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Muddled Pasts - Pathfinder 3.5
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<blockquote data-quote="jydog1" data-source="post: 5490007" data-attributes="member: 48156"><p><strong>Session #27 - March 7, 2011 - I Thought Centaurs Were Half Horse, Not Half Chicken!</strong></p><p></p><p>Notes: Ah, welcome to the night of Kit rolling 5 and under with great consistency. It was so bad that the characters started picking on Grezz for being incompetent. Poor Grezz. We managed to get ourselves in somewhat of a tricky situation, if you consider invading the Fellnight to wage war on a Fey queen who has her own sapling of the World Tree as a tricky situation. We also managed to run away from a fight, which is particularly difficult for overconfident PCs. Of course, if the foes had been made of gold or semiprecious stones this group would NEVER have run.</p><p> </p><p></p><p> From the journal of Grezzalik M'rethen:</p><p> </p><p></p><p> All at once, I felt like an idiot. Moreso than usual, anyway. Before me Londis staggered on his feet after being battered yet again by the water elemental before us, and Trixie raced in on an unsteady Shotsie to bath him in healing light. Cursing my stupidity, I dug in a belt pouch as the inquisitor somehow dodged a massive blow and came up with what I wanted – the bloody Dust of Dryness we'd gotten from the dryad Fiera. Calling forth my mage hand I delivered the powder to the elemental, hoping I was remembering correctly from class what happens in this scenario.</p><p> </p><p></p><p> I was. With a gurgling shriek the elemental simply boiled away, leaving behind a solid ball about the size of my fist (OOC: the GM ruled I needed not to roll a 1 to succeed. I rolled a 2. This was foreshadowing). One down, one to go.</p><p> </p><p></p><p> Speaking of, the ice elemental seemed no too pleased by all this and unleashed some sort of freezing power again. My bones groaned in protest as it rippled all around us, and both Kina and Shotsie collapsed, rimed with frost. Then the thing slid through the layer of ice on the top of the lake as it it didn't exist. Wonderful.</p><p> </p><p></p><p> Muttering to myself, I prepped a scorching ray, fire variety, and waited for the thing to resurface . . . waited . . . waited . . . There! My first ray went high and wide but the second was a direct hit and the thing bellowed in anger. Then Tofa stepped up and hit it with Hidarga, and for a second I saw the thing implode and send icy shards toward us . . . and then all of it, all of the freaking ice elemental, was sucked inside the blade. Tofa let loose a pretty mighty war cry, and we scanned around to find all was quiet, for now. Trixie managed to save her gecko from death's door and Kina seemed fine.</p><p> </p><p></p><p> Soon we were poking around lake's edge, having found magical auras beneath the surface. Londis and then Firendrin dove in, and both surfaced with some of the missing wardstones. The rest were in some sort of bad and evidently responsible for creating the cloaking fog that covered the woods, so we gathered them all up with Trixie's haversack and Tofa's Bottomless bag, about 140 in all. I kept trying to figure out what they were and failing miserably, to my utter frustration (OOC: Grezz spent one of his 4 per level skill points on First World Knowledge, but three rolls produced a 1, 3, and 5, which meant I was useless). I wasn't helped by the constant harping of Trixie and Londis and after having my fill wandered off near the goat trail, absorbed in my own thoughts, and thus didn't see the horde of spriggans now lining the rim of the canyon (OOC: in the right place, being a sentry, and rolled a 1 for perception. More abuse from the players). The others saw them when I did and they all grew to super-spriggan size, and we fell back with looks of consternation. Well, not Londis, as he vanished, and not Firendrin, as he went airborne. </p><p> </p><p></p><p> Our buddy Tanzekial's voice rang out, smug and mocking. “You're too late, foolish mortals! The ways are open and Queen Rhoswen shall soon rule this world! Now, leave the stones and perhaps we'll let you live!”</p><p> </p><p></p><p> I couldn't see the little prick, but what he'd said made me sure he was lying about the stones. He still need them. I tried a lie of my own, yelling, “Call off your creatures or I'll teleport away with the stones! I'll be in the center of Magindaar in a matter of seconds!”</p><p> </p><p></p><p> He laughed again, clearly not buying it (OOC: yeah, rolled a 2 on my bluff check. Awesome). Trxie managed to fascinate a few of them, but there were dozens, hundreds, and . . .