Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Muddled Pasts - Pathfinder 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jydog1" data-source="post: 5600725" data-attributes="member: 48156"><p><strong>Session #36 - June 20, 2011 - Not the First Guy to Let the Little Head Do the Thinkin</strong></p><p></p><p>notes: Down one as Tofa's player called out sick but allowed us to group-play her. This led to a spectacular moment when a raging Tofa made 4 attacks in 1 round and rolled three ones. Thank goodness for weapon cords! This was a hairy, hairy fight that seemed like we might have been in big trouble at one point - the ogrekin weren't durable or difficult to hit but they were numerous, had huge to hit bonuses, and did heaps of damage. At fight's end we had Firendrin just recovering from being negative, Tofa down at least 60 hits or so, Londis having burned through a ton of healing to stay up, Grezz having to pull an ace out of his sleeve to counteract a necromantic wizard, and Trixie making everyone nervous with her Rod of Wonder. </p><p></p><p>And thank whatever for my scroll buying binge and deciding to cast a <em>shared memory</em> on someone for the wrong reasons, which saved us a huge headache down the road.</p><p></p><p></p><p>From the journal of Grezzalik M'rethen:</p><p></p><p>Total chaos. We'd piled the barely functional rangers onto Tofa's griffin and told it to get to a safe point. At least Jacundos knew how to fly the damn thing. The four of us - at this point we had no idea where Firendrin was, as he'd gone over to the prison cells but then burst through the roof and vanished - moved to the front of the barn to discover . . . right, chaos. </p><p></p><p>The farmhouse was burning and things were rushing out. Firendrin was flying unsteadily, eyes aglow. I couldn't be sure he'd set the place aflame and could only hope that no rangers were inside.</p><p></p><p>Well, no living rangers, as opposed to the mutated zombies that had once been Black Arrow rangers changed Londis and Tofa . As the battle started anew the undead were joined by three equally freakish ogrekin - one with an extra arm, another with bulbous eyes, and a third with a hunch. The zombies were soon joined by giant rats and the clang of combat filled the air. I dropped a lightning ball among them to get the party started. I was about 30 feet up trying to assess the situation when a bloated, repulsive ogrekin came zooming through the air, trailing several versions of herself and popping in and out of sight. </p><p></p><p>"Thas right, boys! Go git 'em for Mammy!"</p><p></p><p>Right. Mammy. I started to crank up a spell when something brushed against my shoulder. Turning, I saw a bat wink into existence and suddenly the lights went out for me. it didn't feel like a <em>Darkness </em>spell and I quickly came to the conclusion that I'd gone blind - or, rather, a spell had made me so. I heard Mammy cackle with delight. As a pair of spears thudded into me - ow, dammit! - I zoomed upwards and mumbled <em>Dispel magic</em> - but the spell resisted me. Balls.</p><p></p><p>I had no idea what was going on beneath me, whether Tofa and Londis were even still standing, not a clue. For a second I considered trying to dispel again but realized that things were pretty desperate here and I needed to get back in the fray. Lucky for me I happened to have just the right thing to make that happen.</p><p></p><p>I like Naffir Voss, the odd little alchemist back in Sandport. When i walked in and plopped the quasit's poison sacs on his worktable a while back, he'd been unable to hide the greedy gleam in his eye. Maybe his eagerness had caused him to grab a <em>Greater Restoration</em> potion instead of a normal one or even a lesser - in any case, I murmured a word of thanks as my hand dipped into my pouch and grabbed it instantly - handy haversacks are very, well, handy.