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General Tabletop Discussion
*Pathfinder & Starfinder
Multipliers in addition to... addition.
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<blockquote data-quote="Kzach" data-source="post: 5863964" data-attributes="member: 56189"><p>One of the statements made about 4e was that they wanted to make the math easier at the table. An admirable goal, but it also meant that multipliers were pretty much out the window. I'm wondering, after reading through some of the weapon and damage threads, if this is such a good idea after all?</p><p></p><p>GURPS, for instance, multiplies damage based on the leverage of the weapon. Or at least it did last time I played it. Your strength was multiplied to find the damage.</p><p></p><p>Apply this sort of logic to attributes in D&D but balance it with multipliers to increase stats as well. This is already done in point-buy, but perhaps it's not enough? An 18, for instance, should be quite difficult to get and that can be represented by the multiplier required to get it. But the returns on investment are substantial because things are multiplied by the stat bonus rather than just added.</p><p></p><p>So the difference between a 16 and an 18 would actually be quite impressive rather than just a flat +1.</p><p></p><p>I'm no math genius. I can barely remember how to do division and can't even remember the multiple tables. But I was curious to see whether or not this basic concept could be beneficial in D&DN or whether it was just a silly notion by a mathtard.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5863964, member: 56189"] One of the statements made about 4e was that they wanted to make the math easier at the table. An admirable goal, but it also meant that multipliers were pretty much out the window. I'm wondering, after reading through some of the weapon and damage threads, if this is such a good idea after all? GURPS, for instance, multiplies damage based on the leverage of the weapon. Or at least it did last time I played it. Your strength was multiplied to find the damage. Apply this sort of logic to attributes in D&D but balance it with multipliers to increase stats as well. This is already done in point-buy, but perhaps it's not enough? An 18, for instance, should be quite difficult to get and that can be represented by the multiplier required to get it. But the returns on investment are substantial because things are multiplied by the stat bonus rather than just added. So the difference between a 16 and an 18 would actually be quite impressive rather than just a flat +1. I'm no math genius. I can barely remember how to do division and can't even remember the multiple tables. But I was curious to see whether or not this basic concept could be beneficial in D&DN or whether it was just a silly notion by a mathtard. [/QUOTE]
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