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Mummy's Mask - Solo Campaign Record
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<blockquote data-quote="mikeawmids1" data-source="post: 8259833" data-attributes="member: 7030604"><p><strong>The Tomb of Akhentepi, Part One</strong></p><p></p><p>The next day, an excited crowd gathers in the shadow of the Grand Mausoleum. The High Priestess of Pharasma, Sebti the Crocodile, addressses the mob. She outlines the rules of the lottery, and the consequences of violating them.</p><p></p><p>1: Only explore the location you are allocated in the lottery.</p><p></p><p>2: Respect and honour the dead.</p><p></p><p>3: Leave the necropolis by dusk, or be sealed inside with its undead denizens overnight.</p><p></p><p>The lottery will take place over the course of three days. When the gates of the necropolis close on the third day, they will not re-open until the Ruby Prince deigns it so. May the gods have mercy on anyone trapped inside, for the half dead city will surely become their tomb.</p><p></p><p>Two large, clay urns are placed on the stage; the first contains the names of all participating teams. Tokens drawn from the second urn determine which sites have been earmarked for sacrilege. One by one, the teams are called up to make their draw, until at last it is Alan's turn. Reaching into the second urn, Alan rummages around and produces a token stamped with one word; 'Akhentepi'. The clerics of Pharasma mark the location of the tomb on Alan's map and politely usher him from the stage.</p><p></p><p>Once each team has made their first draw, everyone gathers before the sturdy bronze gates of the necropolis. It takes the combined strength of a dozen burly acolytes to open the ancient portal. Beyond lies a wide, silent plaza piled high with wind-blown sand and overlooked by a tall obelisk of smooth black rock, referred to locally as Pharasma's Needle. Several teams dawdle in the shadow of the rock, consulting maps and bickering over the quickest route to their destination. Others melt away into the maze of crooked alleys that writhe through the dead city like veins in a slab of mouldy cheese.</p><p></p><p>Alan and company check their own map. The tomb of Akhentepi is on the other side of the necropolis, it will take the better part of an hour to get there on foot. Their route takes them passed an immense - and seemingly bottomless - pit in the centre of an open courtyard littered with bones. Corym speculates that the shaft may connect to the Darklands, a great network of tunnels and subterranean wonders deep beneath the surface of the planet. Alan makes a quick sketch in his journal and calls Moshe and Hatu away from the edge.</p><p></p><p>Soon thereafter, the party reach their destination; a squat stone mausoleum in the middle of an actual cemetery. Fal's kit contains a crowbar and the brawny half-orc soon has the stone doors ajar. The interior of the tomb is dark and cool, a welcome respite from the oppresive sun. Hieroglyphics carved along the walls record the achievements of General Akhntepi, a celebrated military commander who was long dead even before the Plague of Madness turned the streets of Wati into an abbatoir. A heavy stone disc bars the way forward, but tracks along the foor and ceiling suggest it is designed to roll aside. Fal spits on her calloused palms and grips the side of the disc. Alan rolls up his sleeves and steps forward to help.</p><p></p><p>"What are you doing?" Fal asks, surprised.</p><p></p><p>"Many hands make light work." Alan answers sagely. He eyes the heavy disc with trepidation. "Although this may prove to be an exception to that rule."</p><p></p><p>Together, they roll the heavy stone disc aside, clearing the way forward. Alan is delighted and claps Fal on the back, but she shrugs him off, gracious as a toad in a teapot. Beyond, a square shaft drops straight down into darkness. The party secure a rope and descend ino the hungry dark.</p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 8259833, member: 7030604"] [B]The Tomb of Akhentepi, Part One[/B] The next day, an excited crowd gathers in the shadow of the Grand Mausoleum. The High Priestess of Pharasma, Sebti the Crocodile, addressses the mob. She outlines the rules of the lottery, and the consequences of violating them. 1: Only explore the location you are allocated in the lottery. 2: Respect and honour the dead. 3: Leave the necropolis by dusk, or be sealed inside with its undead denizens overnight. The lottery will take place over the course of three days. When the gates of the necropolis close on the third day, they will not re-open until the Ruby Prince deigns it so. May the gods have mercy on anyone trapped inside, for the half dead city will surely become their tomb. Two large, clay urns are placed on the stage; the first contains the names of all participating teams. Tokens drawn from the second urn determine which sites have been earmarked for sacrilege. One by one, the teams are called up to make their draw, until at last it is Alan's turn. Reaching into the second urn, Alan rummages around and produces a token stamped with one word; 'Akhentepi'. The clerics of Pharasma mark the location of the tomb on Alan's map and politely usher him from the stage. Once each team has made their first draw, everyone gathers before the sturdy bronze gates of the necropolis. It takes the combined strength of a dozen burly acolytes to open the ancient portal. Beyond lies a wide, silent plaza piled high with wind-blown sand and overlooked by a tall obelisk of smooth black rock, referred to locally as Pharasma's Needle. Several teams dawdle in the shadow of the rock, consulting maps and bickering over the quickest route to their destination. Others melt away into the maze of crooked alleys that writhe through the dead city like veins in a slab of mouldy cheese. Alan and company check their own map. The tomb of Akhentepi is on the other side of the necropolis, it will take the better part of an hour to get there on foot. Their route takes them passed an immense - and seemingly bottomless - pit in the centre of an open courtyard littered with bones. Corym speculates that the shaft may connect to the Darklands, a great network of tunnels and subterranean wonders deep beneath the surface of the planet. Alan makes a quick sketch in his journal and calls Moshe and Hatu away from the edge. Soon thereafter, the party reach their destination; a squat stone mausoleum in the middle of an actual cemetery. Fal's kit contains a crowbar and the brawny half-orc soon has the stone doors ajar. The interior of the tomb is dark and cool, a welcome respite from the oppresive sun. Hieroglyphics carved along the walls record the achievements of General Akhntepi, a celebrated military commander who was long dead even before the Plague of Madness turned the streets of Wati into an abbatoir. A heavy stone disc bars the way forward, but tracks along the foor and ceiling suggest it is designed to roll aside. Fal spits on her calloused palms and grips the side of the disc. Alan rolls up his sleeves and steps forward to help. "What are you doing?" Fal asks, surprised. "Many hands make light work." Alan answers sagely. He eyes the heavy disc with trepidation. "Although this may prove to be an exception to that rule." Together, they roll the heavy stone disc aside, clearing the way forward. Alan is delighted and claps Fal on the back, but she shrugs him off, gracious as a toad in a teapot. Beyond, a square shaft drops straight down into darkness. The party secure a rope and descend ino the hungry dark. [/QUOTE]
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