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Muddled Pasts - Pathfinder 3.5
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<blockquote data-quote="jydog1" data-source="post: 5360267" data-attributes="member: 48156"><p><strong>Session #13 - Octeober 25, 2010 - Wight or Wrong, an End to the Matter</strong></p><p></p><p>notes: hairy session. Two fights that could have gone very, very badly, and almost did. A quick reminder that a GM can take your shiny new pit spell and make it fairly useless if he wishes. Good teamwork overcame some bad rolling, especially in the showdown at the end. We started a little late and ended a whole lot late, running about 90 minutes long. Dinner was pizza, a total sellout. </p><p></p><p>From the journal of Grezzalik M'Rethen:</p><p></p><p>Would bringing flowers be a good idea?</p><p></p><p>It seemed like a reasonable question, but only elicited a sign and an eye roll from Trixie. To be fair we were slogging along in an underwater cavern at the time, but still.</p><p></p><p>I'm getting ahead of myself. The day had started with us piling into the <em>Barnacle's</em> glass bottomed dinghy to better navigate the reef-laden waters to find both the <em>Silver Raven</em> and our bestest buddy Njall. The area was treacherous but with Tofa piloting and Big Dill and Sing Song rowing we were able to get around unscathed. It took us a bit of searching, including finding several other wrecks and seeing some green-skinned creatures I believe are called Saugahin we chose not to mess with, but finally we found the prow of the <em>Raven</em> jutting above the waves. </p><p></p><p>We also noticed a few skeletons walking along the bottom of the 20 foot deep water carrying glass ingots. <em>Our</em> glass ingots.</p><p></p><p>Bloody undead.</p><p></p><p>Still, they gave us an easy trail to follow, one I was able to keep with a <em>Detect Magic</em> cantrip (ooc - Kat won this argument with her GM hubby by bludgeoning him with the logic that since they are created by magic, skeletons always should detect as such a bit). After a while they vanished from my senses, no doubt entering a tunnel or cavern of some sort. We started to debate what to do next, but after a bit Londis and Firendrin each sipped some of their <em>water breathing</em> potions and jumped overboard. After a while we saw a ray of light emanate from a waterspout hole a bit further along the reef, and after we went there and dropped lines they clambered back up, reporting that there was a crevice the skeletons had continued on into.</p><p></p><p>At this point we had Trixie read the scroll we'd gotten from the ship's wizard to find Njall's sword and . . . nothing. Crap. Panicked, we moved along a bit when, just as the spell was about to run out, Trixie said 'Ooo!" and pointed to spot on the island itself. Even from where we were there was nothing to see, so it had to be underground. Underwater. Wonderful.</p><p></p><p>We geared up, anchored the boat, and sent Firendrin's wacky owl over to the <em>Barnacle</em> with a note saying what we'd found. Then we went over the side.</p><p></p><p>It wasn't so bad. The water was reasonably warm, we had plenty of light at our disposal, and the breathing potions worked well, albeit with the slightly discomfiting side effect of giving us tiny gills in our necks. Well, I'm assuming everyone else had them, I wasn't getting close enough to check. Especially not to the hairy, practically naked dwarf.</p><p></p><p>The trail was easy to follow as we swayed our way through the fissure without incident, pulverizing the worker skeletons when we saw them. They didn't notice us and didn't fight back. Soon we came to a large open cavern, with a steep slope upward on the opposite side of us that led above water. A number of skeletons and zombies stood guard near the breakwater. We suggested that Pho perhaps take them out with his surprising magic, but he felt they weren't worth the effort. So we began to slog across (it's damn difficult to move in water! We had a single potion of <em>free movement</em>, but wanted to save it for something important). Trixie summoned a dolphin, which streaked across the chamber and smashed a skeleton to tiny bits. The warrior types had pretty much moved into position when the thing that was truly missing from this tableau dropped in. Literally.</p><p></p><p>A freakin' hydra splashed down on our midst, six heads waving around as it hissed with hunger. I summoned a dolphin and it raced in to attack. That didn't go particularly well for it and there was much devouring. Trixie had about the same amount of luck with an octopus (an octopus! I'll have to speak to her about that, I found it fascinating!). The water was a red cloud around the horrible beast.