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Multiclassing Feats & Powers
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<blockquote data-quote="zookeeper" data-source="post: 4320496" data-attributes="member: 70600"><p>This is also assuming you meet the prerequisites for the power (some do have them).</p><p></p><p></p><p></p><p>OK - bad anology - but the point is still valid. A wizard (even a multiclassed wizard) that can only cast 3 spells is not worth having. (IMHO)</p><p></p><p></p><p></p><p>But this can not happen. You only can have 3 powers. My thoughts were after you multiclass to be able to select either class power. Anything before that would still be fighter powers.</p><p></p><p></p><p></p><p>If we assume that, then your correct. I never thought Skill Training was worth a feat to begin with. There are alot of feats I don't think are worth a thing. But thats my opinion and I know others will disagree. A feat (IMO) should be special, a bonus to saves so you could possibly live longer, a bonus to attacks so you can hit easier, a bonus to AC so you might not get hit as often, a bonus on ranged attacks to reduce those penalities, armor and weapon proficiencies to reduce penalities, spell penatration to overcome SR, extra turning to turn more undead, basically things that help in combat situations. Things like Skill Training, Alertness, Animal Affinity, or other things like that (bonuses to skills) I never thought should be feats. </p><p></p><p>Now before anyone yells about this, I do know that there are times skills can help in combat. So please don't scream and shout about this, it's my opinion.</p><p></p><p></p><p></p><p>Then you would get even less powers.</p><p></p><p></p><p></p><p>OK - but thier example of the "a character who takes Initiate of the Faith counts as a cleric for taking feats that have cleric as a prerequisite" But that example is wrong so Why use that example? and Why multiclass to cleric if you can't take the feats?</p><p></p><p>OK - don't answer this because your going to say I count as a cleric, not the other prerequisites. But it does not make any type of sense.</p><p></p><p></p><p></p><p>Yes, I agree this could have been intentionally ommitted, just wanted to open the possibility that it was accidental.</p><p></p><p></p><p></p><p>I have to disagree with this, 3 powers may seem like alot, but if you figure that its 3 out of 17 or 18 if human (2,4,4,7). And I believe the powers you get from paragon multiclassing are 1) considered the paragon powers because you get them because your not paragon. and 2) actually a total of 7 levels lower in power than you would get in a paragon path.</p><p></p><p>If I'm correct about part 1 then these powers can not be traded or retrained or swapped, and Part 2 assumes you select the highest possible level power at each selection.</p><p></p><p></p><p></p><p>In the above comparison you are correct, but if you compare a fighter who can lob the Scorching Burst, to a fighter who can Lob a Scorching Burst one round and hit melee with Shocking Grasp through his sword on the next round. The second fighter is much more impressive.</p></blockquote><p></p>
[QUOTE="zookeeper, post: 4320496, member: 70600"] This is also assuming you meet the prerequisites for the power (some do have them). OK - bad anology - but the point is still valid. A wizard (even a multiclassed wizard) that can only cast 3 spells is not worth having. (IMHO) But this can not happen. You only can have 3 powers. My thoughts were after you multiclass to be able to select either class power. Anything before that would still be fighter powers. If we assume that, then your correct. I never thought Skill Training was worth a feat to begin with. There are alot of feats I don't think are worth a thing. But thats my opinion and I know others will disagree. A feat (IMO) should be special, a bonus to saves so you could possibly live longer, a bonus to attacks so you can hit easier, a bonus to AC so you might not get hit as often, a bonus on ranged attacks to reduce those penalities, armor and weapon proficiencies to reduce penalities, spell penatration to overcome SR, extra turning to turn more undead, basically things that help in combat situations. Things like Skill Training, Alertness, Animal Affinity, or other things like that (bonuses to skills) I never thought should be feats. Now before anyone yells about this, I do know that there are times skills can help in combat. So please don't scream and shout about this, it's my opinion. Then you would get even less powers. OK - but thier example of the "a character who takes Initiate of the Faith counts as a cleric for taking feats that have cleric as a prerequisite" But that example is wrong so Why use that example? and Why multiclass to cleric if you can't take the feats? OK - don't answer this because your going to say I count as a cleric, not the other prerequisites. But it does not make any type of sense. Yes, I agree this could have been intentionally ommitted, just wanted to open the possibility that it was accidental. I have to disagree with this, 3 powers may seem like alot, but if you figure that its 3 out of 17 or 18 if human (2,4,4,7). And I believe the powers you get from paragon multiclassing are 1) considered the paragon powers because you get them because your not paragon. and 2) actually a total of 7 levels lower in power than you would get in a paragon path. If I'm correct about part 1 then these powers can not be traded or retrained or swapped, and Part 2 assumes you select the highest possible level power at each selection. In the above comparison you are correct, but if you compare a fighter who can lob the Scorching Burst, to a fighter who can Lob a Scorching Burst one round and hit melee with Shocking Grasp through his sword on the next round. The second fighter is much more impressive. [/QUOTE]
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