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*Dungeons & Dragons
Multicaster Rituals
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<blockquote data-quote="WaterRabbit" data-source="post: 7518744" data-attributes="member: 2445"><p>There was a third party supplement for 3e that greatly expanded on the use of multicater rituals. My players in one session used it to raise the level of a river to block an enemy from advancing on a village. However, I don't believe that there are any formal official rules for any edition.</p><p></p><p>But looking at the spell you can see it is a concentration up to 8 hours, which gives a fairly good hook for having multiple casters in the ritual. Also, you could have use that as an excuse to extend the radius as well.</p><p></p><p>Because they aren't 16th level, you probably should have a tome of forbidden knowledge as their focus and they probably have to remain focused on the ritual for the planned duration. You would also have to decided how many are needed for the ritual and what the effects might be if broken.</p><p></p><p>So, basically all DM plot production. There isn't really a need for formalized rules unless you think your players will want to try it. But generally, these types of things don't work that well for players as they are seldom playing enough of the same class to warrant it.</p><p></p><p>In my example, my party had a couple of casters and a few lower level NPC casters from the village so they could pull it off and even then there were only 6 in the ritual circle.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7518744, member: 2445"] There was a third party supplement for 3e that greatly expanded on the use of multicater rituals. My players in one session used it to raise the level of a river to block an enemy from advancing on a village. However, I don't believe that there are any formal official rules for any edition. But looking at the spell you can see it is a concentration up to 8 hours, which gives a fairly good hook for having multiple casters in the ritual. Also, you could have use that as an excuse to extend the radius as well. Because they aren't 16th level, you probably should have a tome of forbidden knowledge as their focus and they probably have to remain focused on the ritual for the planned duration. You would also have to decided how many are needed for the ritual and what the effects might be if broken. So, basically all DM plot production. There isn't really a need for formalized rules unless you think your players will want to try it. But generally, these types of things don't work that well for players as they are seldom playing enough of the same class to warrant it. In my example, my party had a couple of casters and a few lower level NPC casters from the village so they could pull it off and even then there were only 6 in the ritual circle. [/QUOTE]
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