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Muddled Pasts - Pathfinder 3.5
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<blockquote data-quote="jydog1" data-source="post: 5482361" data-attributes="member: 48156"><p><strong>Session #26 - February 28, 2011 - Icy you, Water youdoing?</strong></p><p></p><p>notes: Hoo. We're in a bit of a spot at this posts end, though not as bad as I originally thought because for some reason I was convinced I only had 3 3rd level spells castings as opposed to the 5 I actually do. This was a session made epically more difficult but poor rolls and highlighted by both excellent and questionable tactical decisions. It's almost unfair to offer me a shot at some random item that <em>might</em> have a positive effect, I'm a total sucker for those. If the Deck of fate or the Knucklebones show up Grezz is in big trouble.</p><p></p><p>Dinner was burgers with bacon and cheese embedded (I know, right?), a delicious homemade pasta salad and leftover Darth Vader birthday brownie.</p><p></p><p>From the journal of Grezzalik M'Rethen:</p><p></p><p>Ever watch a semi-naked dwarf age 60 years in a matter of seconds? It wasn't on my list of must-sees but Firendrin did it in front of me anyway, for reasons I chose not to ask about. it's better that way.</p><p></p><p>We headed off upriver to try to find the druid Davere's mound. I'm not exactly at my best in the woods and after a few hours of wandering around I was tired and irritated. Plus I had a pounding headache that was making the earth shake beneath my feet.</p><p></p><p>Actually, that turned out the be the treant.</p><p></p><p>The <em>drunk</em> treant. </p><p></p><p>It lumbered into a clearing we were in, flailing angrily and mattering about an attack. We managed to control our usual 'destroy at first sight' impulses and decided to make friends instead. It didn't go well at first - Firedrin got himself knocked silly before delivering a healing hex - but after Trixie suggested I go pour the rest of my Alchemist's Friends on the thing's roots it became much friendlier - well, it stopped stomping around trying to crush everything (OOC:Totally Trixie's idea, and a good one. I dismissed it originally, fearing the potions would be too small, but she insisted and was correct. I'm okay with being wrong). As we'd figured, the Fellnight was making an all-out push to return to the First World. The local Fey Court was going to meet soon to see what could be done, but it didn't look great. the Thainguard was fraying and the Cerrulean Guard was nowhere to be found, if they still existed. Vinroot - that was the treant - agreed to get us in the right direction, and offered us some of his Ent-drink.</p><p></p><p>Of <em>course</em> I had some, as did Tofa. It, uhm, packed a punch, to say the least, and I watched in wonder as thick bark spread along my body (OOC: Grezz suffered -2 to wisdom but gained +3 natural Armor and grew and inch. the latter was permanent. he is now 6'5" and 155 pounds. heh).</p><p></p><p>We were able to follow Vinroot's directions and find the mound. We tossed the dust of appearance and as the grove came into view the mound just . . . surged with power, filling my body, my being, with raw energy (OOC: those who made the save gained two temporary caster levels. Those who failed were dazed. then there was Tofa, the barbarian . . .). Tofa dropped like a rock and suddenly the sky was filled with ravens, which flew for a few seconds before diving into her forehead and disappearing. She woke up confused and muttering about 'voices in her head.' Which is fine, because we weren't worried about her sanity anyway. Not at all. Nope. (OOC: this became a neat RP way to introduce Tofa multiclassing into Oracle, with eyes on one of the prestige classes.)</p><p></p><p>The grove was quiet and we advanced cautiously. Londis spotted a pit trap that contained canine bones and a collar. A cabin stood before us and Londis' never-ending judging of peolel probably saved us as his Detect Evil detected, well, evil. The man who answered the door seemed innocent enough, except for the eyes rolled back in his head and the stink of malice. Londis yelled, "We see you, evildoer!", at which point our presumably possessed druid turned into a treant or something like it. I figured a Protection from Evil spell would snap him out of it but lost concentration (OOC: a 1 on my defensive casting concentration check. Unreal). </p><p></p><p>Then Trixie, clearly terrified by the size of the tree, let loose with her rod of Wonder, which behaved like a rod of Fireballs. It nailed the druid, along with everyone else present except for me. Londis was able to do what I had planned, and his touch expelled a will'o'wisp from the druid. A couple of hacks by the martial types took care of it and we helped the druid regain his composure after several days in thrall (OOC: this battle almost went very badly - the treant/druid actually made a trample attack that clobbered Grezz and Trixie and killed her badly burned gecko, but we'd missed Firendrin's Opp attack and his familiar did a tail slap that <em>confused</em> the creature and saved Shotsie's bacon).</p><p></p><p>As an aside, during our time on the mound Trixie noticed Londis' previously hidden holy symbol emblazoned with light and of course she recognized it - that of Tarog, a Lawful good Dwarven diety. An odd choice, indeed. I'd like to know the back story to that. In the meantime Tofa was continuing to mutter to herself about voices and while she seemed somewhat lucid, i was concerned about her.