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Muddled Pasts - Pathfinder 3.5
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<blockquote data-quote="jydog1" data-source="post: 5275192" data-attributes="member: 48156"><p>Session #2 - 8/2/2010</p><p></p><p>From the journal of Grezzalik M'Rethan</p><p></p><p>It doesn't matter how pretty she might have been, it was a chance I couldn't take. Especially once I found out the blasted Scarnettis are in Sandport too . . . bloody hell. I had one of the local nobles, a fop by the name of Foxglove, tell me that nobody cared about Zerlan, but he knew about it up here, didn't he? Sanctioned magic duel or not, I blew the head off of a son of one of the most powerful families in Varisia.</p><p></p><p>Paranoia on my part is completely justified, methinks.</p><p></p><p>On the upside, the whole damn town is treating the four of us like heroes. We've been hailed, wined and dined, and even have the head of the local theater paying us for the rights to the story. I can't imagine why, but 10 gold is 10 gold. I will not be attending opening night, though. Not going to make it that easy for those bastards.</p><p></p><p>My new friends are an interesting lot. The halfling charms the hell out of everyone she meets, and the northern warrior isn't too far behind. They have Foxglove eating out of their hands. Tofa revealed that she was a captain on her first voyage when her crew mutinied - she was a little vague as to why - and she set the ship ablaze and swam away. A passing ship found her and brought her here. She seems to get getting along well with one of the local smiths, a real hardass type named Dos or something like that. I found an alchemist along with another guy who I would hazard deals with the darker side of the herbal arts. Interesting town, this Sandport. And I'm not even going to mention how fascinated I am by the clock in the Inn we're at, which is reputed to be haunted but in any case radiates enough magical power to outside the sun, if you're the type who can see something like that.</p><p></p><p>Wow. Remind me not to piss her off.</p><p></p><p>The druid remains an odd duck. He insists on sleeping in some run-down cabin by the water, and somehow we managed not to find a boar with him doing the searching - I thought those woodsy types could find a green ant on a tree leaf, but he didn't find anything. Not that me hanging onto a horse while wrestling with a boar spear was really a great idea in the first place, but Foxglove is supposedly opposed to the Scarnettis, so he'd be a good ally.</p><p></p><p>Telbaine has some crazy rune he is trying to get identified. I have the feeling I should recognize it, but I can't. He's tight-lipped as to why. Not sure I can trust him yet. Not sure I can trust any of them, although the girls came with me when - okay, here's the deal. I get a knock on my door late the other night. Young woman's voice, says she has to talk to me. With misgivings I opened the door, and there's a comely lass from of the mercantile families in the hallway. She says there's a problem with some sort of giant something back at her family's shop, and she'd like me to take care of it. Just me.</p><p></p><p>i try to get more out of her, but she just insists it's a problem she feels I should handle alone, and goes off to wait for me. I smelling a big fat trap, so I rouse Trixie and Tofa, who grumble but come with me to drag Telbaine out of his seaside shack - by Selryn's Glory, what a hole that place is - and we head over to the store to find the girl waiting for me in flimsy negligee and an expression of profound disappointment as she sees I didn't come alone. She mumbled something about the problem being solved and slammed the door shut.</p><p></p><p>It's entirely possible I misread the situation.</p><p></p><p>Trixie and Tofa manged to laugh themselves sick, despite not being able to answer my perfectly reasonable question if that she wanted s meeting like that, why didn;t she just come into my room back at the inn? Ah, women. Still, for all I know there were assassins on either side of her door.</p><p></p><p>There probably weren't assassins. But one can't be too careful. The next day a woman rushed in screaming about a monster in her kid's closet - we arrived too late to save her husband but managed to kill a goblin that had been hiding there, probably since the raid during the festival. We could have saved him, perhaps, if we'd moved sooner. This weighs on me. The sheriff took the opportunity to mention our services might be needed again soon, and I wouldn't mind a few more coins in my pocket - I;d like to purchase a replacement for my alchemical lab that somehow got lost in the shuffle of my departure. I need to talk with the sage in town, reputedly a master of Thessalonian, and find out about local ruins as well. There was a local carver a few years ago who evidently went nuts and switched from wood to people - killed a lot of them before being taken down. I'm going to wander around and find his carvings - I have a feeling there might be something to them. </p><p></p><p>But seriously, why didn't she just come in? Sigh.</p></blockquote><p></p>