</p><p></p><p>My vision returned immediately and I looked around. Both Tofa and Londis were standing but battered, and Trixie was darting around the edges of battle. Firendrin was slowly falling to the roof of the barn, seemingly out(OOC: Firendrin, while Grezz was blind, had sleep hexed an ogrekin who would have been huge trouble - +20 to hit, d12 + 26 and 3d6 for flanking. that was a big deal). I spun and threw <em>Dispel magic</em> at Mammy, who seemed a bit surprised at the incoming spell. A few of her spells resisted, but suddenly she was just one ugly thing instead of several. Trixie wiggled her wand - By the Nape of Shelyn's Neck, her cleavage looked magnificent from this vantage point - and a medium sized fireball exploded around Mammy, incinerating her bat familiar and singeing her as well. I fired two rays of lightning at her and through both has smashed into her, but she'd popped out of the way of one of them (OOC: of course her displacement made the critical hit a miss - arrgh! Gotta tell you, the prospect of rolling 12d6 for a 2nd level spell was kind of awesome!). the other rocked her pretty well, though, and she abruptly swooped at me with an outstretched hand wreathed in crackling blackness. Her swipe at me was awkward and easily dodged, though (OOC: uhm, yeah. She was cruising in with <em>Vampiric Touch</em> which probably would have dropped me and given her enough temps to be at full, but the GM rolled a one for his attack. I am not sorry about this), and I stepped back and blasted her again, leaving her reeling. Londis, who along with Tofa had wiped out 6 ogrekin, 3 zombies and a couple of giant rats, plunked an arrow in her to end her horrible existence. Firendrin, courtesy of his familiar using a wand, was stirring behind me as I sent a few water elementals in to stop the burning.</p><p></p><p>There wasn't much left, but in the basement we found a dead something, some loot, and a book. A book that radiated almost more evil than anything else I'd ever encountered. Firendrin, or course, strode up and grabbed it, but the pages were blank to him. Londis quickly took it and bundled it away, but after I repeatedly insisted to see it he reluctantly allowed me to examine the thing.</p><p></p><p>It was bad, a book of such power it was considered a minor artifact. Called the Kardosian Codex, it was a horrid cookbook of magic for necromancers. It held no secrets from me (OOC: +16 spellcraft + 3 inspire competence from Trixie +2 assist from Londis +19 on the roll = 40, which means I owned the bitch <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). Just being near it made me nauseated, and after describing what it was I convinced Tofa that we needed to isolate it in extradimensional space and borrowed her <em>Bag of Holding</em>. Londis insisted on keeping it, which I wasn't opposed to.</p><p></p><p>Outside we reunited with the rangers: Jacundos Savinark, 2nd in command and Shalue's stepfather; Veil Temmues, a massive, dark-skinned fellow; and Caven Windstrike, a tall slim dude with shifty eyes. They sat wearily as we filled one another in on what was going on. They'd gottena tip of a large ogre attack force moving in on Turtleback Ferry and taken a squad of 20 to find and stop them. No ogres were found, and when they returned to Castle Rennick they found it under siege and in dire straits. They were trapped in a bad position and overwhelmed - it seemed entirely likely these three were the only ones left. </p><p></p><p>We started to tell them about the goings on in town when Londis, with his usual paranoia, detected magic on Caven. We found a Sihedron tattoo in his armpit which he seemed reluctant to show us. Once exposed he claimed he'd hidden it because he'd have gotten in trouble for frequenting the Paradise (OOC: the Black Arrow rangers seem an awful lot like the Night's Watch from A Song of Fire and Ice). He admitted Lucrezia had given it to him, and I popped out a scroll that would let me share his memories, in case she did something to him he didn't remember. As I cast it I felt him resisting me, which I thought odd.</p><p></p><p>Then I saw what he was trying to hide, and it didn't seem so odd at all. Caven was a traitor in the worst sense possible. As images flitted by I saw him enjoying the gambling, drinking and whoring on the Paradise - no big deal. He then started robbing the footlockers of his fellow rangers to cover his gambling losses and, once he was taken as a lover by Lucrezia herself, sold out his brothers in every way possible. He gave her the layout of the fort, patrols plans and armaments, and the strengths and weakness of his sworn comrades in arms. In bed he told her how much he hated being a Black Arrow and would do anything so they could get him free and be together forever, and he was the one who led the ill-fated patrol away from the keep and kept them delayed while the rest were attacked. he was still in denial about being left for dead by Lucrezia, but there was no doubt he'd sunk about as low as a person could sink.