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General Tabletop Discussion
*Dungeons & Dragons
Multiple Hiders, Multiple Spotters
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<blockquote data-quote="GuardianLurker" data-source="post: 162235" data-attributes="member: 786"><p>Well, I'm not either, and I've been fortunate enough to avoid having to deal with the issue so far, but here are some thinking points :</p><p></p><p>1) Thanks to PC communication, all you really need to check is the best spot versus each of the individual hides; depending on how those compare the spotters may only be aware of a subset of the hiders (or even none of them). The ambiguity here is this : is a single spotted hider part of an ambush, or just a coward? Two? Three? Of course, if your characters are typically blood-thirsty it may not matter.</p><p></p><p>2) Depending on how "realistic" you want to get, you may only allow a spotter to attack those hiders he is personally aware of. Bob the Super-ranger may know that there are 5 orcs hiding in the bushes (an exactly where they are), but Bill the Brute (who completely blew his pitiful spot check) is just going to stand there clueless - probably not surprised (due to Bob's shouted warning) but not knowing where to attack.</p><p></p><p>3) If you want group-level hide and spot checks, I'd suggest liberal use of the "Aid Another" rules, as well as the large group modifiers (either from Track or Listen). For the spotters, I'd make sure that you only include those characters in the "spotting" group who are flankers/point-men for the group. For the hiders, you'll probably want to put some for of limit on the "Aid Another" benefit.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 162235, member: 786"] Well, I'm not either, and I've been fortunate enough to avoid having to deal with the issue so far, but here are some thinking points : 1) Thanks to PC communication, all you really need to check is the best spot versus each of the individual hides; depending on how those compare the spotters may only be aware of a subset of the hiders (or even none of them). The ambiguity here is this : is a single spotted hider part of an ambush, or just a coward? Two? Three? Of course, if your characters are typically blood-thirsty it may not matter. 2) Depending on how "realistic" you want to get, you may only allow a spotter to attack those hiders he is personally aware of. Bob the Super-ranger may know that there are 5 orcs hiding in the bushes (an exactly where they are), but Bill the Brute (who completely blew his pitiful spot check) is just going to stand there clueless - probably not surprised (due to Bob's shouted warning) but not knowing where to attack. 3) If you want group-level hide and spot checks, I'd suggest liberal use of the "Aid Another" rules, as well as the large group modifiers (either from Track or Listen). For the spotters, I'd make sure that you only include those characters in the "spotting" group who are flankers/point-men for the group. For the hiders, you'll probably want to put some for of limit on the "Aid Another" benefit. [/QUOTE]
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