her with them. Fortunately for Freedom her unseen helpers cast Maze on each of the players, and while they fought to leave the Maze, the helpers helped her out of the predicament by stone shape.</p><p></p><p>After finally exploring the eight outlying rooms, the ninth room opened up, and they had access to the central room, which forced Freedom to stop running and fight them head on, with the eventual result that she was defeated.</p><p></p><p>With Freedoms death the Prismatic sphere in the central room disappeared and the sleeping form of Trilla was revealed. On her body the party found three keys, which matched the keyholes in the circle under Trilla.</p><p></p><p>With fight over the party turned their attention to Trilla and the next dilemma, what to do with her. One option would be to try and wake her, but if she would be hostile, they did not feel that they were ready for a fight with a big gold dragon. The alternative would be to kill her.</p><p></p><p>In the end the party decided to go with the merciful approach and try to wake Trilla. After a little experimenting they figure out how to enter Trilla’s dream.</p><p></p><p>They enter a very dark world, with a glowing flying dragon that sings, while an elven girl in a golden dress chases the dragon, while crying blood red tears. Suddenly a soul shaking roar from something gigantic rocks the entire world. The elven girl looks over her shoulder in desperation and hurries after the dragon. Behind her in the distance the party sees a colossal black dragon.</p><p></p><p>The party tries to speak with the elven girl, but nothing they say seems to affect her. The colossal dragon roars again, and the girl falls. The golden dragon lands beside her, and takes a defensive position over her prone body.</p><p></p><p>The party considers fighting the black dragon, but they feel quite banged up, and instead of getting ready for a fight, they focus on finding the last key.</p><p><em></em></p><p><em>DM note: Had they been in a better fighting shape I might have considered letting a fight with Annihilation play out, but in the state they were in, it wouldn’t have been fun for anyone. </em></p><p></p><p>Luckily for them Shaith finds the key before the black dragon arrives and the party leave the dream and unlock the fourth and final keyhole. And with that action, Trilla wakes from her troubled nightmare filled sleep.</p><p></p><p>The first thing Trilla does, after thanking the party for waking her is asking after her mother. The party decided to not answering her question directly. They did not tell her about her mother’s fate. Killian steps forward and tells Trilla that they need her help to fix the torch, as something I missing. Trilla looks at the torch and instinctively knows what is missing. She bites her arm, smears some blood on the torch, and starts couching and having spasms. Out of her mouth flies a black shadow that is absorbed by the torch.</p><p></p><p>After a moment she gathers herself and blows her breathweapon over the torch… and the party.</p><p>And suddenly they find themselves in their command tent in Gate Pass, with a fully functional Torch of the burning sky.</p><p></p><p><strong>End of Chapter</strong></p><p></p><p><em>Dm note: This chapter was very surreal, and also a bit too much for our party. The stor as such was fine, but the surreal surroundings and three dimensional fights were hard to get a good grip around. I think that the travel in the dream world would have been better without the fights, but in a more storytelling mode, with other kinds of challenges. I am not sure how to do it, however.</em></p><p><em></em></p><p><em>The fight with Freedom was epic and challenging, with lots of ups and downs for the party, making it a very sweet moment when they finally killed her. Personally I liked the initial conversation, where her very well thought and rational arguments made for a very interesting discussion, and I could see at least one of the party members considering her offer seriously. </em></p><p><em></em></p><p><em>I don’t consider this chapter the best in the series, but it had some nice memorable moments and a very interesting final fight with Freedom, mixed with a room puzzle. </em></p></blockquote><p></p>
[QUOTE="Mrpereira, post: 7273864, member: 6781484"] And I finally got around to writing a few things up. This update is the rest of chapter 10. [B]July 27 continued[/B] After the taking them through the mural Flight wishes them a fond farewell and tells them that they are welcome to come and play anytime they want to. After he leaves them, the players notice that it has become evening and they go to sleep [B]July 28[/B] The next day is a somewhat surreal experience for the players, who see a lot of strange sights, including a half-eaten gigantic cow. Time flows in a strange way in the dreamworld, so it is hard for the party to orient themselves timewise. During the day they are attacked by a bunch of Nightmare Trillith led by a Fire Giant Vampire. They are given early warning by the sound of a trumpet, and the fight is almost over before it began. [I]DM Note: They never realized she was a Vampire, until after she was killed. She lasted all of 3 seconds (½ round).[/I] They spend some time looking for the horn that warned them, but find nothing. The party travels on and at some point as it becomes evening again, they reach the Abyssal Pillars. The area is filled with trillith, and the party decides to travel along them as silently as possible. Out of the blue the pillars start to shatter, alerting a bunch of Nightmare Trillith to their presence. The fight commences and the party is quickly on top of things, when suddenly they hear the same horn as earlier. This time the horn blower shows herself, turning out to be a creature they have seen before. They recall the visions they had in the Temple of lost souls, where they saw the forging of the torch. The trumpet archon from that vision is the same being that they are facing now, except for the fact that she is now a fallen angel. The Angel, Jeffa, is accompanied by a host of wraiths and dreadwraiths, turning the battle into a somewhat trickier one than before. It is quickly apparent that they Trillith are not allied with the newcomers, so the fight is actually three-wayed. The fight ends up with the party being victorious, but Jeffa got away. She was outmatched and more or less neutralized and decided to use her high flying speed to get away. [I]DM Note: I am considering adding her to chapter 12 during the fight with Leska if either side is doing too well. I figure that she can be used as a wild card, as she can be seen helping both sides. She could be against the party as they defeated her and have the torch, or against Leska as she could be seeking redemption in helping to destroy Leska and the torch. Either way, she can be used if needed, and to tie up a loose end.