</p><p></p><p>Meanwhile the others were making short work of the skeletons and zombies and moving for the hoped safety the shore would provide. There was a slight problem with that, as Trixie and I were on the wrong side of our new scaly friend for that. I was beginning to think that this was going to be a very ignoble way to die when Londis and Pho challenged it from the side. The monk glanced my way and said, "Use your dolphin to escape!" He may have said 'fool' at the end of that, I'm not sure. But it was certainly a good idea (ooc - I had no idea I could do anything with summoned creatures other than tell then to attack. I like to think I would have come up with this by myself if I'd known, but I can't guarantee that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). </p><p></p><p>One hurried casting and one wild, wild ride later, I felt my chest scrape against sand as my head broke the surface. My savior made a squeaking noise and rocketed through the water at the hydra - he deserved a better fate, but whatever. Trixie was almost right behind me, he feet moving in a magically-induced blur. Londis had taken several solid shots but was able to stagger to safety as the hydra ate nummy fish snacks. In fact, a few moments later we were all out of the water and far enough into a cavern that the hydra couldn't follow. Safety, for now.</p><p></p><p>We healed up and pushed on, heading back underwater. A short tunnel led to another shimmer of light above our heads, and we surfaced to find ourselves in a stone-lined pool filled with bones that was part of a massive cavern, at least two hundred feet long and more than half as wide. It was filled with statues and furniture made from flotsam and, well, a lot of skeletons. On the other side of the room, in front of a wall absolutely PILED HIGH with treasure of all sorts stood three figures. Even from here I could see they weren't alive. The one on the throne stood up, flaking moss and other sea crap. It seemed annoyed.</p><p></p><p>"Interlopers! How dare you come here?" </p><p></p><p>I'm not subtle. "Hi. We're here for your crown."</p><p></p><p>If an undead could splutter, this one did. "My crown! How dare you!" Then he fixed on Tofa. "Ah, the coward is here. See, Eric, I told you she'd come." </p><p></p><p>The large armored skeleton that had led the attack on our ship chuckled. "Yes, Njall, the coward is here. I ask the boon of being allowed to slay her myself and send her soul to Hel."</p><p></p><p>"Coward?" Tofa was clearly angry but just also looked somewhat in awe - later she explained that Njall was a legend among her people, the subject of the stories she listened to as a kid, and to meet him, even in this state, was a little overwhelming. "You got the treatment you deserved, you traitorous, mutinous cur! I'll take pleasure in killing you again!"</p><p></p><p>Njall stepped in again. "In my day, we had honor and pride, and we were fearsome raiders that make the whole world quake and . . ." blah blah blah. Boy, these guys just love to hear themselves talk. The three of them yelled at one another for a while more before I jumped in during a pause and asked, "So can we have the crown already? The ladies up on the mountain need it."</p><p></p><p>From the corner of his mouth Pho said, "It is surprising you are so eager for your assignation."</p><p></p><p>Firendrin laughed and said, "Yeah, it is totally gonna fall off when she's done with it."</p><p></p><p>"Please," chimed in Trixie, "it's not like he ever uses it."</p><p></p><p>Njall blew his top at our gallows humor. "What are you talking about! KILL THEM!"</p><p></p><p>before we could do anything the other figure up by him - crap, a Hecuva, if it was what I'd seen once during class - wiggled fingers and made a tossing gesture. My ears popped as a heavy blanket of silence fell over us. I was able to discern what the spell was (ooc: 25 on the spellcraft/arcana check) and realized it had dropped an area with a large radius, and that we needed to move.</p><p></p><p>of course, that's when the skeletons moved in. Oh, and the bones beneath our feet began to shudder and move as Njall waved his arms, quickly coming together into a giant dragon skeleton.</p><p></p><p>Lovely.</p><p></p><p>Since spell-casting was out of the question, I did the dumbest thing I could think of. My <em>mage armor</em> from the 'battle' with the hydra was still in place, which was fortunate as the skeleton I moved away from no doubt would have clobbered me otherwise. Pulling out my <em>wand of shocking grasp</em>, I walked right up to the bony terror and zapped the crap out of it. It howled, or at least I guess it did, because I couldn't hear anything. Pho did one of his crazy things, tattoos flaring, and the skeletons menacing us simply exploded. The dragon staggered, and as the others clambered out of the pool to meet the oncoming Eric and Njall, I dodged an attack from the monster's tail and zapped it again. Boy, will I be sorry when this wand runs out.