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Multi-Classing Idea that Generates the Least Problems
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<blockquote data-quote="ren1999" data-source="post: 6290668" data-attributes="member: 85179"><p>I believe I have finally found a multi-classing solution that people agree is fair. I'm testing out this idea on you.</p><p></p><p><strong><span style="font-size: 10px">Choose a class.</span></strong></p><p><strong><span style="font-size: 10px"></span></strong><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Barbarian(Berzerker), Fighter(Knight)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dedicated Martial Class Bonus: +1 Strength</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Starting Hit Points: constitution score+12</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Hit Points Per Level-Up: con mod+12 hit points</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Healer's Kit</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Armor: up to plate armor</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Weapon Damage: 1d12+ability mod+level mod/Spell Damage<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />if you multi-class, and use spells, move to the mixed class table)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Class Powers: Martial Feats</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Rogue(Assassin), Ranger(Scout)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Skilled Class Bonus: +1 Dexterity</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Hit Points: constitution score+10</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Starting Hit Points Per Level-Up: con mod+10 hit points</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Healer's Kit</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Armor: up to leather armor</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Weapon Damage: 1d10+ability mod+level mod/Spell Damage: (if you multi-class and use spells, move to the mixed class table)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Class Powers: Rogue Skills<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />isable Device, Open Locks, Pick Pocket Ranger Skills:Forage Food, Track Quarry, Build Shelter </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Cleric(Paladin), Monk</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Mixed Class Bonus: +1 Wisdom</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Starting Hit Points: constitution score+8</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Hit Points Per Level-Up: con mod+8 hit points</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Healing Spells</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Armor: up to chain-mail</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Weapon Damage: 1d8+ability mod+level mod/Spell Damage:1d10+ability mod+level mod</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Class Powers: Healing, Cursing and Controlling Prayers/Class Restrictions:Your spells lose their area effect</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Druid, Wizard</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dedicated Casting Class Bonus: +1 Intelligence</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Starting Hit Points: constitution score+6</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Hit Points Per Level-Up: con mod+6 hit points</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Healer's Kit</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Armor: bracers, jewelry, 1 plate armor piece, and magic abjuration spells</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Weapon Damage: 1d6+ability mod+level mod/Spell Damage:1d12+ability mod+level mod/Class Powers: Burst Area Spells</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Multi-Classing</strong></span></p><p><span style="font-size: 10px"><strong></strong></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Always use the mixed class table if you have martial and casting classes.</span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Otherwise, use the skilled class table if you have any rouge or ranger skills.</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="ren1999, post: 6290668, member: 85179"] I believe I have finally found a multi-classing solution that people agree is fair. I'm testing out this idea on you. [B][SIZE=2]Choose a class. [/SIZE][/B][SIZE=2] Barbarian(Berzerker), Fighter(Knight) Dedicated Martial Class Bonus: +1 Strength Starting Hit Points: constitution score+12 Hit Points Per Level-Up: con mod+12 hit points Healer's Kit Armor: up to plate armor Weapon Damage: 1d12+ability mod+level mod/Spell Damage:(if you multi-class, and use spells, move to the mixed class table) Class Powers: Martial Feats Rogue(Assassin), Ranger(Scout) Skilled Class Bonus: +1 Dexterity Hit Points: constitution score+10 Starting Hit Points Per Level-Up: con mod+10 hit points Healer's Kit Armor: up to leather armor Weapon Damage: 1d10+ability mod+level mod/Spell Damage: (if you multi-class and use spells, move to the mixed class table) Class Powers: Rogue Skills:Disable Device, Open Locks, Pick Pocket Ranger Skills:Forage Food, Track Quarry, Build Shelter Cleric(Paladin), Monk Mixed Class Bonus: +1 Wisdom Starting Hit Points: constitution score+8 Hit Points Per Level-Up: con mod+8 hit points Healing Spells Armor: up to chain-mail Weapon Damage: 1d8+ability mod+level mod/Spell Damage:1d10+ability mod+level mod Class Powers: Healing, Cursing and Controlling Prayers/Class Restrictions:Your spells lose their area effect Druid, Wizard Dedicated Casting Class Bonus: +1 Intelligence Starting Hit Points: constitution score+6 Hit Points Per Level-Up: con mod+6 hit points Healer's Kit Armor: bracers, jewelry, 1 plate armor piece, and magic abjuration spells Weapon Damage: 1d6+ability mod+level mod/Spell Damage:1d12+ability mod+level mod/Class Powers: Burst Area Spells [B]Multi-Classing [/B] Always use the mixed class table if you have martial and casting classes. [/SIZE][SIZE=2] Otherwise, use the skilled class table if you have any rouge or ranger skills. [/SIZE] [/QUOTE]
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