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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5070754" data-attributes="member: 87403"><p>Have you seen the Pathfinder way of handling multiclassing penalties and favored classes? They don't give any multiclassing penalties. However, for each level you take in a favored class of yours, you get either +1 HP or +1 skill point (character's choice). It reinforces having more levels in your favored class, rather than punishing you for multiclassing a lot.</p><p></p><p>I also recently adopted a "No Alignments" rule in my campaign. However, I haven't had enough experience IG yet to comment really. The intent is to promote more drama and less viewing of alignment like a stat to be min-maxed. Another beef was removing Paly's "Detect Evil"; horrible for roleplaying. I see the good-evil way of looking at things to just be so childish, dichotomizing, dualistic; it's like the game mechanic of having alignments promotes simple and unadvanced thinking and punishes or ignores more develop thought and moral dilemmas.</p><p></p><p>I don't quite agree with your "No Prestige Classes" rule. I've played with some friends DMing and they also like to introduce fairly conservative rules like that and it really gets under my skin- especially caveats aren't made to support one build or another in core/base classes only. I could see why you'd make that multiclassing +half/ +half class feature feat you did in that situation.</p><p> With character level based unilateral progress of saves (like 1/2), multiclassing and splashing does get better and more power-moderated. I'd like more rules and mechanics like that allow flavor or themes or unique mechanics that other classes bring without the composite, frankenstein feel these odd pieces can seem to take on. If there were unilaterial BAB and Saves, the problem then would be front-loaded class features.</p><p></p><p>What are the most common class features to splash into (say 1 to 3 levels in):</p><p>- 2 Monk: Monk AC and Evasion and Unarmed Strike & two feats</p><p>- 2 Paladin: Divine Grace</p><p>- 1 Rogue: +1d6 sneak attack and trapfinding</p><p>- 3 Spellsword: 15% Ignore ASF, channel spell 2/day, bonus feat</p><p>- 1 Barbarian: Rage and Fast Movement (VERY common)</p><p>- 3 Swashbuckler: Weapon Finesse and Insightful Strike</p><p>- 2 Ranger: Track and TWF or Rapid Shot</p><p>- 1 Cleric: Turning charges & two domains mainly for the domain powers</p><p>- 1 Wizard: Scribe Scroll, can twink more spell completion items, Familiar</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5070754, member: 87403"] Have you seen the Pathfinder way of handling multiclassing penalties and favored classes? They don't give any multiclassing penalties. However, for each level you take in a favored class of yours, you get either +1 HP or +1 skill point (character's choice). It reinforces having more levels in your favored class, rather than punishing you for multiclassing a lot. I also recently adopted a "No Alignments" rule in my campaign. However, I haven't had enough experience IG yet to comment really. The intent is to promote more drama and less viewing of alignment like a stat to be min-maxed. Another beef was removing Paly's "Detect Evil"; horrible for roleplaying. I see the good-evil way of looking at things to just be so childish, dichotomizing, dualistic; it's like the game mechanic of having alignments promotes simple and unadvanced thinking and punishes or ignores more develop thought and moral dilemmas. I don't quite agree with your "No Prestige Classes" rule. I've played with some friends DMing and they also like to introduce fairly conservative rules like that and it really gets under my skin- especially caveats aren't made to support one build or another in core/base classes only. I could see why you'd make that multiclassing +half/ +half class feature feat you did in that situation. With character level based unilateral progress of saves (like 1/2), multiclassing and splashing does get better and more power-moderated. I'd like more rules and mechanics like that allow flavor or themes or unique mechanics that other classes bring without the composite, frankenstein feel these odd pieces can seem to take on. If there were unilaterial BAB and Saves, the problem then would be front-loaded class features. What are the most common class features to splash into (say 1 to 3 levels in): - 2 Monk: Monk AC and Evasion and Unarmed Strike & two feats - 2 Paladin: Divine Grace - 1 Rogue: +1d6 sneak attack and trapfinding - 3 Spellsword: 15% Ignore ASF, channel spell 2/day, bonus feat - 1 Barbarian: Rage and Fast Movement (VERY common) - 3 Swashbuckler: Weapon Finesse and Insightful Strike - 2 Ranger: Track and TWF or Rapid Shot - 1 Cleric: Turning charges & two domains mainly for the domain powers - 1 Wizard: Scribe Scroll, can twink more spell completion items, Familiar [/QUOTE]
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