</p><p> </p><p></p><p> “TROLLS!” shouted Firendrin, pointing to the north. “RUN!” He then zipped away. </p><p> </p><p></p><p> Discretion is the better part of valor and so on. Having already been hit several times by darts I ran as fast as I could toward Dead Man's Drop, hoping the others were following. As I reached the steep path alongside the drop I was suddenly facing the largest troll I'd ever seen (Okay, I've only seen one, but this one was much bigger). Before I could panic or curse or anything I heard “KINDNESS REPAID!” and saw a herd of unicorns charge into battle against the monster. “Jump down and mount up, friend!” yelled the unicorn we'd saved before, and that seemed like a fine idea. First, though, I let the troll have it with a pair of scorching rays, and this time neither one missed. The thing howled in dismay as the blasts hit while it was under furious assault from the unicorns, and as Trixie rode up to the ledge and leveled her rod of wonder –oh sweet Shelyn, be merciful - I leaped off, casting feather fall before I hit. Moments later I saw Shotsie climbing down the rock face of the drop before hearing 'SAVE ME' coming from over my head, and I flung another feather fall in that general direction (OOC: 65% chance to get the invisible Londis, that one was easy for once), sighing with relief when I saw muddy foot imprints a second later.</p><p> </p><p></p><p> Shotsie came down riderless – no, wait. Shotsie had a rider, but it was a smaller version of Trixie, something I would not have thought possible. She was about 3 apples high now. I shook my head and mounted up but urged them to go back for Tofa and Firendrin. The troll vanquished, one of them rode up but quickly came back down, saying nobody was there. As the horde of spriggans came charging into view we were suddenly not there, instead back at Davere's grove. And just in time for a war council meeting, it seemed. Londis announced our presence by dumping runestones on pixies, which didn't go over well and would have gotten ugly if not for the pixie-sized Trixie, who caught the eye of the wee folk, especially the Mac Back Fegals.</p><p> </p><p></p><p> Tofa and Firendrin turned up a few hours later – the dwarf had dimension doored them away from immediate danger and they'd made their way back overland. We sat amidst the fae and other creatures of the woods, and Davere implored us to sway them to our side to help stop Rhoswen. As mortals we could use the runestones to restore the Faenguard and also possibly render Rhoswen's sapling inert, or at least weaken it. And so we set to task. Trixie had clearly swayed the pixies, but she was also clearly not interested in doing anything else for the next few hours. We already had the dryads, unicorns, and treants on our side, and I approached Queen Arpha. I was told she was dampening her powers and yet it was still almost impossible to look at the nymph. To my relief she was open to my ideas, and I feel any resistance she put up was merely for show – she didn't want Rhoswen here either. The King was also swayed by Tofa, and Firendrin managed not to freak out the Wood Elves too much. </p><p> </p><p></p><p> That left the centaurs, who came in wanting to side with Rhoswen and not shy about saying so. They were pissed about loggers encroaching in the forest, but Londis wasn't buying it and used his unusual style of diplomacy, mainly buy calling them cowards and insinuating they needed to hide behind trolls because they couldn't handle 15 year old humans with axes by themselves. Suffice to say, we didn't get their support (OOC: this was actually pretty hysterical as Londis' player just continued to heap the abuse on them, going so far as to borrowing chalk from Grezz to make graffiti on the standing stones of centaurs running from tiny stick figure humans).</p><p> </p><p></p><p> With a day or two to prepare we're considering a run to Sandpoint to get some iron and whatnot, and also perhaps some research. We need Rhoswen's staff (or the sapling itself) to reactivate the Fainguard, a daunting task.</p><p> </p><p></p><p> But. Also.</p><p> </p><p></p><p> The Fellnight. Queen Rhoswen's court where, if Medea's vision can be trusted, my mother is, bespelled, along with the one the Sister claimed to be my father. I've alerted our allies to them and asked for aid if possible, although I believe Loric might be able to hold his own in a fight. If we can contact the Winter Court it might be worthwhile to see if they'll lend assistance to regain their ambassador . . .</p><p> </p><p></p><p> By Shelyn's Glory, are we really going to do this? Invade the Fellnight? The Mac Back Fegals did some scouting and drew us a rough map – once more into the lion's den, it seems.</p><p> </p><p></p><p> And if I'm such a big damn hero, why can't I find myself a nice girl?</p></blockquote><p></p>
