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Muddled Pasts - Pathfinder 3.5
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<blockquote data-quote="jydog1" data-source="post: 5388850" data-attributes="member: 48156"><p><strong>Session #16 - November 22, 2010 - Extra Helpings of the Creepy</strong></p><p></p><p>Notes: Lots of scrambling around as we remain a step behind the killer but draw ever closer. I came in with slew of ideas on who the murderer might be and they all pretty much seem completely wrong at this point. Good ideas from all corners helped put us on the right track. Well, that and people dying gruesomely. Dinner was Laura's delicious Chicken-bacon pie and Kat's yummy cream cheese crumble. oh, and the kids' Halloween candy was pillaged. Alas, no session this week as the GM has family in town.</p><p></p><p>From the journal of Grezzalik M'rethen:</p><p></p><p>Hmmm. Yes. Well. </p><p></p><p>Okay, this has gotten creepy, brutal, and bloody. The entire town is on edge and we find ourselves off in the southern farmlands stepping up be Big Damn Heroes AGAIN. But by Shelyn's Hands, I'm more worried than usual. And that's saying a lot.</p><p></p><p>Broderick Quint, the sage we'd been talking to, gave us some useful info about ghouls, ghasts, and other nasty things (have I mentioned things seem to be pointing in that direction? Seriously, what is <em>with</em> this town?). I had some theories about the late Deverin/Chopper affair and also the kid who'd knocked up Nuallia and then bailed, but they didn't pan out. My question about why they kept carving the entire Sehedron rune instead of just the one for necromancy also went unanswered. </p><p></p><p>From there we managed to pretty much completely freak out Alma, Deverin's daughter and the baker friend of Trixie's. Trixie shooed us out and managed to get some info from her, but we also forgot to tell Alma to keep the news under her bonnet. Oops. We also received invites to Shalue's wedding to Beldin, up in one of the Elven cities. A chance to get more info on my mother? Maybe.</p><p></p><p>We'd talked the Father into casting a Speak to Dead ritual for us, and we debated a while what and whom to ask. With only two questions we needed to be specific. We settled on Mortwell, the leader of the three con men who'd been slaughtered at the abandoned farm outside of town, and on a pair of questions that should yield the most info. With the body on ice at the guardhouse, we headed over to gather it and bring it to the church.</p><p></p><p>We got delayed.</p><p></p><p>A runner found us and took us to the theater, where we were lead to a grisly discovery - Trixie was dead. Not our Trixie, thank Shelyn, but Penniel Sorn, the actress who'd been playing her in the blasted show. She and Trix had had words after the party - I believe Trixie had told her 'there are no small roles, only bad actresses,' and there was no love lost between them. Still, I doubt Trixie would have wished this on her worst enemy, and in fact she took one look at the scene and headed outside to be sick.</p><p></p><p>how to describe it? Penniel's room was in shambles and she was horribly mangled - face torn off, fingers amputated, and so on. The digits, in fact, has been used to compose another message for Trixie, written in blood across the wall:</p><p></p><p style="margin-left: 20px">Trixie, Do not worry, my love, no longer will your lovely eyes have to gaze upon this impostor. Penniel was a pale shadow of your beauty, a mere white lily compared to the petals of a vibrant red rose. Still the trollop did remind me of you; I shall have her prepared and added to my collection. Please come let me show you my treasures, can you not sense my need for you? - Your Lordship</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Yeah. Creepy, right? Somehow none of the other actors heard any of this happening, which leads me to believe we might have a spellcaster involved. We did finally get a physical description - a tall, gaunt man wearing a blue demon mask and a long purple jacket. The wounds had that same foul stench to them we'd encountered before, and indeed the blood trail we found proved to be useless and the bloodhounds whined and shied away from the scent. Wonderful. Evidently met up with Penniel while the actors had been out drinking and came back with her.