</p><p></p><p>I reeled back at the spell ended and grabbed Jacundos. In Elven I filled him in on what I'd seen (OOC: we played fast and loose with <em>Shared Memory</em> - it was supposed to be for a 1 minute block, but it was much more cinematically satisfying to have the montage instead) and his eyes widened a bit before narrowing. he asked for a rope, which I gave him. He quickly bound Caven before throwing him to the ground.</p><p></p><p>Then he and Veil pretty much lost their sh*t and started kicking the hell out him. Understandable, but after a bit we pulled them off and let Londis shackle him. I tried to de-magick the tattoo but failed, so Firendrin just cut it off. Half the town had these things. We were going to be very careful about when and how we were going to remove them - clearly this Lucrezia was a spellcaster of no small power. We did have a slight advantage as Caven indicated that Lucrezia thought Xanesha was still alive - didn't know we'd waxed her already.</p><p></p><p>We staggered back to town, Caven almost bleeding to death on the way (OOC: Firendrin had cast Bleed on his for unknown reasons, but Jacundos saw the flow and stopped it). Back in town we filled in the Mayor/Priest and decided to make sure we'd gotten all the info possible out of our traitor. Firendrin looked excited to take a crack, but Londis waved him away and said, 'This is what I do." He disappeared into the basement with Trixie, Tofa, and the rangers. Not one for torture, I spent more time talking with the mayor before he attended to other things, only then realizing I hadn't healed up after the battle. I jerked my head over at Firendrin, who was poking around. </p><p></p><p>"Hey. Are you going to heal me?" I asked.</p><p></p><p>I received a dark look. "I don't know. Am I?"</p><p></p><p>As I puzzled over that reply Trixie walked in and, with a glare at the dwarf, fixed me up. 'He's broken and telling us everything. Come down and make sure we don't forget to ask him something." When I hesitated she shook her head. "Londis didn't lay a finger on him. He basically just scared the crap out of him by showing him things he was willing to do. Londis is, uhm, kinda frightening."</p><p></p><p>Caven was indeed talking. There was a new leader of the Kreig clan of ogres that Lucrezia was in contact with, someone who had them organized and focused. As mentioned before she was excited to tell her 'sister' Xanesha of the great work she was doing, and he was still unwilling to believe she'd betrayed him. Maybe it would sink in as the rope bit into his neck.</p><p></p><p>We were talking to the rangers, asking them to delay his hanging until we'd at least checked out the fort so that Lucrezia wouldn't know we were on to her and her tattoos, when Caven suddenly yelled in pain. We turned to find Firendrin had cut off one of his fingers and was about to go after another. </p><p></p><p>"Enough." Londis' voice was like a whipcrack and Firendrin paused. After a second the dwarf said, "Fine. You all go upstairs then, I have just one more thing I want to do to him."</p><p></p><p>'No." Four separate voices. I couldn't tell you which of us spoke first, but we all voiced our denial. Firendrin looked confused then miffed before heading off upstairs. His behavior was becoming increasingly more disturbing. He'd gleefully killed a prisoner in Magnidaar and we had no reason to believe he didn't have something unpleasant planned here as well - his desire to inflict pain on the helpless (deserving or not) smacked of evil, and I wondered if perhaps he hadn't been corrupted by the mirror he tried to use, or the evil book, or any of a host of things. He would bear watching.</p><p></p><p>Later I found myself in a local tavern, exhausted but in need of a beer. Trixie joined me and after some general chat we narrowed in on our unnecessarily contentious relationship. It seemed like a series of misunderstandings and misinterpretations, and we realized we actually had each others' best interests in mind and we'd be better served watching each others' backs instead of sniping at one another. Fair enough. then we went to bed and f**ked like horny, horny rabbits.</p><p></p><p>Not really. But the blue is rather flattering on her. </p><p></p><p>Jacundos and Veil have insisted on accompanying us back to the fort. given their skill and knowledge of the place we'd be morons not to let them. Calphalas taught me the value of a good archer.</p></blockquote><p></p>