</p><p></p><p>Davere recovered quickly and healed us up (OOC: nice to get rid of the damn -2 to my CON from the bees), listening intently as we filled him in on the problems in the forest. he did some sort of talking with nature and confirmed that the Fellnight was in full-blown invasion mode, including Fell trolls and other bits of nastiness. He'd called for a full meeting of the Fae Court and all the species within. We were invited as well, but it wasn't taking place until the next sunset. Davere was going down to try to help Fiera the Dryad, and he asked us point blank to help in a different way. The unnatural mist that was covering the woods seemed to be coming from the river's source, a place called Deadman's Falls, and he thought we should look into it. With all of us low on spells we rested up overnight and delayed to given Firendrin time to recover as well (OOC: some trickiness regarding his ring of sustenance). He communed with his god or demigod or whatever the freakshow he worships might be, and after getting a few vague replies he asked us for help with questions. I suggested he ask if the gnome was important to the invasion and received an affirmative - good enough for me. the murdering little prick needed to face justice.</p><p></p><p>We found the falls with ease and the lake below it. Tofa went to the edge and stuck Hidarga in, and while she muttered the entire surface of the lake was suddenly covered with ice that looked to be a foot thick.</p><p></p><p>Then things showed up. First a massive water elemental right along the shore, followed by an equally large ice elemental. it was entirely likely they were making the fog. it was also entirely likely they were going to try to kill us.</p><p></p><p>trixie pointed her rod and whooped in triumph, yelling out 'Yeah! Another fireball!'</p><p></p><p>there was no fireball. (OOC: she rolled the 'wielder is deluded into believing the next roll actually happened, and of course it was a fireball)</p><p></p><p>I, however, was perfectly happy to provide a pair of fireballs. Londis squared off against the water elemental and despite his courage seemed to be getting the worst of it. Tofa charged out on the ice and attacked the ice lemental, while Firendrin summoned a giant fire elemental - no, just an illusion of one. The ice elemental ignored it and swatted Tofa. </p><p></p><p>Between Londis and my fireballs we had the water elemental teetering, when suddenly I saw a somewhat battered Tofa rushing back to shore. The water elemental bellowed in rage, and trixie rushed forward to try to heal Londis before he was knocked silly yet again . . .</p><p></p><p>(OOC: we halted combat due to it being kind of late. I'm loathe to fire off any more 3rd level spells when we still have a summoner/illusionist out there to deal with, but I'm afraid scorching rays might not be quick enough. We're low on healing, of course, unless the witch memorized some cures, and this could be a very bad encounter for us if Londis gets knocked out and Tofa remains non-engaging. Then again, what fun would it be if it were easy?)</p></blockquote><p></p>
[QUOTE="jydog1, post: 5482361, member: 48156"] [b]Session #26 - February 28, 2011 - Icy you, Water youdoing?[/b] notes: Hoo. We're in a bit of a spot at this posts end, though not as bad as I originally thought because for some reason I was convinced I only had 3 3rd level spells castings as opposed to the 5 I actually do. This was a session made epically more difficult but poor rolls and highlighted by both excellent and questionable tactical decisions. It's almost unfair to offer me a shot at some random item that [I]might[/I] have a positive effect, I'm a total sucker for those. If the Deck of fate or the Knucklebones show up Grezz is in big trouble. Dinner was burgers with bacon and cheese embedded (I know, right?), a delicious homemade pasta salad and leftover Darth Vader birthday brownie. From the journal of Grezzalik M'Rethen: Ever watch a semi-naked dwarf age 60 years in a matter of seconds? It wasn't on my list of must-sees but Firendrin did it in front of me anyway, for reasons I chose not to ask about. it's better that way. We headed off upriver to try to find the druid Davere's mound. I'm not exactly at my best in the woods and after a few hours of wandering around I was tired and irritated. Plus I had a pounding headache that was making the earth shake beneath my feet. Actually, that turned out the be the treant. The [I]drunk[/I] treant. It lumbered into a clearing we were in, flailing angrily and mattering about an attack. We managed to control our usual 'destroy at first sight' impulses and decided to make friends instead. It didn't go well at first - Firedrin got himself knocked silly before delivering a healing hex - but after Trixie suggested I go pour the rest of my Alchemist's Friends on the thing's roots it became much friendlier - well, it stopped stomping around trying to crush everything (OOC:Totally Trixie's idea, and a good one. I dismissed it originally, fearing the potions would be too small, but she insisted and was correct. I'm okay with being wrong). As we'd figured, the Fellnight was making an all-out push to return to the First World. The local Fey Court was going to meet soon to see what could be done, but it didn't look great. the Thainguard was fraying and the Cerrulean Guard was nowhere to be found, if they still existed. Vinroot - that was the treant - agreed to get us in the right direction, and offered us some of his Ent-drink. Of [I]course[/I] I had some, as did Tofa. It, uhm, packed a punch, to say the least, and I watched in wonder as thick bark spread along my body (OOC: Grezz suffered -2 to wisdom but gained +3 natural