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Multi classing Objections: Rules vs. Fluff?
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<blockquote data-quote="Unwise" data-source="post: 7462185" data-attributes="member: 98008"><p>To me it is like having a LG Drow Paladin of the Sun. When I say I don't like it, I am not saying you cannot do it. I am sure that you have a special reason for it that is rich in your own backstory. I'm allowed to not like it though. A campaign is only made up of 4-5 characters through who's eyes we see the world. Such a character has just ensured that 90%+ of the "screen time" that Drow get in the campaign will be as LG protectors of the innocent who love sunlight. </p><p></p><p>Whenever we come up with a special ("snowflake" has too much of a loaded meaning) variation from expectations, we push the world as it is being viewed in that direction. Picture a campaign as a TV show, whatever has screentime is what the audience will understand. Remember the old adage of "show, don't tell". We can talk about how Drow are evil etc, but if what we are showing is a good and kind Drow all the time, then the world rings false. I started a Warhammer campaign and no player chose any character in keeping with the tropes, I decided to just abandon it and play on the Sword Coast instead. They all had good reasons why their character was the exception to the norm.</p><p></p><p>The same goes with Paladins who have a special reason to make an infernal pact, or with Clerics who split their duty between the Lord of Light and an ancient horror from beyond the stars. </p><p></p><p>Of course, sometimes a character is designed from the start to be multi-classed and that is less jarring. Like a bard/thief who gets into noble houses to perform then robs them. A skald who has a pact with the vestiges of fallen ancestor kings. Even a paladin who follows a diety, but has a special (warlock) bond with one of their saints. If they start that way it is almost never jarring and with a few levels warning a DM and player can direct RP in that direction pretty naturally.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7462185, member: 98008"] To me it is like having a LG Drow Paladin of the Sun. When I say I don't like it, I am not saying you cannot do it. I am sure that you have a special reason for it that is rich in your own backstory. I'm allowed to not like it though. A campaign is only made up of 4-5 characters through who's eyes we see the world. Such a character has just ensured that 90%+ of the "screen time" that Drow get in the campaign will be as LG protectors of the innocent who love sunlight. Whenever we come up with a special ("snowflake" has too much of a loaded meaning) variation from expectations, we push the world as it is being viewed in that direction. Picture a campaign as a TV show, whatever has screentime is what the audience will understand. Remember the old adage of "show, don't tell". We can talk about how Drow are evil etc, but if what we are showing is a good and kind Drow all the time, then the world rings false. I started a Warhammer campaign and no player chose any character in keeping with the tropes, I decided to just abandon it and play on the Sword Coast instead. They all had good reasons why their character was the exception to the norm. The same goes with Paladins who have a special reason to make an infernal pact, or with Clerics who split their duty between the Lord of Light and an ancient horror from beyond the stars. Of course, sometimes a character is designed from the start to be multi-classed and that is less jarring. Like a bard/thief who gets into noble houses to perform then robs them. A skald who has a pact with the vestiges of fallen ancestor kings. Even a paladin who follows a diety, but has a special (warlock) bond with one of their saints. If they start that way it is almost never jarring and with a few levels warning a DM and player can direct RP in that direction pretty naturally. [/QUOTE]
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