</p><p></p><p>It was a good jolt, and the dragon rocked back and forth for a few seconds before collapsing back into a pile of bones. Outstanding. Scrambling out of the water, I quickly moved to get out of the effect of the silence spell. Once I did, I almost wished I hadn't. By Shelyn's Luscious Earlobes, I almost wished I hadn't. Ever been in a room with THREE raging barbarians? Sounds like someone's dipping a huge sack filled with badgers into a hornet's nest. Tofa was trying not to get surrounded by Eric and Njall as they screamed at one another. Njall's blade was glowing a bright blue and looked rimed with frost. He saw Londis rushing to Tofa's aid and the rest of us not far behind and snarled, "Finally someone to give me a worthy fight!" With that he waved his blade and a wall of ice basically bisected the room, cutting the rest of us off from he and Tofa - and the spellcaster, who was still up there causing problems. Eric was on our side but seemed unperturbed - a perk of being undead, I guess. He considered us and cracked a smile as he crossed weapons with Londis.</p><p></p><p>He was still smiling when I made a pit under his feet and he fell in. I heard a curse from the other side of the wall and surmised that Njall had fallen in as well, but not before Tofa yelled in pain. There might have been a way around the wall at the far side of the room, but most of us weren't close to that at all. Pho and Firendrin moved in that direction. Trixie fired an arrow at the Hecuva, watched it plink off armor, and cursed a blue streak. The sailors had taught her a few new ones.</p><p></p><p>I stepped forward as Londis took up a position poised to shove Eric back in, and looked down at the undead. To my surprise the SOB was almost out already, and I muttered something about the lack of appreciation for a well-made pit and hit him between the eyes with one of Naffir's grenades. He almost fell back in, but with a grace and agility one wouldn't have expected of him he burst out of the pit, avoiding Londis, and moved to safety. From there he pulled something from a necklace and tossed it to us - a gift from a foe. It exploded in our midst, although Trixie and I were able to avoid the worst of it (ooc: I think Trixie's reflex save is in double digits already. I rolled a 20, which made up for the sub-5 rolls I was making with everything else). Londis got creamed, though. Still, he waded right into Eric and staggered him with a mighty blow. I missed with a elemental ray, but Trixie took care of business by stepping forward and casting a healing spell - on Eric. The skeleton was in bad shape before that, but at her touch it simply crumbled to the ground with a clatter of armor and weapons. </p><p></p><p>I refrained from making comment on what Trixie's hands could do to a male.</p><p></p><p>We raced around the edge of the ice wall to see a badly battered Pho and Tofa battling with Njall and the caster at the edge of my pit. Tofa looked terrible, pale and bloody, but her face was locked in that insane battle grin she gets and she gave no quarter. Firendrin's owl was in a bloody mess behind them. I charged up the wand and went for Njall as his cleric healed him up. I thought I'd missed - for a big man or skeleton or whatever (Pho later informed us he was a wight, a particularly foul type of undead that feeds on the essence of the living) in armor he moved well, but the electricity arced from my fingers to the metal of his mail and delivered the jolt. </p><p></p><p>The next few moments were hazy, and I'm not sure what happened but Tofa finally delivered a killing blow. Njall went down and his cleric immediately crumbled into dust. Around his body formed a golden glow, and we could see the image of of a young Northerner flanked by a pair of devastatingly beautiful warrior women clad in shimmering mail. He started to rise, but turned to Tofa first. "You have freed me, and I am grateful. The legend of the brave warriors of the north shall carry on in your name, and you were truly a worthy foe. You fought with great honor, and so I find you deserving of Hidarga. Wield it well." And poof, he was gone.</p><p></p><p>Tofa grabbed the two-handed blade with a sense of triumph, which turned to horror as the runes on the blade flared for a moment before the whole thing slowly crumbled to dust. Before anyone could react her broadsword, the one taken from Nuallia, began to glow as several runes etched themselves into the blade. </p><p></p><p>"Hmm," mused Trixie. "No wonder there were so many differing stories about what the blade looked like." She looked up at the back wall. "Wow. That's a lot of treasure." She and Londis grinned.</p><p></p><p>"Yeah," I said absentmindedly. "So, if not flowers, maybe some sort of sweetmeats? Or fruit?"