[QUOTE="jydog1, post: 5490007, member: 48156"] [b]Session #27 - March 7, 2011 - I Thought Centaurs Were Half Horse, Not Half Chicken![/b] Notes: Ah, welcome to the night of Kit rolling 5 and under with great consistency. It was so bad that the characters started picking on Grezz for being incompetent. Poor Grezz. We managed to get ourselves in somewhat of a tricky situation, if you consider invading the Fellnight to wage war on a Fey queen who has her own sapling of the World Tree as a tricky situation. We also managed to run away from a fight, which is particularly difficult for overconfident PCs. Of course, if the foes had been made of gold or semiprecious stones this group would NEVER have run. From the journal of Grezzalik M'rethen: All at once, I felt like an idiot. Moreso than usual, anyway. Before me Londis staggered on his feet after being battered yet again by the water elemental before us, and Trixie raced in on an unsteady Shotsie to bath him in healing light. Cursing my stupidity, I dug in a belt pouch as the inquisitor somehow dodged a massive blow and came up with what I wanted – the bloody Dust of Dryness we'd gotten from the dryad Fiera. Calling forth my mage hand I delivered the powder to the elemental, hoping I was remembering correctly from class what happens in this scenario. I was. With a gurgling shriek the elemental simply boiled away, leaving behind a solid ball about the size of my fist (OOC: the GM ruled I needed not to roll a 1 to succeed. I rolled a 2. This was foreshadowing). One down, one to go. Speaking of, the ice elemental seemed no too pleased by all this and unleashed some sort of freezing power again. My bones groaned in protest as it rippled all around us, and both Kina and Shotsie collapsed, rimed with frost. Then the thing slid through the layer of ice on the top of the lake as it it didn't exist. Wonderful. Muttering to myself, I prepped a scorching ray, fire variety, and waited for the thing to resurface . . . waited . . . waited . . . There! My first ray went high and wide but the second was a direct hit and the thing bellowed in anger. Then Tofa stepped up and hit it with Hidarga, and for a second I saw the thing implode and send icy shards toward us . . . and then all of it, all of the freaking ice elemental, was sucked inside the blade. Tofa let loose a pretty mighty war cry, and we scanned around to find all was quiet, for now. Trixie managed to save her gecko from death's door and Kina seemed fine. Soon we were poking around lake's edge, having found magical auras beneath the surface. Londis and then Firendrin dove in, and both surfaced with some of the missing wardstones. The rest were in some sort of bad and evidently responsible for creating the cloaking fog that covered the woods, so we gathered them all up with Trixie's haversack and Tofa's Bottomless bag, about 140 in all. I kept trying to figure out what they were and failing miserably, to my utter frustration (OOC: Grezz spent one of his 4 per level skill points on First World Knowledge, but three rolls produced a 1, 3, and 5, which meant I was useless). I wasn't helped by the constant harping of Trixie and Londis and after having my fill wandered off near the goat trail, absorbed in my own thoughts, and thus didn't see the horde of spriggans now lining the rim of the canyon (OOC: in the right place, being a sentry, and rolled a 1 for perception. More abuse from the players). The others saw them when I did and they all grew to super-spriggan size, and we fell back with looks of consternation. Well, not Londis, as he vanished, and not Firendrin, as he went airborne. Our buddy Tanzekial's voice rang out, smug and mocking. “You're too late, foolish mortals! The ways are open and Queen Rhoswen shall soon rule this world! Now, leave the stones and perhaps we'll let you live!” I couldn't see the little prick, but what he'd said made me sure he was lying about the stones. He still need them. I tried a lie of my own, yelling, “Call off your creatures or I'll teleport away with the stones! I'll be in the center of Magindaar in a matter of seconds!” He laughed again, clearly not buying it (OOC: yeah, rolled a 2 on my bluff check. Awesome). Trxie managed to fascinate a few of them, but there were dozens, hundreds, and . . . “TROLLS!” shouted Firendrin, pointing to