[QUOTE="jydog1, post: 5600725, member: 48156"] [b]Session #36 - June 20, 2011 - Not the First Guy to Let the Little Head Do the Thinkin[/b] notes: Down one as Tofa's player called out sick but allowed us to group-play her. This led to a spectacular moment when a raging Tofa made 4 attacks in 1 round and rolled three ones. Thank goodness for weapon cords! This was a hairy, hairy fight that seemed like we might have been in big trouble at one point - the ogrekin weren't durable or difficult to hit but they were numerous, had huge to hit bonuses, and did heaps of damage. At fight's end we had Firendrin just recovering from being negative, Tofa down at least 60 hits or so, Londis having burned through a ton of healing to stay up, Grezz having to pull an ace out of his sleeve to counteract a necromantic wizard, and Trixie making everyone nervous with her Rod of Wonder. And thank whatever for my scroll buying binge and deciding to cast a [I]shared memory[/I] on someone for the wrong reasons, which saved us a huge headache down the road. From the journal of Grezzalik M'rethen: Total chaos. We'd piled the barely functional rangers onto Tofa's griffin and told it to get to a safe point. At least Jacundos knew how to fly the damn thing. The four of us - at this point we had no idea where Firendrin was, as he'd gone over to the prison cells but then burst through the roof and vanished - moved to the front of the barn to discover . . . right, chaos. The farmhouse was burning and things were rushing out. Firendrin was flying unsteadily, eyes aglow. I couldn't be sure he'd set the place aflame and could only hope that no rangers were inside. Well, no living rangers, as opposed to the mutated zombies that had once been Black Arrow rangers changed Londis and Tofa . As the battle started anew the undead were joined by three equally freakish ogrekin - one with an extra arm, another with bulbous eyes, and a third with a hunch. The zombies were soon joined by giant rats and the clang of combat filled the air. I dropped a lightning ball among them to get the party started. I was about 30 feet up trying to assess the situation when a bloated, repulsive ogrekin came zooming through the air, trailing several versions of herself and popping in and out of sight. "Thas right, boys! Go git 'em for Mammy!" Right. Mammy. I started to crank up a spell when something brushed against my shoulder. Turning, I saw a bat wink into existence and suddenly the lights went out for me. it didn't feel like a [I]Darkness [/I]spell and I quickly came to the conclusion that I'd gone blind - or, rather, a spell had made me so. I heard Mammy cackle with delight. As a pair of spears thudded into me - ow, dammit! - I zoomed upwards and mumbled [I]Dispel magic[/I] - but the spell resisted me. Balls. I had no idea what was going on beneath me, whether Tofa and Londis were even still standing, not a clue. For a second I considered trying to dispel again but realized that things were pretty desperate here and I needed to get back in the fray. Lucky for me I happened to have just the right thing to make that happen. I like Naffir Voss, the odd little alchemist back in Sandport. When i walked in and plopped the quasit's poison sacs on his worktable a while back, he'd been unable to hide the greedy gleam in his eye. Maybe his eagerness had caused him to grab a [I]Greater Restoration[/I] potion instead of a normal one or even a lesser - in any case, I murmured a word of thanks as my hand dipped into my pouch and grabbed it instantly - handy haversacks are very, well, handy. My vision returned immediately and I looked around. Both Tofa and Londis were standing but battered, and Trixie was darting around the edges of battle. Firendrin was slowly falling to the roof of the barn, seemingly out(OOC: Firendrin, while Grezz was blind, had sleep hexed an ogrekin who would have been huge trouble - +20 to hit, d12 + 26 and 3d6 for flanking. that was a big deal). I spun and threw [I]Dispel magic[/I] at Mammy, who seemed a bit surprised at the incoming spell. A few of her spells resisted, but