</p><p></p><p>Thoroughly frustrated, we gathered up the shaken Trixie and headed over to do the ritual, desperate for some sort of lead we could follow. We dithered over the wording on the questions, tinkering until we felt comfortable we'd get the most info possible. The first we asked was "Tell us everything you know about the being that killed you." </p><p></p><p>In a droning voice Mortwell filled in some gaps. He and his partners showed up to answer a note that offered them a great deal of money. The physical description was a match to the person who killed the pseudo-Trixie, expect this time the mask was of several pieces of tanned brown skin - perhaps human - sewn together. He'd attacked them with a straight razor and despite being outnumbered four to one he quickly overpowered them all - Mortwell referred to him as a 'terrible man.' After taking Grayst and hanging him from a hook so he'd have to watch everything, the attacker tied them up, tortured them craved the sehedron into their chests, and finally killed them. Our second question asked him who'd brought the note - we were figuring Jubral, the local crime lord, might have been mixed up in this somehow - but he said it was a farmer named Rogers Crosby.</p><p></p><p>A farmer. That made no sense until we headed over to the guardhouse to share what we'd learned and found a very rattled and somewhat inebriated Farmer Grump in their hands. After we calmed him down somewhat we managed to get his story, which was that the farmers down south had noticed something was amiss and gone en masse to the old Hambley farm, where they were attacked and mauled by what he called 'walking scarecrows.' They attcked the farmers and fell on the stricken, eating them, eating the dogs, eating everything. He was the only one to escape. They'd come out of the corn and as far as he knew they'd gotten everyone, including that ranger Belden.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>We asked, he mentioned that Rogers Crosby sometimes served as a worker over at Misgivings - Londis immediately picked up on that, as we'd heard it from Grayst when he was reciting his Lordship's message to Trixie - and we discovered that it was the locals' name for a manor - the Foxglove Manor. </p><p></p><p>Trixie somehow got paler.</p><p></p><p>Turns out some of the farmers had been working at the place as Aldrin Foxglove tried to rebuild it. Grump had some vague recollection of why it was called Misgivings, but not enough info. We needed to head out regardless, and we were given 4 guardsmen and mounts.</p><p></p><p>Tofa had an idea, a brilliant idea, as we stopped by Ethram Valdemar's place on the way to the farms. Indeed old Ethram was exactly the person who could help us, telling us the sordid story of Aldrin's grandfather Vorol, who vanished years ago after his wife Cassandra died under mysterious circumstances. Aldrin's father, Travos, had a wife who, while at the manor, went insane. Travos then killed her and burned the servants' quarters down, with some of them still in there. Aldrin and his sister survived and were raised in Corvosa by other members of the family. An almost speechless Trixie said she'd noticed nothing weird while out there and in fact had a wonderful time. the place was only about half restored but she'd had no sense of dread while there. I wondered, to myself, if the mentioned rose petals in the mural of her hadn't been painted with blood . . . ugh. And so it seemed be were dealing with some sort of evil granddaddy monster. Whether or not Aldrin was a willing or unwilling accomplice remained to be seen.</p><p></p><p>We headed toward the farm first. After a while a pair of the scarecrows came out and attacked us, and indeed they were ghouls. We took them down, but the mostly green guardsmen were terrified (I wasn't thrilled myself). Further on we saw far too many scarecrows grouped together, and when Tofa and Londis hit them with arrows they reacted unlike a shirt stuffed with straw ought to. Several charged us then, catching some of us by surprise. I summoned a dog that took one down and tore it to shreds, but another one clawed Trixie before I could do anything and she locked in place, affected by the poison Broderick had warned us about. </p><p></p><p>It was a brutal fight. We lost one of the guards as a ghoul claw torn his throat open, but in the end we eliminated 5 of the foul creatures with nobody suffering a bite. Examination of the hanging scarecrows proved them to be the missing farmers, left up there suffering from ghoul fever and likely to turn soon. We killed the ones that were too far gone, but found two that had a chance. One was Belden, and several of us were adamant that Shalue's fiancee get one of the two cure disease potions he had. The other one we manacled and tied to a horse, to ride back to town with the guards. i'd hoped Belden might be able to stay and fight beside us, but he was suffering heavily what the fever had done to him. It wasn't until after he'd gone that i remembered the restoration potion we had. It might have been enough to get him up and running, but too late now. At least we probably saved the lives of the other three guardsmen by sending them back. Now, we just had to worry about saving ours.</p></blockquote><p></p>