the north. “RUN!” He then zipped away. Discretion is the better part of valor and so on. Having already been hit several times by darts I ran as fast as I could toward Dead Man's Drop, hoping the others were following. As I reached the steep path alongside the drop I was suddenly facing the largest troll I'd ever seen (Okay, I've only seen one, but this one was much bigger). Before I could panic or curse or anything I heard “KINDNESS REPAID!” and saw a herd of unicorns charge into battle against the monster. “Jump down and mount up, friend!” yelled the unicorn we'd saved before, and that seemed like a fine idea. First, though, I let the troll have it with a pair of scorching rays, and this time neither one missed. The thing howled in dismay as the blasts hit while it was under furious assault from the unicorns, and as Trixie rode up to the ledge and leveled her rod of wonder –oh sweet Shelyn, be merciful - I leaped off, casting feather fall before I hit. Moments later I saw Shotsie climbing down the rock face of the drop before hearing 'SAVE ME' coming from over my head, and I flung another feather fall in that general direction (OOC: 65% chance to get the invisible Londis, that one was easy for once), sighing with relief when I saw muddy foot imprints a second later. Shotsie came down riderless – no, wait. Shotsie had a rider, but it was a smaller version of Trixie, something I would not have thought possible. She was about 3 apples high now. I shook my head and mounted up but urged them to go back for Tofa and Firendrin. The troll vanquished, one of them rode up but quickly came back down, saying nobody was there. As the horde of spriggans came charging into view we were suddenly not there, instead back at Davere's grove. And just in time for a war council meeting, it seemed. Londis announced our presence by dumping runestones on pixies, which didn't go over well and would have gotten ugly if not for the pixie-sized Trixie, who caught the eye of the wee folk, especially the Mac Back Fegals. Tofa and Firendrin turned up a few hours later – the dwarf had dimension doored them away from immediate danger and they'd made their way back overland. We sat amidst the fae and other creatures of the woods, and Davere implored us to sway them to our side to help stop Rhoswen. As mortals we could use the runestones to restore the Faenguard and also possibly render Rhoswen's sapling inert, or at least weaken it. And so we set to task. Trixie had clearly swayed the pixies, but she was also clearly not interested in doing anything else for the next few hours. We already had the dryads, unicorns, and treants on our side, and I approached Queen Arpha. I was told she was dampening her powers and yet it was still almost impossible to look at the nymph. To my relief she was open to my ideas, and I feel any resistance she put up was merely for show – she didn't want Rhoswen here either. The King was also swayed by Tofa, and Firendrin managed not to freak out the Wood Elves too much. That left the centaurs, who came in wanting to side with Rhoswen and not shy about saying so. They were pissed about loggers encroaching in the forest, but Londis wasn't buying it and used his unusual style of diplomacy, mainly buy calling them cowards and insinuating they needed to hide behind trolls because they couldn't handle 15 year old humans with axes by themselves. Suffice to say, we didn't get their support (OOC: this was actually pretty hysterical as Londis' player just continued to heap the abuse on them, going so far as to borrowing chalk from Grezz to make graffiti on the standing stones of centaurs running from tiny stick figure humans). With a day or two to prepare we're considering a run to Sandpoint to get some iron and whatnot, and also perhaps some research. We need Rhoswen's staff (or the sapling itself) to reactivate the Fainguard, a daunting task. But. Also. The Fellnight. Queen Rhoswen's court where, if Medea's vision can be trusted, my mother is, bespelled, along with the one the Sister claimed to be my father. I've alerted our allies to them and asked for aid if possible, although I believe Loric might be able to hold his own in a fight. If we can contact the Winter Court it might be worthwhile to see if they'll lend assistance to regain their ambassador . . . By Shelyn's Glory, are we really going to do this? Invade the Fellnight? The Mac Back Fegals did some scouting and drew us a rough map – once more into the lion's den, it seems. And if I'm such a big damn hero, why can't I find myself a nice girl? [/QUOTE]
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