suddenly she was just one ugly thing instead of several. Trixie wiggled her wand - By the Nape of Shelyn's Neck, her cleavage looked magnificent from this vantage point - and a medium sized fireball exploded around Mammy, incinerating her bat familiar and singeing her as well. I fired two rays of lightning at her and through both has smashed into her, but she'd popped out of the way of one of them (OOC: of course her displacement made the critical hit a miss - arrgh! Gotta tell you, the prospect of rolling 12d6 for a 2nd level spell was kind of awesome!). the other rocked her pretty well, though, and she abruptly swooped at me with an outstretched hand wreathed in crackling blackness. Her swipe at me was awkward and easily dodged, though (OOC: uhm, yeah. She was cruising in with [I]Vampiric Touch[/I] which probably would have dropped me and given her enough temps to be at full, but the GM rolled a one for his attack. I am not sorry about this), and I stepped back and blasted her again, leaving her reeling. Londis, who along with Tofa had wiped out 6 ogrekin, 3 zombies and a couple of giant rats, plunked an arrow in her to end her horrible existence. Firendrin, courtesy of his familiar using a wand, was stirring behind me as I sent a few water elementals in to stop the burning. There wasn't much left, but in the basement we found a dead something, some loot, and a book. A book that radiated almost more evil than anything else I'd ever encountered. Firendrin, or course, strode up and grabbed it, but the pages were blank to him. Londis quickly took it and bundled it away, but after I repeatedly insisted to see it he reluctantly allowed me to examine the thing. It was bad, a book of such power it was considered a minor artifact. Called the Kardosian Codex, it was a horrid cookbook of magic for necromancers. It held no secrets from me (OOC: +16 spellcraft + 3 inspire competence from Trixie +2 assist from Londis +19 on the roll = 40, which means I owned the bitch ;)). Just being near it made me nauseated, and after describing what it was I convinced Tofa that we needed to isolate it in extradimensional space and borrowed her [I]Bag of Holding[/I]. Londis insisted on keeping it, which I wasn't opposed to. Outside we reunited with the rangers: Jacundos Savinark, 2nd in command and Shalue's stepfather; Veil Temmues, a massive, dark-skinned fellow; and Caven Windstrike, a tall slim dude with shifty eyes. They sat wearily as we filled one another in on what was going on. They'd gottena tip of a large ogre attack force moving in on Turtleback Ferry and taken a squad of 20 to find and stop them. No ogres were found, and when they returned to Castle Rennick they found it under siege and in dire straits. They were trapped in a bad position and overwhelmed - it seemed entirely likely these three were the only ones left. We started to tell them about the goings on in town when Londis, with his usual paranoia, detected magic on Caven. We found a Sihedron tattoo in his armpit which he seemed reluctant to show us. Once exposed he claimed he'd hidden it because he'd have gotten in trouble for frequenting the Paradise (OOC: the Black Arrow rangers seem an awful lot like the Night's Watch from A Song of Fire and Ice). He admitted Lucrezia had given it to him, and I popped out a scroll that would let me share his memories, in case she did something to him he didn't remember. As I cast it I felt him resisting me, which I thought odd. Then I saw what he was trying to hide, and it didn't seem so odd at all. Caven was a traitor in the worst sense possible. As images flitted by I saw him enjoying the gambling, drinking and whoring on the Paradise - no big deal. He then started robbing the footlockers of his fellow rangers to cover his gambling losses and, once he was taken as a lover by Lucrezia herself, sold out his brothers in every way possible. He gave her the layout of the fort, patrols plans and armaments, and the strengths and weakness of his sworn comrades in arms. In bed he told her how much he hated being a Black Arrow and would do anything so they could get him free and be together forever, and he was the one who led the ill-fated patrol away from the keep and kept them delayed while the rest were attacked. he was still in denial about being left for dead by Lucrezia, but there was no doubt he'd sunk about as low as a