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<blockquote data-quote="Apepsnake" data-source="post: 7398449" data-attributes="member: 6942353"><p>So, in my spare time, I pretty much glued together a base for Muhlatimic dragons</p><p></p><p>Here we go:</p><p></p><p>Mulhatimic Dragons</p><p>Dragon (Extraplanar)</p><p>Environment: 8th, 9th, or 10th Dimensions</p><p>Organization: Solitary</p><p></p><p>Muhlatimic dragons are the peak of all dragons, glories and able to challenge even the Supreme Being itself. Of the whole grouping, there are normally only two main forms: Destiny and Doom. Destiny Mulhats are very upbringing and dislike wanton destruction, unlike the Doom Mulhats; who want only destruction, though not totally evil, they are simply the main form of cosmic balance (removing the old, denuded and rotten parts). However, there are more forms of Mulhatimic: Fate, a terrible and monstrous form of Mulhat born from the union of a Destiny and a Doom; and Chaos: total unpredictablity, a lack of any structured extra-universal and even omniversal pathway. Fate Mulhats are born through the nigh-impossible event of a breeding between a Destiny and a Doom Mulhat, and they are arguably the rarest for one singular reason: they contain enough quintessence to become a new Akashic Record. Chaos Dragons are extremely uncommon, but not nearly as rare as the Fate Mulhats; they disrupt any omniverse they dwell in by scrambling the Sumpreme Being's thoughts, sending their metempiric strength to places where chaos will begin it's horrid, unnatural reign.</p><p></p><p></p><p></p><p>Combat</p><p>Adjutant: Can promote and demote creatures to higher or lower divine ranks, but only if the result is lower than the dragon's.</p><p></p><p>Alter Reality: Duplicate any spell up to 9th level + the amount of automatic metamagic </p><p>capacity feats.</p><p></p><p>Akashic Connection: Nullifies all immunities against it.</p><p></p><p>Aura: Destiny: Bonuses/Doom: Flee, Cower, Insanity, or Death. Univerally, any opponent must pass a DC15,242 Will check to receive benefits from it's aura</p><p></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Tahoma'">Bonus Ability: Two Divine-Metempiric abilities, no restrictions.</span></span></p><p></p><p>Breath Delay: Breath weapon can be used twice a round</p><p></p><p>Cosmopolite: Ignores transcorporeality. Cannot be killed in any universe, only ejected; and if killed outside of a universe, it goes into comatose slumber.</p><p></p><p>Covertness: Mulhats can become incorporeal and undetectable at will. A rank check is required to counter it.</p><p></p><p>Crush of Millions: literally infinite damage (100d1000 x1212 x 12.12 rounded up)</p><p></p><p>Damage Reduction infinite/-</p><p></p><p>Hit Dice: 5,120-8,192d10,000, increases by 384 every age category; and is ten-thousandfold. To enemies without the ability to counter infinite health, it's infinite.</p><p></p><p>Immunities: Mulhats are immune to all magic and all natural effects; as well as spells from the conjuration, enchantment, illusion, necromantic and transmutation schools.</p><p></p><p>Isotropic: Every Direction is the dragon, and all attacks are in a sphere around it. It cannot be flanked or sneaked up upon, however all opponents are flanked and snuck up upon (Rank check for immunities). This does not confer an armour class penalty to the dragon.</p><p></p><p>Keen Senses: Mulhats have X-Ray Vision and can see the entirety of a universe. They see just as well in the dark as they do the light.</p><p></p><p>Omnicompetent: Mulhats know all skills and have maximum ranks in each</p><p></p><p>Scale Effects: the scales have a fancy ability</p><p></p><p>Superluminal: Mulhats move 29,507,131,690 squares, at the speed of light</p><p></p><p>Space Folding</p><p></p><p>Spectral Mimicry: Can mimic divine statuses of opponents</p><p></p><p>Metempiric Traits: Two bonuses to everything stated in the bestiary; saving throws and spell resistance. Bonuses are Divine and either foresight or insight, and are 768 plus 256/age category.</p><p></p><p></p><p>Breath Weapon Details</p><p>Disintegration: DC15,242 Fortitude check or be disintegrated, success means a massive amount of damage (Dragon's HD/d10,000+Enemy HD/d10,000, times 2)</p><p>Mental: DC15,242 Will check or have your soul shredded, and this cannot (like the physical disintegration) be reversed. The body is controllable for the dragon's needs. Success means a 100,000 penalty to Int, Wis and Cha; and if they have infinite of those scores, 10,000 ability damage and the omnific ability is removed for the rest of the fight or until the dragon restores it.</p><p>Shifting: DC15,242 Will save or be hurtled into another universe. Success brings a hostile analogue (relative CL from age category) is brought forth (the analogue gets its own save).</p><p>Teleportation: DC15,242 Reflex save or be transported into a hostile environ. The surrounding do the damage. Great Wyrm and over dragons can have this tear a hole in reality, making this another disintegration effect; but no massive damage, just survival)</p><p>Conversion: The Enemy is incapable of taking any actions in combat, and it can be convinced to fight only for the dragon (DC15,242 Will Save).</p><p>Divine Restraint: As Akashic Effect.</p><p>Blast: DC15,242 reflex save to half the massive Dragon HD/10,000 divine damage</p></blockquote><p></p>