[QUOTE="jydog1, post: 5388850, member: 48156"] [b]Session #16 - November 22, 2010 - Extra Helpings of the Creepy[/b] Notes: Lots of scrambling around as we remain a step behind the killer but draw ever closer. I came in with slew of ideas on who the murderer might be and they all pretty much seem completely wrong at this point. Good ideas from all corners helped put us on the right track. Well, that and people dying gruesomely. Dinner was Laura's delicious Chicken-bacon pie and Kat's yummy cream cheese crumble. oh, and the kids' Halloween candy was pillaged. Alas, no session this week as the GM has family in town. From the journal of Grezzalik M'rethen: Hmmm. Yes. Well. Okay, this has gotten creepy, brutal, and bloody. The entire town is on edge and we find ourselves off in the southern farmlands stepping up be Big Damn Heroes AGAIN. But by Shelyn's Hands, I'm more worried than usual. And that's saying a lot. Broderick Quint, the sage we'd been talking to, gave us some useful info about ghouls, ghasts, and other nasty things (have I mentioned things seem to be pointing in that direction? Seriously, what is [I]with[/I] this town?). I had some theories about the late Deverin/Chopper affair and also the kid who'd knocked up Nuallia and then bailed, but they didn't pan out. My question about why they kept carving the entire Sehedron rune instead of just the one for necromancy also went unanswered. From there we managed to pretty much completely freak out Alma, Deverin's daughter and the baker friend of Trixie's. Trixie shooed us out and managed to get some info from her, but we also forgot to tell Alma to keep the news under her bonnet. Oops. We also received invites to Shalue's wedding to Beldin, up in one of the Elven cities. A chance to get more info on my mother? Maybe. We'd talked the Father into casting a Speak to Dead ritual for us, and we debated a while what and whom to ask. With only two questions we needed to be specific. We settled on Mortwell, the leader of the three con men who'd been slaughtered at the abandoned farm outside of town, and on a pair of questions that should yield the most info. With the body on ice at the guardhouse, we headed over to gather it and bring it to the church. We got delayed. A runner found us and took us to the theater, where we were lead to a grisly discovery - Trixie was dead. Not our Trixie, thank Shelyn, but Penniel Sorn, the actress who'd been playing her in the blasted show. She and Trix had had words after the party - I believe Trixie had told her 'there are no small roles, only bad actresses,' and there was no love lost between them. Still, I doubt Trixie would have wished this on her worst enemy, and in fact she took one look at the scene and headed outside to be sick. how to describe it? Penniel's room was in shambles and she was horribly mangled - face torn off, fingers amputated, and so on. The digits, in fact, has been used to compose another message for Trixie, written in blood across the wall: [INDENT]Trixie, Do not worry, my love, no longer will your lovely eyes have to gaze upon this impostor. Penniel was a pale shadow of your beauty, a mere white lily compared to the petals of a vibrant red rose. Still the trollop did remind me of you; I shall have her prepared and added to my collection. Please come let me show you my treasures, can you not sense my need for you? - Your Lordship [/INDENT]Yeah. Creepy, right? Somehow none of the other actors heard any of this happening, which leads me to believe we might have a spellcaster involved. We did finally get a physical description - a tall, gaunt man wearing a blue demon mask and a long purple jacket. The wounds had that same foul stench to them we'd encountered before, and indeed the blood trail we found proved to be useless and the bloodhounds whined and shied away from the scent. Wonderful. Evidently met up with Penniel while the actors had been out drinking and came back with her. Thoroughly frustrated, we gathered up the shaken Trixie and headed over to do the ritual, desperate for some sort of lead we could follow. We dithered over the wording on the questions, tinkering until we felt comfortable we'd get the most info possible. The first we asked was "Tell us everything you know about the being that killed you." In a droning voice Mortwell filled in some gaps. He and his partners showed up to answer a note that offered them a great deal of money. The physical