Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 7277895" data-attributes="member: 35909"><p>Heh, you're ahead of my campaign finally. We're still in Ch. 11, though I expanded it out to make sure they get to enjoy being level 20 for all of Ch. 12.</p><p>I really need to start posting my own campaign notes... Now that the big plot twist I added in Ch. 10 has gone by, I can pretty much talk about anything w/o worry if my players see it.</p><p></p><p>I actually liked Ch. 10, even aside from the plot stuff I added to it. The Trillith are my favorite thing about WotBS and it was great to have a whole chapter focused on them. But it was very frustrating, in the chapter w/ the most alien and strange landscapes and situations, that it was also possibly the most map-devoid chapter in the book. I had to add a ton of my own maps to make it work, and still resorted to blank grids and "use your imagination" several times.</p><p>The palace itself is a bit underwhelming and I honestly don't like the the idea of a continuous fight through the whole place right from the start w/ Freedom. Sounds cool on paper, but in practice I felt it'd just be a huge drag and honestly...she doesn't have the hit points to withstand it. Instead, I had her skirmish them twice before the final battle, retreating in between to fast heal.</p><p>I also had the dream encounter w/ Trilla and retrieving the white key happen before entering the palace. Freedom's the final boss of the chapter (unless you're using it as the final adventure, of course...), so IMO it should be the last fight. Plus, encountering the sheer unstoppable terror of Annihilation and realizing that's the thing they need to prevent from being born I think adds a lot more urgency and importance to defeating Freedom than experiencing it after the palace has already been cleared.</p><p>And it lets them interact w/ Trilla before actually reaching her.</p><p>Not much point going into my unique plot here, but I think it helps tie this chapter and Ch. 11 together a bit, when as written they're kinda dis-jointed.</p><p></p><p>Ch. 11...not much to say. It's definitely as written one of the weakest chapters in the book. I feel like all the Two-Winds related chapters (3, 5, and 11) comprise the weakest chapters in the campaign and I'm not sure if that's a coincidence.</p><p>Glad at the very least the stat block for that Earth Elemental Monolith was useful to you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Seems out of context completely at that point, though. Whole reason for having that as (spoilers I no longer care about concealing since it's a contingency neither of us ended up needing)</p><p>[sblock]...the enemy Pilus leaves behind for the party to fight in Ch. 5 if they try to attack him is so it can be sufficiently near-impossible to beat but give an easy out. It's purpose isn't to kill the party, its purpose is to show his brother the party's "true colors," as he figures they'll flee to save themselves and allow the innocent monks to be left in its path of destruction. Since it's earth element and he knows his brother has Banishment prepared and the whole temple is FULL of wind-related items that boost the save DC for an earth creature, it won't actually put the temple at risk. But the party won't know that and its sheer might is a good way to "expose" their selfishness, foolishly picking a fight and then letting others deal with the consequences. Of course, if they stand and fight and are about to die, Longinus can banish it as well.</p><p>Ultimately, it's not about the party. It's about Pilus's relationship w/ his brother after the party's made accusations that hurt his standing in his brothers' eyes, trying to prove the party is dishonorable and untrustworthy.[/sblock]</p><p>I forget...did Paradim die in Ch. 5 in your campaign or did you get to use him yet again? I'm definitely planning on having him make his third and final appearance this chapter, he's turned into such a great recurring minor villain for us. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 7277895, member: 35909"] Heh, you're ahead of my campaign finally. We're still in Ch. 11, though I expanded it out to make sure they get to enjoy being level 20 for all of Ch. 12. I really need to start posting my own campaign notes... Now that the big plot twist I added in Ch. 10 has gone by, I can pretty much talk about anything w/o worry if my players see it. I actually liked Ch. 10, even aside from the plot stuff I added to it. The Trillith are my favorite thing about WotBS and it was great to have a whole chapter focused on them. But it was very frustrating, in the chapter w/ the most alien and strange landscapes and situations, that it was also possibly the most map-devoid chapter in the book. I had to add a ton of my own maps to make it work, and still resorted to blank grids and "use your imagination" several times. The palace itself is a bit underwhelming and I honestly don't like the the idea of a continuous fight through the whole place right from the start w/ Freedom. Sounds cool on paper, but in practice I felt it'd just be a huge drag and honestly...she doesn't have the hit points to withstand it. Instead, I had her skirmish them twice before the final battle, retreating in between to fast heal. I also had the dream encounter w/ Trilla and retrieving the white key happen before entering the palace. Freedom's the final boss of the chapter (unless you're using it as the final adventure, of course...), so IMO it should be the last fight. Plus, encountering the sheer unstoppable terror of Annihilation and realizing that's the thing they need to prevent from being born I think adds a lot more urgency and importance to defeating Freedom than experiencing it after the palace has already been cleared. And it lets them interact w/ Trilla before actually reaching her. Not much point going into my unique plot here, but I think it helps tie this chapter and Ch. 11 together a bit, when as written they're kinda dis-jointed. Ch. 11...not much to say. It's definitely as written one of the weakest chapters in the book. I feel like all the Two-Winds related chapters (3, 5, and 11) comprise the weakest chapters in the campaign and I'm not sure if that's a coincidence. Glad at the very least the stat block for that Earth Elemental Monolith was useful to you. :D Seems out of context completely at that point, though. Whole reason for having that as (spoilers I no longer care about concealing since it's a contingency neither of us ended up needing) [sblock]...the enemy Pilus leaves behind for the party to fight in Ch. 5 if they try to attack him is so it can be sufficiently near-impossible to beat but give an easy out. It's purpose isn't to kill the party, its purpose is to show his brother the party's "true colors," as he figures they'll flee to save themselves and allow the innocent monks to be left in its path of destruction. Since it's earth element and he knows his brother has Banishment prepared and the whole temple is FULL of wind-related items that boost the save DC for an earth creature, it won't actually put the temple at risk. But the party won't know that and its sheer might is a good way to "expose" their selfishness, foolishly picking a fight and then letting others deal with the consequences. Of course, if they stand and fight and are about to die, Longinus can banish it as well. Ultimately, it's not about the party. It's about Pilus's relationship w/ his brother after the party's made accusations that hurt his standing in his brothers' eyes, trying to prove the party is dishonorable and untrustworthy.[/sblock] I forget...did Paradim die in Ch. 5 in your campaign or did you get to use him yet again? I'm definitely planning on having him make his third and final appearance this chapter, he's turned into such a great recurring minor villain for us. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
Top