</p><p></p><p>notes: really touch and go in that fight at the end. Tofa got touched by the wight and lost a level, but we do have a restoration potion somewhere. Bad rolling had us in big trouble and the room being split was a tactical nightmare, but Pho's healing waves were a huge help, as was Firendrin casting hexes galore behind the scene. I'm very interested to see how my INCREDIBLY greedy partymates figure out how to screw Amieko out of her share of the found plunder. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jydog1, post: 5360267, member: 48156"] [b]Session #13 - Octeober 25, 2010 - Wight or Wrong, an End to the Matter[/b] notes: hairy session. Two fights that could have gone very, very badly, and almost did. A quick reminder that a GM can take your shiny new pit spell and make it fairly useless if he wishes. Good teamwork overcame some bad rolling, especially in the showdown at the end. We started a little late and ended a whole lot late, running about 90 minutes long. Dinner was pizza, a total sellout. From the journal of Grezzalik M'Rethen: Would bringing flowers be a good idea? It seemed like a reasonable question, but only elicited a sign and an eye roll from Trixie. To be fair we were slogging along in an underwater cavern at the time, but still. I'm getting ahead of myself. The day had started with us piling into the [I]Barnacle's[/I] glass bottomed dinghy to better navigate the reef-laden waters to find both the [I]Silver Raven[/I] and our bestest buddy Njall. The area was treacherous but with Tofa piloting and Big Dill and Sing Song rowing we were able to get around unscathed. It took us a bit of searching, including finding several other wrecks and seeing some green-skinned creatures I believe are called Saugahin we chose not to mess with, but finally we found the prow of the [I]Raven[/I] jutting above the waves. We also noticed a few skeletons walking along the bottom of the 20 foot deep water carrying glass ingots. [I]Our[/I] glass ingots. Bloody undead. Still, they gave us an easy trail to follow, one I was able to keep with a [I]Detect Magic[/I] cantrip (ooc - Kat won this argument with her GM hubby by bludgeoning him with the logic that since they are created by magic, skeletons always should detect as such a bit). After a while they vanished from my senses, no doubt entering a tunnel or cavern of some sort. We started to debate what to do next, but after a bit Londis and Firendrin each sipped some of their [I]water breathing[/I] potions and jumped overboard. After a while we saw a ray of light emanate from a waterspout hole a bit further along the reef, and after we went there and dropped lines they clambered back up, reporting that there was a crevice the skeletons had continued on into. At this point we had Trixie read the scroll we'd gotten from the ship's wizard to find Njall's sword and . . . nothing. Crap. Panicked, we moved along a bit when, just as the spell was about to run out, Trixie said 'Ooo!" and pointed to spot on the island itself. Even from where we were there was nothing to see, so it had to be underground. Underwater. Wonderful. We geared up, anchored the boat, and sent Firendrin's wacky owl over to the [I]Barnacle[/I] with a note saying what we'd found. Then we went over the side. It wasn't so bad. The water was reasonably warm, we had plenty of light at our disposal, and the breathing potions worked well, albeit with the slightly discomfiting side effect of giving us tiny gills in our necks. Well, I'm assuming everyone else had them, I wasn't getting close enough to check. Especially not to the hairy, practically naked dwarf. The trail was easy to follow as we swayed our way through the fissure without incident, pulverizing the worker skeletons when we saw them. They didn't notice us and didn't fight back. Soon we came to a large open cavern, with a steep slope upward on the opposite side of us that led above water. A number of skeletons and zombies stood guard near the breakwater. We suggested that Pho perhaps take them out with his surprising magic, but he felt they weren't worth the effort. So we began to slog across (it's damn difficult to move in water! We had a single potion of [I]free movement[/I], but wanted to save it for something important). Trixie summoned a dolphin, which streaked across the chamber and smashed a skeleton to tiny bits. The warrior types had pretty much moved into position when the thing that was truly missing from this tableau dropped in. Literally. A freakin' hydra splashed down on our midst, six heads waving around as it hissed with hunger. I summoned a dolphin and it raced in to attack. That didn't go particularly well for it and there was much devouring. Trixie had about the same amount of luck with an octopus (an octopus! I'll have to speak to her about that, I found it fascinating!). The water was a red cloud around the horrible beast. Meanwhile the others were making short work of the skeletons and zombies and moving for the hoped safety the shore would provide. There was a slight problem with that, as Trixie and