[QUOTE="jydog1, post: 5275192, member: 48156"] Session #2 - 8/2/2010 From the journal of Grezzalik M'Rethan It doesn't matter how pretty she might have been, it was a chance I couldn't take. Especially once I found out the blasted Scarnettis are in Sandport too . . . bloody hell. I had one of the local nobles, a fop by the name of Foxglove, tell me that nobody cared about Zerlan, but he knew about it up here, didn't he? Sanctioned magic duel or not, I blew the head off of a son of one of the most powerful families in Varisia. Paranoia on my part is completely justified, methinks. On the upside, the whole damn town is treating the four of us like heroes. We've been hailed, wined and dined, and even have the head of the local theater paying us for the rights to the story. I can't imagine why, but 10 gold is 10 gold. I will not be attending opening night, though. Not going to make it that easy for those bastards. My new friends are an interesting lot. The halfling charms the hell out of everyone she meets, and the northern warrior isn't too far behind. They have Foxglove eating out of their hands. Tofa revealed that she was a captain on her first voyage when her crew mutinied - she was a little vague as to why - and she set the ship ablaze and swam away. A passing ship found her and brought her here. She seems to get getting along well with one of the local smiths, a real hardass type named Dos or something like that. I found an alchemist along with another guy who I would hazard deals with the darker side of the herbal arts. Interesting town, this Sandport. And I'm not even going to mention how fascinated I am by the clock in the Inn we're at, which is reputed to be haunted but in any case radiates enough magical power to outside the sun, if you're the type who can see something like that. Wow. Remind me not to piss her off. The druid remains an odd duck. He insists on sleeping in some run-down cabin by the water, and somehow we managed not to find a boar with him doing the searching - I thought those woodsy types could find a green ant on a tree leaf, but he didn't find anything. Not that me hanging onto a horse while wrestling with a boar spear was really a great idea in the first place, but Foxglove is supposedly opposed to the Scarnettis, so he'd be a good ally. Telbaine has some crazy rune he is trying to get identified. I have the feeling I should recognize it, but I can't. He's tight-lipped as to why. Not sure I can trust him yet. Not sure I can trust any of them, although the girls came with me when - okay, here's the deal. I get a knock on my door late the other night. Young woman's voice, says she has to talk to me. With misgivings I opened the door, and there's a comely lass from of the mercantile families in the hallway. She says there's a problem with some sort of giant something back at her family's shop, and she'd like me to take care of it. Just me. i try to get more out of her, but she just insists it's a problem she feels I should handle alone, and goes off to wait for me. I smelling a big fat trap, so I rouse Trixie and Tofa, who grumble but come with me to drag Telbaine out of his seaside shack - by Selryn's Glory, what a hole that place is - and we head over to the store to find the girl waiting for me in flimsy negligee and an expression of profound disappointment as she sees I didn't come alone. She mumbled something about the problem being solved and slammed the door shut. It's entirely possible I misread the situation. Trixie and Tofa manged to laugh themselves sick, despite not being able to answer my perfectly reasonable question if that she wanted s meeting like that, why didn;t she just come into my room back at the inn? Ah, women. Still, for all I know there were assassins on either side of her door. There probably weren't assassins. But one can't be too careful. The next day a woman rushed in screaming about a monster in her kid's closet - we arrived too late to save her husband but managed to kill a goblin that had been hiding there, probably since the raid during the festival. We could have saved him, perhaps, if we'd moved sooner. This weighs on me. The sheriff took the opportunity to mention our services might be needed again soon, and I wouldn't mind a few more coins in my pocket - I;d like to purchase a replacement for my alchemical lab that somehow got lost in the shuffle of my departure. I need to talk with the sage in town, reputedly a master of Thessalonian, and find out about local ruins as well. There was a local carver a few years ago who evidently went nuts and switched from wood to people - killed a lot of them before being taken down. I'm going to wander around and find his carvings - I have a feeling there might be something to them. But seriously, why didn't she just come in? Sigh. [/QUOTE]
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