person could sink. I reeled back at the spell ended and grabbed Jacundos. In Elven I filled him in on what I'd seen (OOC: we played fast and loose with [I]Shared Memory[/I] - it was supposed to be for a 1 minute block, but it was much more cinematically satisfying to have the montage instead) and his eyes widened a bit before narrowing. he asked for a rope, which I gave him. He quickly bound Caven before throwing him to the ground. Then he and Veil pretty much lost their sh*t and started kicking the hell out him. Understandable, but after a bit we pulled them off and let Londis shackle him. I tried to de-magick the tattoo but failed, so Firendrin just cut it off. Half the town had these things. We were going to be very careful about when and how we were going to remove them - clearly this Lucrezia was a spellcaster of no small power. We did have a slight advantage as Caven indicated that Lucrezia thought Xanesha was still alive - didn't know we'd waxed her already. We staggered back to town, Caven almost bleeding to death on the way (OOC: Firendrin had cast Bleed on his for unknown reasons, but Jacundos saw the flow and stopped it). Back in town we filled in the Mayor/Priest and decided to make sure we'd gotten all the info possible out of our traitor. Firendrin looked excited to take a crack, but Londis waved him away and said, 'This is what I do." He disappeared into the basement with Trixie, Tofa, and the rangers. Not one for torture, I spent more time talking with the mayor before he attended to other things, only then realizing I hadn't healed up after the battle. I jerked my head over at Firendrin, who was poking around. "Hey. Are you going to heal me?" I asked. I received a dark look. "I don't know. Am I?" As I puzzled over that reply Trixie walked in and, with a glare at the dwarf, fixed me up. 'He's broken and telling us everything. Come down and make sure we don't forget to ask him something." When I hesitated she shook her head. "Londis didn't lay a finger on him. He basically just scared the crap out of him by showing him things he was willing to do. Londis is, uhm, kinda frightening." Caven was indeed talking. There was a new leader of the Kreig clan of ogres that Lucrezia was in contact with, someone who had them organized and focused. As mentioned before she was excited to tell her 'sister' Xanesha of the great work she was doing, and he was still unwilling to believe she'd betrayed him. Maybe it would sink in as the rope bit into his neck. We were talking to the rangers, asking them to delay his hanging until we'd at least checked out the fort so that Lucrezia wouldn't know we were on to her and her tattoos, when Caven suddenly yelled in pain. We turned to find Firendrin had cut off one of his fingers and was about to go after another. "Enough." Londis' voice was like a whipcrack and Firendrin paused. After a second the dwarf said, "Fine. You all go upstairs then, I have just one more thing I want to do to him." 'No." Four separate voices. I couldn't tell you which of us spoke first, but we all voiced our denial. Firendrin looked confused then miffed before heading off upstairs. His behavior was becoming increasingly more disturbing. He'd gleefully killed a prisoner in Magnidaar and we had no reason to believe he didn't have something unpleasant planned here as well - his desire to inflict pain on the helpless (deserving or not) smacked of evil, and I wondered if perhaps he hadn't been corrupted by the mirror he tried to use, or the evil book, or any of a host of things. He would bear watching. Later I found myself in a local tavern, exhausted but in need of a beer. Trixie joined me and after some general chat we narrowed in on our unnecessarily contentious relationship. It seemed like a series of misunderstandings and misinterpretations, and we realized we actually had each others' best interests in mind and we'd be better served watching each others' backs instead of sniping at one another. Fair enough. then we went to bed and f**ked like horny, horny rabbits. Not really. But the blue is rather flattering on her. Jacundos and Veil have insisted on accompanying us back to the fort. given their skill and knowledge of the place we'd be morons not to let them. Calphalas taught me the value of a good archer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Muddled Pasts - Pathfinder 3.5
Top