I were on the wrong side of our new scaly friend for that. I was beginning to think that this was going to be a very ignoble way to die when Londis and Pho challenged it from the side. The monk glanced my way and said, "Use your dolphin to escape!" He may have said 'fool' at the end of that, I'm not sure. But it was certainly a good idea (ooc - I had no idea I could do anything with summoned creatures other than tell then to attack. I like to think I would have come up with this by myself if I'd known, but I can't guarantee that ;)). One hurried casting and one wild, wild ride later, I felt my chest scrape against sand as my head broke the surface. My savior made a squeaking noise and rocketed through the water at the hydra - he deserved a better fate, but whatever. Trixie was almost right behind me, he feet moving in a magically-induced blur. Londis had taken several solid shots but was able to stagger to safety as the hydra ate nummy fish snacks. In fact, a few moments later we were all out of the water and far enough into a cavern that the hydra couldn't follow. Safety, for now. We healed up and pushed on, heading back underwater. A short tunnel led to another shimmer of light above our heads, and we surfaced to find ourselves in a stone-lined pool filled with bones that was part of a massive cavern, at least two hundred feet long and more than half as wide. It was filled with statues and furniture made from flotsam and, well, a lot of skeletons. On the other side of the room, in front of a wall absolutely PILED HIGH with treasure of all sorts stood three figures. Even from here I could see they weren't alive. The one on the throne stood up, flaking moss and other sea crap. It seemed annoyed. "Interlopers! How dare you come here?" I'm not subtle. "Hi. We're here for your crown." If an undead could splutter, this one did. "My crown! How dare you!" Then he fixed on Tofa. "Ah, the coward is here. See, Eric, I told you she'd come." The large armored skeleton that had led the attack on our ship chuckled. "Yes, Njall, the coward is here. I ask the boon of being allowed to slay her myself and send her soul to Hel." "Coward?" Tofa was clearly angry but just also looked somewhat in awe - later she explained that Njall was a legend among her people, the subject of the stories she listened to as a kid, and to meet him, even in this state, was a little overwhelming. "You got the treatment you deserved, you traitorous, mutinous cur! I'll take pleasure in killing you again!" Njall stepped in again. "In my day, we had honor and pride, and we were fearsome raiders that make the whole world quake and . . ." blah blah blah. Boy, these guys just love to hear themselves talk. The three of them yelled at one another for a while more before I jumped in during a pause and asked, "So can we have the crown already? The ladies up on the mountain need it." From the corner of his mouth Pho said, "It is surprising you are so eager for your assignation." Firendrin laughed and said, "Yeah, it is totally gonna fall off when she's done with it." "Please," chimed in Trixie, "it's not like he ever uses it." Njall blew his top at our gallows humor. "What are you talking about! KILL THEM!" before we could do anything the other figure up by him - crap, a Hecuva, if it was what I'd seen once during class - wiggled fingers and made a tossing gesture. My ears popped as a heavy blanket of silence fell over us. I was able to discern what the spell was (ooc: 25 on the spellcraft/arcana check) and realized it had dropped an area with a large radius, and that we needed to move. of course, that's when the skeletons moved in. Oh, and the bones beneath our feet began to shudder and move as Njall waved his arms, quickly coming together into a giant dragon skeleton. Lovely. Since spell-casting was out of the question, I did the dumbest thing I could think of. My [I]mage armor[/I] from the 'battle' with the hydra was still in place, which was fortunate as the skeleton I moved away from no doubt would have clobbered me otherwise. Pulling out my [I]wand of shocking grasp[/I], I walked right up to the bony terror and zapped the crap out of it. It howled, or at least I guess it did, because I couldn't hear anything. Pho did one of his crazy things, tattoos flaring, and the skeletons menacing us simply exploded. The dragon staggered, and as the others clambered out of the pool to meet the oncoming Eric and Njall, I dodged an attack from the monster's tail and zapped it again. Boy, will I be sorry when this wand runs out. It was a good jolt, and the dragon rocked back and forth for a few seconds before collapsing back into a pile of bones. Outstanding. Scrambling out of the water, I quickly moved to get out of the effect of the silence spell. Once I did, I almost wished I hadn't. By Shelyn's Luscious Earlobes, I almost wished I hadn't. Ever been in a room with THREE raging