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MrPereira's WOTBS D&D 3.5 Campaign (SPOILERS IN THE POSTS)
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<blockquote data-quote="Mrpereira" data-source="post: 7320109" data-attributes="member: 6781484"><p>...aaaaaaand we are done!</p><p></p><p>I will make a longer write-up at some point.</p><p></p><p>It is nice to look back at this great campaign; knowing that we actually made it through. The last night was a bit disappointing. The last fight took too long, and it ended up being a bit more of a chore than fun. Part of it is my own fault. Since all the players had access to all books, I improved Leska's memorization so it included some spells that were an upgrade. Also I changed a few feats so she had practised spellcaster in both wizard and cleric. On the other hand I had made the final fight above ground a fight with her against 2 pcs and 16 NPCs. </p><p></p><p>The result was that first of all she was almost too tough. It took them 6 hours just to draw blood. And second of all, it was a mess with all the NPCs. The idea was great, but it was too many characters that the PCs didn't know intimately, meaning that they spent a lot of time (wasted a lot of time) each round just to decide what the NPCs would do. Finally I had them start at too big a distance from each other. Above ground they were about 250 feet apart (more or less where they ended below ground) but since they didn't dimension door/teleport (or couldn't) it took a long time for them just to get close to her.</p><p></p><p>The elven conspiracy I ended before it began. Partly because Leska was so tough, that they had to focus on her, and when she finally went down Shalosha was dead (she died below ground), Aurana was sent to another plane by a prismatic spray, and the same spell turned Shaaladel into a statue.</p><p></p><p>That said, it was a good ending to a great campaign.</p><p></p><p>So... now on to the next campaign. In march, when we have our next session, I will start running Zeitgeist... no rest for the wicked so to speak <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. I don't plan on writing up a journal for Zeitgeist... at least not atm... this has taken a lot of time to write up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>I do have a few questions about Zeitgeist (that I can't seem to find the answer to in the forums) but I don't think this is the right post as players of Zeitgeist could be reading along.</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 7320109, member: 6781484"] ...aaaaaaand we are done! I will make a longer write-up at some point. It is nice to look back at this great campaign; knowing that we actually made it through. The last night was a bit disappointing. The last fight took too long, and it ended up being a bit more of a chore than fun. Part of it is my own fault. Since all the players had access to all books, I improved Leska's memorization so it included some spells that were an upgrade. Also I changed a few feats so she had practised spellcaster in both wizard and cleric. On the other hand I had made the final fight above ground a fight with her against 2 pcs and 16 NPCs. The result was that first of all she was almost too tough. It took them 6 hours just to draw blood. And second of all, it was a mess with all the NPCs. The idea was great, but it was too many characters that the PCs didn't know intimately, meaning that they spent a lot of time (wasted a lot of time) each round just to decide what the NPCs would do. Finally I had them start at too big a distance from each other. Above ground they were about 250 feet apart (more or less where they ended below ground) but since they didn't dimension door/teleport (or couldn't) it took a long time for them just to get close to her. The elven conspiracy I ended before it began. Partly because Leska was so tough, that they had to focus on her, and when she finally went down Shalosha was dead (she died below ground), Aurana was sent to another plane by a prismatic spray, and the same spell turned Shaaladel into a statue. That said, it was a good ending to a great campaign. So... now on to the next campaign. In march, when we have our next session, I will start running Zeitgeist... no rest for the wicked so to speak :). I don't plan on writing up a journal for Zeitgeist... at least not atm... this has taken a lot of time to write up :). I do have a few questions about Zeitgeist (that I can't seem to find the answer to in the forums) but I don't think this is the right post as players of Zeitgeist could be reading along. [/QUOTE]
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