[/I] After the fight, the party keeps flying along the abyssal pillars until they reach a cozy shore, just as dawn breaks. They know that they have to follow the red trail during nighttime, so they decide to make camp and get some sleep. [B]July 29[/B] When the moon rises the red trail appears in the water, and the party follow it along the way until they reach a tiny island in the middle of the ocean. The trail end at the island and they land on it. As soon as they land a lout clanking noise is heard, and they realize that they need to move, as the sound is getting louder by the second. They fly out of the way in the last instance, just as the end of a bridge strikes the tiny island. At the other end of the bridge they see a palace. All around the palace they seem a huge amount of Trilliths flying but they seem to be unable to enter it. After a short moment’s hesitation, they cross the bridge and head over to the palace. Standing before the doors, they hear a voice welcoming them and inviting them inside. They enter the palace and in the first room they meet Freedom, who is standing on top of one of the staircases. She invites them to sit down, and engage them in conversation. She presents her view of the world, and how both the party and Trillith wants the same things, albeit with some significant differences in their approach. She believes that the party has misunderstood what the Trillith want. They do not want to destroy all life; they want to set everyone free from the restraining bonds of physicality. It is all about the free will and free choices of the souls. Fredom offers the party to be the first physical entities to embrace the transformation, and she even offers to hold off the Trillith for a period of time, in case the party feels the need to prepare themselves to the shedding of the physical forms. Eventhough they have a long philosophical discussion, in the end, the party is not swayed, and Shaith tries to take her by surprise by initiating an attack. Freedom however is ready for it, and a long drawn fight breaks out. The first many rounds the party chases Freedom around in the first room, as she had a tendency to leave the room and return through one of the other doors the following round [I]DM Note: I managed to keep them from leaving the first room for several rounds, and thereby from finding out how the rooms worked.[/I] After some rounds, it dawns on the players that she happened to appear near the exit furthest from where they were, as if to try and keep them in the room. From this point on they take the fight to her through the many rooms. [I]DM note: The logic defying layout did not really have much of an impact on them. They were too focused on the fight, which took hours to finish.[/I] At one point they manage to capture Freedom behind some wall of forces, trapping her with them. Fortunately for Freedom her unseen helpers cast Maze on each of the players, and while they fought to leave the Maze, the helpers helped her out of the predicament by stone shape. After finally exploring the eight outlying rooms, the ninth room opened up, and they had access to the central room, which forced Freedom to stop running and fight them head on, with the eventual result that she was defeated. With Freedoms death the Prismatic sphere in the central room disappeared and the sleeping form of Trilla was revealed. On her body the party found three keys, which matched the keyholes in the circle under Trilla. With fight over the party turned their attention to Trilla and the next dilemma, what to do with her. One option would be to try and wake her, but if she would be hostile, they did not feel that they were ready for a fight with a big gold dragon. The alternative would be to kill her. In the end the party decided to go with the merciful approach and try to wake Trilla. After a little experimenting they figure out how to enter Trilla’s dream. They enter a very dark world, with a glowing flying dragon that sings, while an elven girl in a golden dress chases the dragon, while crying blood red tears. Suddenly a soul shaking roar from something gigantic rocks the entire world. The elven girl looks over her shoulder in desperation and hurries after the dragon. Behind her in the distance the party sees a colossal black dragon. The party tries to speak with the elven girl, but nothing they say seems to affect her. The colossal dragon roars again, and the girl falls. The golden dragon lands beside her, and takes a defensive position over her prone body. The party considers fighting the black dragon, but they feel quite banged up, and instead of getting ready for a fight, they focus on finding the last key. [I] DM note: Had they been in a better fighting shape I might have considered letting a fight with Annihilation play out, but in the state they were in, it wouldn’t have been fun for anyone. [/I] Luckily for them Shaith finds the key before the black dragon arrives and the party leave the dream and unlock the fourth and final keyhole. And with that action, Trilla wakes from her troubled nightmare filled sleep. The first thing Trilla does, after thanking the party for waking her is asking after her mother. The party decided to not answering her question directly. They did not tell her about her mother’s fate. Killian steps forward and tells Trilla that they need her help to fix the torch, as something I missing. Trilla looks at the torch and instinctively knows what is missing. She bites her arm, smears some blood on the torch, and starts couching and having spasms. Out of her mouth flies a black shadow that is absorbed by the torch. After a moment she gathers herself and blows her breathweapon over the torch… and the party. And suddenly they find themselves in their command tent in Gate Pass, with a fully functional Torch of the burning sky. [B]End of Chapter[/B] [I]Dm note: This chapter was very surreal, and also a bit too much for our party. The stor as such was fine, but the surreal surroundings and three dimensional fights were hard to get a good grip around. I think that the travel in the dream world would have been better without the fights, but in a more storytelling mode, with other kinds of challenges. I am not sure how to do it, however. The fight with Freedom was epic and challenging, with lots of ups and downs for the party, making it a very sweet moment when they finally killed her. Personally I liked the initial conversation, where her very well thought and rational arguments made for a very interesting discussion, and I could see at least one of the party members considering her offer seriously. I don’t consider this chapter the best in the series, but it had some nice memorable moments and a very interesting final fight with Freedom, mixed with a room puzzle. [/I] [/QUOTE]
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