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<blockquote data-quote="Upper_Krust" data-source="post: 6115060" data-attributes="member: 326"><p>Hello again matey! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, I never really wanted to release any of them without the maps. I know thats not why people are interested in my books, but I am convinced that 4E (tactical) encounters work FAR better with maps than without. In fact I suspect all the adventure stuff is pretty worthless WITHOUT the maps. I don't think people will grasp the nuances of the encounters and when you see the maps you'll understand "Oh thats what Krusty was trying to do."</p><p></p><p>Not that the encounters are especially brilliant (though I do think there are some gems amongst them), but they are interesting enough to warrant inclusion. I was sort of finding my feet with Mountain of the Cannibal God, but Temple of Death's encounters are shaping up to be very good (if I do say so myself) and I have been toying about with some early Castle Dracula ideas.</p><p></p><p>I really like the adventure formula of breaking stuff down into what you can do in one session (3 fixed plus maybe a random encounter). Also I try to think encounters through from the perspective of the villains/monsters to see how I can make things as difficult as possible for the PCs with as little (enemy) resources as possible...which is fun. Official 4E adventures just make things way too easy. DMs can always higher level PC groups if they want to have that 'easy' feeling, but I'd much prefer players to feel they can lose, keeps them on their toes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 6115060, member: 326"] Hello again matey! :) Well, I never really wanted to release any of them without the maps. I know thats not why people are interested in my books, but I am convinced that 4E (tactical) encounters work FAR better with maps than without. In fact I suspect all the adventure stuff is pretty worthless WITHOUT the maps. I don't think people will grasp the nuances of the encounters and when you see the maps you'll understand "Oh thats what Krusty was trying to do." Not that the encounters are especially brilliant (though I do think there are some gems amongst them), but they are interesting enough to warrant inclusion. I was sort of finding my feet with Mountain of the Cannibal God, but Temple of Death's encounters are shaping up to be very good (if I do say so myself) and I have been toying about with some early Castle Dracula ideas. I really like the adventure formula of breaking stuff down into what you can do in one session (3 fixed plus maybe a random encounter). Also I try to think encounters through from the perspective of the villains/monsters to see how I can make things as difficult as possible for the PCs with as little (enemy) resources as possible...which is fun. Official 4E adventures just make things way too easy. DMs can always higher level PC groups if they want to have that 'easy' feeling, but I'd much prefer players to feel they can lose, keeps them on their toes. ;) [/QUOTE]
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