[QUOTE="Apepsnake, post: 7398449, member: 6942353"] So, in my spare time, I pretty much glued together a base for Muhlatimic dragons Here we go: Mulhatimic Dragons Dragon (Extraplanar) Environment: 8th, 9th, or 10th Dimensions Organization: Solitary Muhlatimic dragons are the peak of all dragons, glories and able to challenge even the Supreme Being itself. Of the whole grouping, there are normally only two main forms: Destiny and Doom. Destiny Mulhats are very upbringing and dislike wanton destruction, unlike the Doom Mulhats; who want only destruction, though not totally evil, they are simply the main form of cosmic balance (removing the old, denuded and rotten parts). However, there are more forms of Mulhatimic: Fate, a terrible and monstrous form of Mulhat born from the union of a Destiny and a Doom; and Chaos: total unpredictablity, a lack of any structured extra-universal and even omniversal pathway. Fate Mulhats are born through the nigh-impossible event of a breeding between a Destiny and a Doom Mulhat, and they are arguably the rarest for one singular reason: they contain enough quintessence to become a new Akashic Record. Chaos Dragons are extremely uncommon, but not nearly as rare as the Fate Mulhats; they disrupt any omniverse they dwell in by scrambling the Sumpreme Being's thoughts, sending their metempiric strength to places where chaos will begin it's horrid, unnatural reign. Combat Adjutant: Can promote and demote creatures to higher or lower divine ranks, but only if the result is lower than the dragon's. Alter Reality: Duplicate any spell up to 9th level + the amount of automatic metamagic capacity feats. Akashic Connection: Nullifies all immunities against it. Aura: Destiny: Bonuses/Doom: Flee, Cower, Insanity, or Death. Univerally, any opponent must pass a DC15,242 Will check to receive benefits from it's aura [LEFT][COLOR=#222222][FONT=Tahoma]Bonus Ability: Two Divine-Metempiric abilities, no restrictions.[/FONT][/COLOR][/LEFT] Breath Delay: Breath weapon can be used twice a round Cosmopolite: Ignores transcorporeality. Cannot be killed in any universe, only ejected; and if killed outside of a universe, it goes into comatose slumber. Covertness: Mulhats can become incorporeal and undetectable at will. A rank check is required to counter it. Crush of Millions: literally infinite damage (100d1000 x1212 x 12.12 rounded up) Damage Reduction infinite/- Hit Dice: 5,120-8,192d10,000, increases by 384 every age category; and is ten-thousandfold. To enemies without the ability to counter infinite health, it's infinite. Immunities: Mulhats are immune to all magic and all natural effects; as well as spells from the conjuration, enchantment, illusion, necromantic and transmutation schools. Isotropic: Every Direction is the dragon, and all attacks are in a sphere around it. It cannot be flanked or sneaked up upon, however all opponents are flanked and snuck up upon (Rank check for immunities). This does not confer an armour class penalty to the dragon. Keen Senses: Mulhats have X-Ray Vision and can see the entirety of a universe. They see just as well in the dark as they do the light. Omnicompetent: Mulhats know all skills and have maximum ranks in each Scale Effects: the scales have a fancy ability Superluminal: Mulhats move 29,507,131,690 squares, at the speed of light Space Folding Spectral Mimicry: Can mimic divine statuses of opponents Metempiric Traits: Two bonuses to everything stated in the bestiary; saving throws and spell resistance. Bonuses are Divine and either foresight or insight, and are 768 plus 256/age category. Breath Weapon Details Disintegration: DC15,242 Fortitude check or be disintegrated, success means a massive amount of damage (Dragon's HD/d10,000+Enemy HD/d10,000, times 2) Mental: DC15,242 Will check or have your soul shredded, and this cannot (like the physical disintegration) be reversed. The body is controllable for the dragon's needs. Success means a 100,000 penalty to Int, Wis and Cha; and if they have infinite of those scores, 10,000 ability damage and the omnific ability is removed for the rest of the fight or until the dragon restores it. Shifting: DC15,242 Will save or be hurtled into another universe. Success brings a hostile analogue (relative CL from age category) is brought forth (the analogue gets its own save). Teleportation: DC15,242 Reflex save or be transported into a hostile environ. The surrounding do the damage. Great Wyrm and over dragons can have this tear a hole in reality, making this another disintegration effect; but no massive damage, just survival) Conversion: The Enemy is incapable of taking any actions in combat, and it can be convinced to fight only for the dragon (DC15,242 Will Save). Divine Restraint: As Akashic Effect. Blast: DC15,242 reflex save to half the massive Dragon HD/10,000 divine damage [/QUOTE]
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