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General Tabletop Discussion
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Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?
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<blockquote data-quote="MoonSong" data-source="post: 7227660" data-attributes="member: 6689464"><p>What I meant is this isn't a character concept you conceive right away at character creation, this is something that arises naturally during play. </p><p></p><p></p><p>I didn't use the wizard example, I just don't play wizards, don't like the class, don't get the class, don't understand the class or the players that play the class. That is why I brought up a different example I could find more grounded and based on personal experience. Notice that tanking strength while still having tons of Dex as a paladin still counts as martial ability, I didn't mention lacking charisma, just not enough strength to be allowed to multiclass. </p><p></p><p>Besides, I had a quite viable paladin that had zero combat ability -on 4e, but I think something similar could be done on 5e -, I never plan far ahead when I make a character, I just go for a basic idea and a personality and run from there.</p><p></p><p></p><p>Like I said I don't know, never played a wizard, don't plan to ever do it. I do go for unusual characters like all the time, because I'm me, I don't really know how to optimize and I like all of the scores to really line up with the character I'm playing, if my character is meant to be dumb then it makes no sense that she has Int 20, if she is weak, then she'd rather be actually weak instead of having superhuman strength. </p><p></p><p>But let's go for a more natural example a simple assassin rogue, high cha, high dex, low str, low wis (again it makes no sense to me to roleplay a low wis character while enjoying the benefits of a high wisdwisdom, it feels like cheating) This character won't ever be able to join a divine class should she find religion, nor she'll be able to join the rangers if she gets the call of the wild. But take a rogue designed from first level up and that one can basically muticlass into any desired class, even if roleplayed in name only.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7227660, member: 6689464"] What I meant is this isn't a character concept you conceive right away at character creation, this is something that arises naturally during play. I didn't use the wizard example, I just don't play wizards, don't like the class, don't get the class, don't understand the class or the players that play the class. That is why I brought up a different example I could find more grounded and based on personal experience. Notice that tanking strength while still having tons of Dex as a paladin still counts as martial ability, I didn't mention lacking charisma, just not enough strength to be allowed to multiclass. Besides, I had a quite viable paladin that had zero combat ability -on 4e, but I think something similar could be done on 5e -, I never plan far ahead when I make a character, I just go for a basic idea and a personality and run from there. Like I said I don't know, never played a wizard, don't plan to ever do it. I do go for unusual characters like all the time, because I'm me, I don't really know how to optimize and I like all of the scores to really line up with the character I'm playing, if my character is meant to be dumb then it makes no sense that she has Int 20, if she is weak, then she'd rather be actually weak instead of having superhuman strength. But let's go for a more natural example a simple assassin rogue, high cha, high dex, low str, low wis (again it makes no sense to me to roleplay a low wis character while enjoying the benefits of a high wisdwisdom, it feels like cheating) This character won't ever be able to join a divine class should she find religion, nor she'll be able to join the rangers if she gets the call of the wild. But take a rogue designed from first level up and that one can basically muticlass into any desired class, even if roleplayed in name only. [/QUOTE]
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