description was a match to the person who killed the pseudo-Trixie, expect this time the mask was of several pieces of tanned brown skin - perhaps human - sewn together. He'd attacked them with a straight razor and despite being outnumbered four to one he quickly overpowered them all - Mortwell referred to him as a 'terrible man.' After taking Grayst and hanging him from a hook so he'd have to watch everything, the attacker tied them up, tortured them craved the sehedron into their chests, and finally killed them. Our second question asked him who'd brought the note - we were figuring Jubral, the local crime lord, might have been mixed up in this somehow - but he said it was a farmer named Rogers Crosby. A farmer. That made no sense until we headed over to the guardhouse to share what we'd learned and found a very rattled and somewhat inebriated Farmer Grump in their hands. After we calmed him down somewhat we managed to get his story, which was that the farmers down south had noticed something was amiss and gone en masse to the old Hambley farm, where they were attacked and mauled by what he called 'walking scarecrows.' They attcked the farmers and fell on the stricken, eating them, eating the dogs, eating everything. He was the only one to escape. They'd come out of the corn and as far as he knew they'd gotten everyone, including that ranger Belden. :):):):). We asked, he mentioned that Rogers Crosby sometimes served as a worker over at Misgivings - Londis immediately picked up on that, as we'd heard it from Grayst when he was reciting his Lordship's message to Trixie - and we discovered that it was the locals' name for a manor - the Foxglove Manor. Trixie somehow got paler. Turns out some of the farmers had been working at the place as Aldrin Foxglove tried to rebuild it. Grump had some vague recollection of why it was called Misgivings, but not enough info. We needed to head out regardless, and we were given 4 guardsmen and mounts. Tofa had an idea, a brilliant idea, as we stopped by Ethram Valdemar's place on the way to the farms. Indeed old Ethram was exactly the person who could help us, telling us the sordid story of Aldrin's grandfather Vorol, who vanished years ago after his wife Cassandra died under mysterious circumstances. Aldrin's father, Travos, had a wife who, while at the manor, went insane. Travos then killed her and burned the servants' quarters down, with some of them still in there. Aldrin and his sister survived and were raised in Corvosa by other members of the family. An almost speechless Trixie said she'd noticed nothing weird while out there and in fact had a wonderful time. the place was only about half restored but she'd had no sense of dread while there. I wondered, to myself, if the mentioned rose petals in the mural of her hadn't been painted with blood . . . ugh. And so it seemed be were dealing with some sort of evil granddaddy monster. Whether or not Aldrin was a willing or unwilling accomplice remained to be seen. We headed toward the farm first. After a while a pair of the scarecrows came out and attacked us, and indeed they were ghouls. We took them down, but the mostly green guardsmen were terrified (I wasn't thrilled myself). Further on we saw far too many scarecrows grouped together, and when Tofa and Londis hit them with arrows they reacted unlike a shirt stuffed with straw ought to. Several charged us then, catching some of us by surprise. I summoned a dog that took one down and tore it to shreds, but another one clawed Trixie before I could do anything and she locked in place, affected by the poison Broderick had warned us about. It was a brutal fight. We lost one of the guards as a ghoul claw torn his throat open, but in the end we eliminated 5 of the foul creatures with nobody suffering a bite. Examination of the hanging scarecrows proved them to be the missing farmers, left up there suffering from ghoul fever and likely to turn soon. We killed the ones that were too far gone, but found two that had a chance. One was Belden, and several of us were adamant that Shalue's fiancee get one of the two cure disease potions he had. The other one we manacled and tied to a horse, to ride back to town with the guards. i'd hoped Belden might be able to stay and fight beside us, but he was suffering heavily what the fever had done to him. It wasn't until after he'd gone that i remembered the restoration potion we had. It might have been enough to get him up and running, but too late now. At least we probably saved the lives of the other three guardsmen by sending them back. Now, we just had to worry about saving ours. [/QUOTE]
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