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Multiclassing - Make 'em train for it, or just give it away?
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<blockquote data-quote="jsaving" data-source="post: 6177368" data-attributes="member: 16726"><p>Used to be, you had to get trained *regardless* of the class in which you leveled up, because characters couldn't reasonably be assumed to learn genuinely new things by practicing old ones, even if you stayed singleclassed forever. Nowadays, the assumption is that you're constantly training yourself "in the background" for whatever your next level will be, so that you're "ready" for it whenever you garner enough experience. What's the argument for saying a caster can intuit genuinely new higher-level spells -- about which he is currently ignorant -- on his own, but can't intuit the genuinely new basics of another class without help? I don't see one as necessarily more plausible than the other.</p><p></p><p>I think one also has to consider the effect of selectively enforcing a training rule, which in this case would be to strongly encourage everybody to be a singleclassed character. Is there a reason why this would be desirable, and if so, why? Is the thinking that player options need to be restricted, or that multiclassed characters are overpowered, or that singleclassed characters are just the way the game ought to be played? I wouldn't agree with any of those -- and really, what's the point of playing Pathfinder rather than 4e if you think obstacles should be placed in front of character customization -- but they'd all be reasons grounded in something beyond one's own intuition for why a selectively enforced training requirement might be reasonable. Otherwise, you're probably best-served just letting characters multiclass without training, even if it personally seems strange to you that they could do it without a trainer nearby. (And if your concern is that a level of barbarian would somehow be game-breaking, then you are always within your rights as DM to make a specific ruling in his particular case that you won't allow him to take it.)</p></blockquote><p></p>
[QUOTE="jsaving, post: 6177368, member: 16726"] Used to be, you had to get trained *regardless* of the class in which you leveled up, because characters couldn't reasonably be assumed to learn genuinely new things by practicing old ones, even if you stayed singleclassed forever. Nowadays, the assumption is that you're constantly training yourself "in the background" for whatever your next level will be, so that you're "ready" for it whenever you garner enough experience. What's the argument for saying a caster can intuit genuinely new higher-level spells -- about which he is currently ignorant -- on his own, but can't intuit the genuinely new basics of another class without help? I don't see one as necessarily more plausible than the other. I think one also has to consider the effect of selectively enforcing a training rule, which in this case would be to strongly encourage everybody to be a singleclassed character. Is there a reason why this would be desirable, and if so, why? Is the thinking that player options need to be restricted, or that multiclassed characters are overpowered, or that singleclassed characters are just the way the game ought to be played? I wouldn't agree with any of those -- and really, what's the point of playing Pathfinder rather than 4e if you think obstacles should be placed in front of character customization -- but they'd all be reasons grounded in something beyond one's own intuition for why a selectively enforced training requirement might be reasonable. Otherwise, you're probably best-served just letting characters multiclass without training, even if it personally seems strange to you that they could do it without a trainer nearby. (And if your concern is that a level of barbarian would somehow be game-breaking, then you are always within your rights as DM to make a specific ruling in his particular case that you won't allow him to take it.) [/QUOTE]
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Multiclassing - Make 'em train for it, or just give it away?
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