barbarians? Sounds like someone's dipping a huge sack filled with badgers into a hornet's nest. Tofa was trying not to get surrounded by Eric and Njall as they screamed at one another. Njall's blade was glowing a bright blue and looked rimed with frost. He saw Londis rushing to Tofa's aid and the rest of us not far behind and snarled, "Finally someone to give me a worthy fight!" With that he waved his blade and a wall of ice basically bisected the room, cutting the rest of us off from he and Tofa - and the spellcaster, who was still up there causing problems. Eric was on our side but seemed unperturbed - a perk of being undead, I guess. He considered us and cracked a smile as he crossed weapons with Londis. He was still smiling when I made a pit under his feet and he fell in. I heard a curse from the other side of the wall and surmised that Njall had fallen in as well, but not before Tofa yelled in pain. There might have been a way around the wall at the far side of the room, but most of us weren't close to that at all. Pho and Firendrin moved in that direction. Trixie fired an arrow at the Hecuva, watched it plink off armor, and cursed a blue streak. The sailors had taught her a few new ones. I stepped forward as Londis took up a position poised to shove Eric back in, and looked down at the undead. To my surprise the SOB was almost out already, and I muttered something about the lack of appreciation for a well-made pit and hit him between the eyes with one of Naffir's grenades. He almost fell back in, but with a grace and agility one wouldn't have expected of him he burst out of the pit, avoiding Londis, and moved to safety. From there he pulled something from a necklace and tossed it to us - a gift from a foe. It exploded in our midst, although Trixie and I were able to avoid the worst of it (ooc: I think Trixie's reflex save is in double digits already. I rolled a 20, which made up for the sub-5 rolls I was making with everything else). Londis got creamed, though. Still, he waded right into Eric and staggered him with a mighty blow. I missed with a elemental ray, but Trixie took care of business by stepping forward and casting a healing spell - on Eric. The skeleton was in bad shape before that, but at her touch it simply crumbled to the ground with a clatter of armor and weapons. I refrained from making comment on what Trixie's hands could do to a male. We raced around the edge of the ice wall to see a badly battered Pho and Tofa battling with Njall and the caster at the edge of my pit. Tofa looked terrible, pale and bloody, but her face was locked in that insane battle grin she gets and she gave no quarter. Firendrin's owl was in a bloody mess behind them. I charged up the wand and went for Njall as his cleric healed him up. I thought I'd missed - for a big man or skeleton or whatever (Pho later informed us he was a wight, a particularly foul type of undead that feeds on the essence of the living) in armor he moved well, but the electricity arced from my fingers to the metal of his mail and delivered the jolt. The next few moments were hazy, and I'm not sure what happened but Tofa finally delivered a killing blow. Njall went down and his cleric immediately crumbled into dust. Around his body formed a golden glow, and we could see the image of of a young Northerner flanked by a pair of devastatingly beautiful warrior women clad in shimmering mail. He started to rise, but turned to Tofa first. "You have freed me, and I am grateful. The legend of the brave warriors of the north shall carry on in your name, and you were truly a worthy foe. You fought with great honor, and so I find you deserving of Hidarga. Wield it well." And poof, he was gone. Tofa grabbed the two-handed blade with a sense of triumph, which turned to horror as the runes on the blade flared for a moment before the whole thing slowly crumbled to dust. Before anyone could react her broadsword, the one taken from Nuallia, began to glow as several runes etched themselves into the blade. "Hmm," mused Trixie. "No wonder there were so many differing stories about what the blade looked like." She looked up at the back wall. "Wow. That's a lot of treasure." She and Londis grinned. "Yeah," I said absentmindedly. "So, if not flowers, maybe some sort of sweetmeats? Or fruit?" notes: really touch and go in that fight at the end. Tofa got touched by the wight and lost a level, but we do have a restoration potion somewhere. Bad rolling had us in big trouble and the room being split was a tactical nightmare, but Pho's healing waves were a huge help, as was Firendrin casting hexes galore behind the scene. I'm very interested to see how my INCREDIBLY greedy partymates figure out how to screw Amieko out of her share of the found plunder. :) [/QUOTE]
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Muddled Pasts - Pathfinder 3.5
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