Armor and grew and inch. the latter was permanent. he is now 6'5" and 155 pounds. heh). We were able to follow Vinroot's directions and find the mound. We tossed the dust of appearance and as the grove came into view the mound just . . . surged with power, filling my body, my being, with raw energy (OOC: those who made the save gained two temporary caster levels. Those who failed were dazed. then there was Tofa, the barbarian . . .). Tofa dropped like a rock and suddenly the sky was filled with ravens, which flew for a few seconds before diving into her forehead and disappearing. She woke up confused and muttering about 'voices in her head.' Which is fine, because we weren't worried about her sanity anyway. Not at all. Nope. (OOC: this became a neat RP way to introduce Tofa multiclassing into Oracle, with eyes on one of the prestige classes.) The grove was quiet and we advanced cautiously. Londis spotted a pit trap that contained canine bones and a collar. A cabin stood before us and Londis' never-ending judging of peolel probably saved us as his Detect Evil detected, well, evil. The man who answered the door seemed innocent enough, except for the eyes rolled back in his head and the stink of malice. Londis yelled, "We see you, evildoer!", at which point our presumably possessed druid turned into a treant or something like it. I figured a Protection from Evil spell would snap him out of it but lost concentration (OOC: a 1 on my defensive casting concentration check. Unreal). Then Trixie, clearly terrified by the size of the tree, let loose with her rod of Wonder, which behaved like a rod of Fireballs. It nailed the druid, along with everyone else present except for me. Londis was able to do what I had planned, and his touch expelled a will'o'wisp from the druid. A couple of hacks by the martial types took care of it and we helped the druid regain his composure after several days in thrall (OOC: this battle almost went very badly - the treant/druid actually made a trample attack that clobbered Grezz and Trixie and killed her badly burned gecko, but we'd missed Firendrin's Opp attack and his familiar did a tail slap that [I]confused[/I] the creature and saved Shotsie's bacon). As an aside, during our time on the mound Trixie noticed Londis' previously hidden holy symbol emblazoned with light and of course she recognized it - that of Tarog, a Lawful good Dwarven diety. An odd choice, indeed. I'd like to know the back story to that. In the meantime Tofa was continuing to mutter to herself about voices and while she seemed somewhat lucid, i was concerned about her. Davere recovered quickly and healed us up (OOC: nice to get rid of the damn -2 to my CON from the bees), listening intently as we filled him in on the problems in the forest. he did some sort of talking with nature and confirmed that the Fellnight was in full-blown invasion mode, including Fell trolls and other bits of nastiness. He'd called for a full meeting of the Fae Court and all the species within. We were invited as well, but it wasn't taking place until the next sunset. Davere was going down to try to help Fiera the Dryad, and he asked us point blank to help in a different way. The unnatural mist that was covering the woods seemed to be coming from the river's source, a place called Deadman's Falls, and he thought we should look into it. With all of us low on spells we rested up overnight and delayed to given Firendrin time to recover as well (OOC: some trickiness regarding his ring of sustenance). He communed with his god or demigod or whatever the freakshow he worships might be, and after getting a few vague replies he asked us for help with questions. I suggested he ask if the gnome was important to the invasion and received an affirmative - good enough for me. the murdering little prick needed to face justice. We found the falls with ease and the lake below it. Tofa went to the edge and stuck Hidarga in, and while she muttered the entire surface of the lake was suddenly covered with ice that looked to be a foot thick. Then things showed up. First a massive water elemental right along the shore, followed by an equally large ice elemental. it was entirely likely they were making the fog. it was also entirely likely they were going to try to kill us. trixie pointed her rod and whooped in triumph, yelling out 'Yeah! Another fireball!' there was no fireball. (OOC: she rolled the 'wielder is deluded into believing the next roll actually happened, and of course it was a fireball) I, however, was perfectly happy to provide a pair of fireballs. Londis squared off against the water elemental and despite his courage seemed to be getting the worst of it. Tofa charged out on the ice and attacked the ice lemental, while Firendrin summoned a giant fire elemental - no, just an illusion of one. The ice elemental ignored it and swatted Tofa. Between Londis and my fireballs we had the water elemental teetering, when suddenly I saw a somewhat battered Tofa rushing back to shore. The water elemental bellowed in rage, and trixie rushed forward to try to heal Londis before he was knocked silly yet again . . . (OOC: we halted combat due to it being kind of late. I'm loathe to fire off any more 3rd level spells when we still have a summoner/illusionist out there to deal with, but I'm afraid scorching rays might not be quick enough. We're low on healing, of course, unless the witch memorized some cures, and this could be a very bad encounter for us if Londis gets knocked out and Tofa remains non-engaging. Then again, what fun would it be if it were easy?) [/QUOTE]
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